the Secret Weapon

Zac

TankFighterMeleeResource: None
Health
685
Attack Damage
60
Attack Speed
0.736
Armor
33
Magic Resist
32
Level1

Abilities

Level 1
CD
—
None
—
Range
—
No ranks
Max health % heal
Time until revive
Heal amount

Each time Zac hits an enemy with an Ability, he sheds a chunk of Goo that can be reabsorbed to restore Max Health.

Upon dying, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after seconds, he will revive with 10-50% Health based on the surviving bloblet's Health. This has a second Cooldown.

By rank and level
Max health % healx: Level
Steady change: +0.24 per +1 Level
Time until revivex: Level
Notable changes: −1 (−12.5%) at Level 6, −1 (−14.3%) at Level 10, −1 (−16.7%) at Level 13, −1 (−20%) at Level 17
Heal amountx: Level
Biggest change: +16.81 (+9%) at Level 18
CD
14s
None
—
Range
800
Magic damage
Max damage
Health cost

Zac stretches his arm out, attaching it to the first enemy hit to deal magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow.

If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take magic damage and are briefly Slowed.

By rank and level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Max damagex: Rank
Steady change: +60 per +1 Rank
Health costx: Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
CD
5s
None
—
Range
350
Max health % magic damage
Health cost

Zac's body erupts, dealing + max Health magic damage to nearby enemies.

Absorbing Goo reduces this Ability's Cooldown by 1 second.

By rank and level
Max health % magic damagex: Rank
Steady change: +1 per +1 Rank
Health costx: Rank
Flat Damagex: Rank
Steady change: +10 per +1 Rank
Maximum Health Damage (%)x: Rank
Steady change: +1 per +1 Rank
Cooldownx: Rank
CD
21s
None
—
Range
300
Max knock-up duration
Magic damage
Health cost

Begin Charging: Zac pulls himself taut, charging up a dash over seconds.

Release: Zac launches himself and Knocks Up enemies where he lands for up to second (based on charge time), dealing them magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.

By rank and level
Max knock-up durationx: Rank
Magic damagex: Rank
Steady change: +45 per +1 Rank
Health costx: Rank
Rangex: Rank
Steady change: +150 per +1 Rank
Cooldownx: Rank
Steady change: −3 per +1 Rank
CD
120s
None
—
Range
300
First bounce magic damage
Subsequent bounce damage
Duration
Max total damage

Zac bounces times. The first bounce to hit each enemy Knocks them back and deals magic damage. Subsequent bounces deal magic damage and Slow by % for second.

Zac gains up to % Move Speed over time and can cast Unstable Matter while bouncing.

By rank and level
First bounce magic damagex: Rank
Steady change: +70 per +1 Rank
Subsequent bounce damagex: Rank
Steady change: +35 per +1 Rank
Durationx: Rank
Max total damagex: Rank
Steady change: +175 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
685Lv1
Lv1 685 → Lv18 2538 · Per level +109
Biggest change: +140 (+5.8%) at Lv18
Attack Damage×2
60Lv1
Lv1 60 → Lv18 117.8 · Per level +3.4
Biggest change: +4.4 (+3.8%) at Lv18
Attack Speed×1.2
0.736Lv1
Lv1 0.736 → Lv18 0.91 · Per level +1.6%
Biggest change: +0.013 (+1.5%) at Lv18
Armor×3.7
33Lv1
Lv1 33 → Lv18 121.4 · Per level +5.2
Biggest change: +6.7 (+5.8%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)
0Lv1
Lv1 0 → Lv18 8.5 · Per level +0.5
Biggest change: +0.6 (+8.1%) at Lv18
Fixed at every levelMove Speed340Attack Range175AS ratio0.638

Scaling profile

AP
75%
Health
19%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.