The Spark of Zaun

Zeri

MarksmanRangedResource: Mana
Health
600
Mana
250
Attack Damage
56
Attack Speed
0.658
Armor
24
Magic Resist
33
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Passive attack speed
No other values

Zeri's Attacks are treated as Abilities instead of Attacks and can be charged up by moving and casting Burst Fire. Uncharged Attacks consume a small amount of charge, deal magic damage and execute enemies below Health. A fully charged Attack deals + max Health magic damage and consumes all charge.

By rank and level
Passive attack speedx: Level
Notable changes: +0.05 (+25%) at Level 6, +0.05 (+20%) at Level 11
CD
0s
Mana
—
Range
700
Physical damage
Minimum damage
Critical strike damage
Passive max damage
Passive max health % damage
Passive execute threshold

Zeri fires a burst of rounds that deals physical damage to the first enemy hit. This Ability is treated as an Attack.

By rank and level
Physical damagex: Rank
Steady change: +5.12 per +1 Rank
Minimum damagex: Rank
Minimum damagex: Level
Biggest change: +1.13 (+4.7%) at Level 18
Critical strike damagex: Rank
Passive max damagex: Rank
Passive max damagex: Level
Steady change: +5 per +1 Level
Passive max health % damagex: Rank
Passive max health % damagex: Level
Steady change: +0.59 per +1 Level
Passive execute thresholdx: Rank
Passive execute thresholdx: Level
Steady change: +5.29 per +1 Level
Cooldownx: Rank
CD
12s
Mana
50
Range
1150
Physical damage
Terrain-hit laser damage

Zeri fires an electric pulse that deals physical damage and Slows the first enemy hit by % for seconds.

If the pulse hits terrain, it expands into a laser that applies the effects in an area and Critically Strikes champions and monsters for physical damage.

By rank and level
Physical damagex: Rank
Steady change: +40 per +1 Rank
Terrain-hit laser damagex: Rank
Steady change: +60 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
CD
24s
Mana
90
Range
—
Dash speed
Bonus magic damage

Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. For the next seconds, her shots of Burst Fire pierce dealing % damage to enemies after the first and an additional magic damage On-Hit to the first target struck.

Hitting an enemy with an Attack reduces this Ability's cooldown by seconds. Critical strikes reduce the cooldown by seconds instead.

By rank and level
Dash speedx: Rank
Bonus magic damagex: Rank
Steady change: +2 per +1 Rank
Percentage Damage (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Mana Costx: Rank
Steady change: −5 per +1 Rank
CD
80s
Mana
100
Range
800
Bonus damage
Magic damage
Chain physical damage

Zeri discharges a nova of electricity, dealing magic damage to nearby enemies. If she hits an enemy champion, Zeri gains % Attack Speed and % Move Speed for seconds. Hitting an enemy champion with an Attack or Ability extends this ability's duration and adds a stack of Overcharge for seconds. Critical strikes add 2 additional stacks. Each stack grants % Move Speed.

During this time, Burst Fire becomes a faster triple shot that chains physical damage to nearby enemies.

By rank and level
Bonus damagex: Rank
Steady change: +5 per +1 Rank
Magic damagex: Rank
Steady change: +100 per +1 Rank
Chain physical damagex: Rank
Move Speed (%)x: Rank
Cooldownx: Rank
Steady change: −5 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
600Lv1
Lv1 600 → Lv18 2470 · Per level +110
Biggest change: +141 (+6%) at Lv18
Mana×4.1
250Lv1
Lv1 250 → Lv18 1015 · Per level +45
Biggest change: +58 (+6%) at Lv18
Attack Damage×1.6
56Lv1
Lv1 56 → Lv18 90 · Per level +2
Biggest change: +2.6 (+2.9%) at Lv18
Attack Speed×1.3
0.658Lv1
Lv1 0.658 → Lv18 0.871 · Per level +2%
Biggest change: +0.016 (+1.9%) at Lv18
Armor×4
24Lv1
Lv1 24 → Lv18 95.4 · Per level +4.2
Biggest change: +5.4 (+6%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×4.7
3.3Lv1
Lv1 3.3 → Lv18 15.1 · Per level +0.7
Biggest change: +0.9 (+6.3%) at Lv18
Mana Regen (5s)×3.3
6Lv1
Lv1 6 → Lv18 19.6 · Per level +0.8
Biggest change: +1 (+5.5%) at Lv18
Fixed at every levelMove Speed330Attack Range550AS ratio0.625

Scaling profile

AD
30%
Attack Speed
23%
AP
21%
Critical
20%
Bonus AD
2%
Mana
2%
Move Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.