The Unsundered

Zaahen

FighterMeleeResource: Mana
Health
640
Mana
350
Attack Damage
63
Attack Speed
0.625
Armor
36
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Revive cooldown
Revive max health %
Attack damage per stack

Zaahen gains a stack of Determination when he hits an enemy champion with an Attack or Ability (max ). He gains increased Attack Damage per stack.

When filled with Determination, Zaahen doubles the granted Attack Damage, and if he would die, he instead enters Stasis for seconds then revives with of his max Health.

Zaahen's revive has a second Cooldown.

By rank and level
Revive cooldownx: Level
Notable changes: −60 (−20%) at Level 6, −60 (−25%) at Level 11, −60 (−33.3%) at Level 16
Revive max health %x: Level
Notable changes: +15 (+50%) at Level 6, +15 (+33.3%) at Level 11, +15 (+25%) at Level 16
Attack damage per stackx: Level
Steady change: +0.08 per +1 Level
CD
10s
Mana
25
Range
—
Initial bonus physical damage
Recast bonus physical damage

Zaahen slashes twice on his next Attack, dealing bonus physical damage and restoring % of his max Health.

Recast: Zaahen's next Attack deals bonus physical damage and Knocks the target Up for seconds.

By rank and level
Initial bonus physical damagex: Rank
Steady change: +15 per +1 Rank
Recast bonus physical damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Percent Healed (%)x: Rank
Steady change: +1 per +1 Rank
Mana costx: Rank
CD
14s
Mana
50
Range
850
Stab physical damage
Pull physical damage

Zaahen stabs in a direction, dealing physical damage to enemies hit, then Pulls them toward him, dealing physical damage.

By rank and level
Stab physical damagex: Rank
Steady change: +20 per +1 Rank
Pull physical damagex: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
10s
Mana
40
Range
—
Physical damage
Edge physical damage

Zaahen dashes then slices around himself, dealing physical damage to nearby enemies.

Enemies at the edge of the slice take physical damage +% of their maximum Health as magic damage instead.

By rank and level
Physical damagex: Rank
Steady change: +20 per +1 Rank
Edge physical damagex: Rank
Steady change: +30 per +1 Rank
Edge Damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
% Health damage (%)x: Rank
Steady change: +0.5 per +1 Rank
Mana costx: Rank
CD
110s
Mana
100
Range
600
Physical damage
No other values

Passive: Zaahen gains % %i:scaleAPen% Armor Penetration.

Active: Zaahen rises, gaining % Damage Reduction while casting.

Zaahen then stabs downward, dealing physical damage and restoring % of the damage dealt to enemy champions as Health.

By rank and level
Physical damagex: Rank
Steady change: +150 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Armor Penetration (%)x: Rank
Steady change: +10 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
640Lv1
Lv1 640 → Lv18 2578 · Per level +114
Biggest change: +146 (+6%) at Lv18
Mana×3.7
350Lv1
Lv1 350 → Lv18 1285 · Per level +55
Biggest change: +70 (+5.8%) at Lv18
Attack Damage×2.1
63Lv1
Lv1 63 → Lv18 131 · Per level +4
Biggest change: +5.1 (+4.1%) at Lv18
Attack Speed×1.4
0.625Lv1
Lv1 0.625 → Lv18 0.891 · Per level +2.5%
Biggest change: +0.02 (+2.3%) at Lv18
Armor×3.4
36Lv1
Lv1 36 → Lv18 121 · Per level +5
Biggest change: +6.4 (+5.6%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.8
7.5Lv1
Lv1 7.5 → Lv18 21.1 · Per level +0.8
Biggest change: +1 (+5.1%) at Lv18
Mana Regen (5s)×2.6
8.2Lv1
Lv1 8.2 → Lv18 20.9 · Per level +0.75
Biggest change: +1 (+4.8%) at Lv18
Fixed at every levelMove Speed345Attack Range175AS ratio0.625

Scaling profile

Bonus AD
79%
AD
11%
Attack Speed
6%
Mana
4%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.