Each time Zac hits an enemy with an Ability, he sheds a chunk of Goo that can be reabsorbed to restore 4% Max Health.
Upon dying, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with 10-50% Health based on the surviving bloblet's Health. This has a 300 second Cooldown.
By rank and level
Max health % healx: Level
Steady change: +0.24 per +1 Level
Time until revivex: Level
Notable changes: −1 (−12.5%) at Level 6, −1 (−14.3%) at Level 10, −1 (−16.7%) at Level 13, −1 (−20%) at Level 17
Heal amountx: Level
Biggest change: +16.81 (+9%) at Level 18
CD
14s
None
—
Range
800
Magic damage60
Max damage120
Health cost37538
Zac stretches his arm out, attaching it to the first enemy hit to deal 60 magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow.
If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 60 magic damage and are briefly Slowed.
By rank and level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Max damagex: Rank
Steady change: +60 per +1 Rank
Health costx: Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
CD
5s
None
—
Range
350
Max health % magic damage4%
Health cost18769
Zac's body erupts, dealing 40 + 4% max Health magic damage to nearby enemies.
Absorbing Goo reduces this Ability's Cooldown by 1 second.
By rank and level
Max health % magic damagex: Rank
Steady change: +1 per +1 Rank
Health costx: Rank
Flat Damagex: Rank
Steady change: +10 per +1 Rank
Maximum Health Damage (%)x: Rank
Steady change: +1 per +1 Rank
Cooldownx: Rank
CD
21s
None
—
Range
300
Max knock-up duration1
Magic damage60
Health cost18769
Begin Charging: Zac pulls himself taut, charging up a dash over 0.9 seconds.
Release: Zac launches himself and Knocks Up enemies where he lands for up to 1 second (based on charge time), dealing them 60 magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.
By rank and level
Max knock-up durationx: Rank
Magic damagex: Rank
Steady change: +45 per +1 Rank
Health costx: Rank
Rangex: Rank
Steady change: +150 per +1 Rank
Cooldownx: Rank
Steady change: −3 per +1 Rank
CD
120s
None
—
Range
300
First bounce magic damage120
Subsequent bounce damage60
Duration3
Max total damage300
Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals 120 magic damage. Subsequent bounces deal 60 magic damage and Slow by 20% for 1 second.
Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.
By rank and level
First bounce magic damagex: Rank
Steady change: +70 per +1 Rank
Subsequent bounce damagex: Rank
Steady change: +35 per +1 Rank
Durationx: Rank
Max total damagex: Rank
Steady change: +175 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
685Lv1
Lv1 685 → Lv18 2538 · Per level +109
Biggest change: +140 (+5.8%) at Lv18
Attack Damage×2
60Lv1
Lv1 60 → Lv18 117.8 · Per level +3.4
Biggest change: +4.4 (+3.8%) at Lv18
Attack Speed×1.2
0.736Lv1
Lv1 0.736 → Lv18 0.91 · Per level +1.6%
Biggest change: +0.013 (+1.5%) at Lv18
Armor×3.7
33Lv1
Lv1 33 → Lv18 121.4 · Per level +5.2
Biggest change: +6.7 (+5.8%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)
0Lv1
Lv1 0 → Lv18 8.5 · Per level +0.5
Biggest change: +0.6 (+8.1%) at Lv18
Fixed at every levelMove Speed340Attack Range175AS ratio0.638
Scaling profile
AP
75%
Health
19%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.