the Master of Shadows

Zed

AssassinMeleeResource: Energy
Health
654
Energy
200
Attack Damage
63
Attack Speed
0.651
Armor
32
Magic Resist
29
Level1

Abilities

Level 1
CD
—
Energy
—
Range
—
No ranks
Max health % magic damage
Damage (internal)
Final damage

Whenever Zed Attacks an enemy below % Health, he deals an additional max Health magic damage. Enemy champions can only be hit once every seconds.

By rank and level
Max health % magic damagex: Level
Notable changes: +0.03 (+50%) at Level 7, +0.02 (+33.3%) at Level 17
Damage (internal)x: Level
Notable changes: +32.77 (+62.7%) at Level 7, +64.5 (+41.2%) at Level 17
CD
6s
Energy
75
Range
900
Damage to first enemy
Damage to additional enemies

Zed and his Shadows throw their shurikens, each dealing physical damage to the first enemy they pass through, and physical damage to each additional enemy.

By rank and level
Damage to first enemyx: Rank
Steady change: +40 per +1 Rank
Damage to additional enemiesx: Rank
Steady change: +24 per +1 Rank
Energy Costx: Rank
Steady change: −5 per +1 Rank
Cooldownx: Rank
CD
20s
Energy
40
Range
650
—
No other values

Passive: Zed gains Energy whenever he and his Shadows strike an enemy with the same Ability.

Active: Zed's Shadow dashes forward, remaining in place for seconds. Recasting this Ability will cause Zed to switch positions with this Shadow.

By rank and level
Energy Returnx: Rank
Steady change: +5 per +1 Rank
Energy Costx: Rank
Steady change: −5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
CD
5s
Energy
40
Range
290
Physical damage
No other values

Zed and his Shadows slash, dealing physical damage to nearby enemies.

Each enemy champion hit by Zed's slash reduces Living Shadow's Cooldown by seconds.

Enemies hit by a Shadow's slash are Slowed by % for seconds. Enemies hit by multiple slashes take no additional damage but are Slowed by % instead.

By rank and level
Physical damagex: Rank
Steady change: +22.5 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Energy costx: Rank
CD
120s
Energy
—
Range
625
Physical damage
No other values

Zed becomes Untargetable and dashes to an enemy champion, marking them. After seconds, the mark triggers, dealing physical damage and repeating % of all damage dealt to the target by Zed while the mark was active.

The dash leaves a Shadow behind for seconds. Zed can Recast this Ability to switch positions with this Shadow.

By rank and level
Physical damagex: Rank
Mark Detonation Damage (%)x: Rank
Steady change: +15 per +1 Rank
Cooldownx: Rank
Steady change: −10 per +1 Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.6
654Lv1
Lv1 654 → Lv18 2337 · Per level +99
Biggest change: +127 (+5.7%) at Lv18
Energy×1
200Lv1
Lv1 200 → Lv18 200 · Per level +0
Attack Damage×1.9
63Lv1
Lv1 63 → Lv18 120.8 · Per level +3.4
Biggest change: +4.4 (+3.7%) at Lv18
Attack Speed×1.6
0.651Lv1
Lv1 0.651 → Lv18 1.016 · Per level +3.3%
Biggest change: +0.027 (+2.8%) at Lv18
Armor×3.5
32Lv1
Lv1 32 → Lv18 111.9 · Per level +4.7
Biggest change: +6 (+5.7%) at Lv18
Magic Resist×2.2
29Lv1
Lv1 29 → Lv18 63.8 · Per level +2.05
Biggest change: +2.6 (+4.3%) at Lv18
Health Regen (5s)×2.6
7Lv1
Lv1 7 → Lv18 18.1 · Per level +0.65
Biggest change: +0.8 (+4.8%) at Lv18
Energy Regen (5s)×1
50Lv1
Lv1 50 → Lv18 50 · Per level +0
Fixed at every levelMove Speed345Attack Range125AS ratio0.651

Scaling profile

Bonus AD
46%
AD
32%
Health
16%
Attack Speed
6%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.