the Chronokeeper

Zilean

SupportMageRangedResource: Mana
Health
574
Mana
452
Attack Damage
52
Attack Speed
0.658
Armor
24
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
Time In A Bottle
Total experience
Experience per 5 seconds

Zilean stores time as Experience and can grant it to his allies. When he has enough Experience to finish an ally's level up, he can right-click them to impart it. Zilean receives as much Experience as he gives.

By rank and level
Total experiencex: P Time In A Bottle stacks
Steady change: +10 per +10 P Time In A Bottle stacks
Experience per 5 secondsx: Level
Notable changes: +1.5 (+75%) at Level 6, +1.5 (+42.9%) at Level 11, +1 (+20%) at Level 16
CD
10s
Mana
60
Range
900
Magic damage
No other values

Zilean tosses a time-delayed bomb that sticks to the first unit which comes within a small area around it. After seconds it detonates, dealing magic damage.

Placing a second bomb on a unit that already has one detonates the first bomb immediately and Stuns enemies in the blast for seconds.

By rank and level
Magic damagex: Rank
Biggest change: +70 (+30.4%) at Rank 5
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Stun Duration:x: Rank
Steady change: +0.1 per +1 Rank
CD
14s
Mana
35
Range
600
—
No other values

Zilean turns time, reducing his other basic Ability Cooldowns by seconds.

By rank and level
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana costx: Rank
CD
15s
Mana
50
Range
550
—
No other values

Zilean Slows an enemy champion by % or grants an allied champion % Move Speed for seconds.

By rank and level
Slow (%)x: Rank
Notable changes: +15 (+37.5%) at Rank 2, +15 (+27.3%) at Rank 3, +15 (+21.4%) at Rank 4
Move Speed (%)x: Rank
Notable changes: +15 (+37.5%) at Rank 2, +15 (+27.3%) at Rank 3, +15 (+21.4%) at Rank 4
Cooldownx: Rank
Mana costx: Rank
CD
120s
Mana
125
Range
900
Health restored
No other values

Zilean grants a protective time rune to an allied champion for seconds. If the target would die, the rune rewinds their timeline, putting them into Stasis for seconds, then reviving them and restoring Health.

By rank and level
Health restoredx: Rank
Steady change: +250 per +1 Rank
Cooldownx: Rank
Steady change: −30 per +1 Rank
Mana Costx: Rank
Steady change: +25 per +1 Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
574Lv1
Lv1 574 → Lv18 2206 · Per level +96
Biggest change: +123 (+5.9%) at Lv18
Mana×2.9
452Lv1
Lv1 452 → Lv18 1302 · Per level +50
Biggest change: +64 (+5.2%) at Lv18
Attack Damage×2
52Lv1
Lv1 52 → Lv18 103 · Per level +3
Biggest change: +3.8 (+3.9%) at Lv18
Attack Speed×1.3
0.658Lv1
Lv1 0.658 → Lv18 0.884 · Per level +2.13%
Biggest change: +0.017 (+2%) at Lv18
Armor×4.5
24Lv1
Lv1 24 → Lv18 109 · Per level +5
Biggest change: +6.4 (+6.2%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.5
5.5Lv1
Lv1 5.5 → Lv18 14 · Per level +0.5
Biggest change: +0.6 (+4.8%) at Lv18
Mana Regen (5s)×2.2
11.3Lv1
Lv1 11.3 → Lv18 25 · Per level +0.8
Biggest change: +1 (+4.3%) at Lv18
Fixed at every levelMove Speed335Attack Range550AS ratio0.625

Scaling profile

AP
90%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.