the Magical Cat

Yuumi

SupportMageRangedResource: Mana
Health
500
Mana
440
Attack Damage
49
Attack Speed
0.625
Armor
25
Magic Resist
25
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Cooldown
Health restored

When Yuumi's Attacks and Abilities strike champions, she heals herself for health. If Yuumi Attaches to an ally within seconds, they are healed as well. This effect has a second Cooldown.

While Attached, Yuumi gains Friendship with her ally whenever they kill a champion or minion. The ally with the most Friendship becomes her Best Friend and grants Yuumi bonus effects to her Abilities while she is Attached to them.

The heal will automatically trigger if Yuumi is already Attached to an ally.

By rank and level
Cooldownx: Level
Steady change: −1 per +1 Level
Health restoredx: Level
Steady change: +5.29 per +1 Level
CD
6.5s
Mana
50
Range
—
Magic damage
Accelerated magic damage
On-hit magic damage

Yuumi summons an errant missile that deals magic damage to the first enemy and Slows the target for %.

If cast while Attached, Yuumi can control the missile using her mouse for a short period before it accelerates in a straight line. The accelerated missile deals magic damage and Slows the target for % for seconds, instead.

Best Friend Bonus: Prowling Projectile's Slow will always be enhanced and hitting an enemy champion also grants them magic damage On-Hit %i:OnHit% for seconds.

The bonus On-Hit damage can be increased by % based her ally's Critical Strike Chance.

By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Accelerated magic damagex: Rank
Steady change: +55 per +1 Rank
On-hit magic damagex: Rank
Steady change: +2 per +1 Rank
Empowered Slow Amount (%)x: Rank
Steady change: +3 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
0s
Mana
—
Range
—
Attach cooldown
Cooldown when immobilized
On-hit heal

Passive: While on her Best Friend, Yuumi gains an additional % Heal & Shield Power and her ally also restores health On-Hit %i:OnHit%.

Active: Yuumi dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is Untargetable except from towers.

Immobilizing effects on Yuumi place this Ability on a second Cooldown.

By rank and level
Attach cooldownx: Rank
Attach cooldownx: Level
Notable changes: −5 (−50%) at Level 6, −5 (−100%) at Level 11
Cooldown when immobilizedx: Rank
On-hit healx: Rank
Steady change: +1 per +1 Rank
Bonus Heal & Shield Power (%)x: Rank
Steady change: +1 per +1 Rank
Cooldownx: Rank
CD
10s
Mana
80
Range
500
Shield amount
Attack speed

Yuumi shields herself, blocking damage and gains % Attack Speed for seconds. While the shield persists, the target also gains % Move Speed.

If Yuumi is Attached, this Ability affects her ally instead and also restores Mana to them, increased by up to % based on the target's missing Mana.

By rank and level
Shield amountx: Rank
Steady change: +25 per +1 Rank
Attack speedx: Rank
Steady change: +2.5 per +1 Rank
Mana Restorex: Rank
Steady change: +4 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
CD
120s
Mana
100
Range
1100
Magic damage per wave
Total single-target damage
Multi-missile damage
Heal per wave
Best Friend heal per wave
Ally heal multiplier

Yuumi channels for seconds, launching magical waves affecting both teams. If initially cast while Attached, Yuumi can steer the waves to follow her mouse.

Enemies struck are dealt magic damage and Slowed by % for seconds, increased by % per wave hit.

Ally champions are healed for health per wave. Excess healing is converted to a Shield instead.

Best Friend Bonus: For her Best Friend, the heal is increased to health.

Casting You and Me! will locks the waves in the current direction.
Yuumi can move and cast Zoomies while channeling.

By rank and level
Magic damage per wavex: Rank
Steady change: +50 per +1 Rank
Total single-target damagex: Rank
Steady change: +100 per +1 Rank
Multi-missile damagex: Rank
Steady change: +12.5 per +1 Rank
Heal per wavex: Rank
Steady change: +20 per +1 Rank
Best Friend heal per wavex: Rank
Steady change: +26 per +1 Rank
Best Friend heal per wavex: Level
Notable changes: +1.5 (+3.8%) at Level 7, +1.5 (+3.7%) at Level 8, +1.5 (+3.6%) at Level 9, +1.5 (+3.4%) at Level 10, +1.5 (+3.3%) at Level 11, +1.5 (+3.2%) at Level 12, +1.5 (+3.1%) at Level 13, +1.5 (+3%) at Level 14, +1.5 (+2.9%) at Level 15, +1.5 (+2.9%) at Level 16, +1.5 (+2.8%) at Level 17, +1.5 (+2.7%) at Level 18
Ally heal multiplierx: Rank
Ally heal multiplierx: Level
Notable changes: +0.05 (+3.8%) at Level 7, +0.05 (+3.7%) at Level 8, +0.05 (+3.6%) at Level 9, +0.05 (+3.4%) at Level 10, +0.05 (+3.3%) at Level 11, +0.05 (+3.2%) at Level 12, +0.05 (+3.1%) at Level 13, +0.05 (+3%) at Level 14, +0.05 (+2.9%) at Level 15, +0.05 (+2.9%) at Level 16, +0.05 (+2.8%) at Level 17, +0.05 (+2.7%) at Level 18
Cooldownx: Rank
Steady change: −10 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.3
500Lv1
Lv1 500 → Lv18 1673 · Per level +69
Biggest change: +88 (+5.6%) at Lv18
Mana×2.7
440Lv1
Lv1 440 → Lv18 1205 · Per level +45
Biggest change: +58 (+5%) at Lv18
Attack Damage×2.1
49Lv1
Lv1 49 → Lv18 101.7 · Per level +3.1
Biggest change: +4 (+4.1%) at Lv18
Attack Speed×1.2
0.625Lv1
Lv1 0.625 → Lv18 0.731 · Per level +1%
Biggest change: +0.008 (+1.1%) at Lv18
Armor×3.9
25Lv1
Lv1 25 → Lv18 96.4 · Per level +4.2
Biggest change: +5.4 (+5.9%) at Lv18
Magic Resist×1.7
25Lv1
Lv1 25 → Lv18 43.7 · Per level +1.1
Biggest change: +1.4 (+3.3%) at Lv18
Health Regen (5s)
0Lv1
Lv1 0 → Lv18 9.4 · Per level +0.55
Biggest change: +0.7 (+8.1%) at Lv18
Mana Regen (5s)×1.7
10Lv1
Lv1 10 → Lv18 16.8 · Per level +0.4
Biggest change: +0.5 (+3.1%) at Lv18
Fixed at every levelMove Speed330Attack Range425AS ratio0.625

Scaling profile

AP
90%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.