Shepherd of Souls

Yorick

FighterTankMeleeResource: Mana
Health
650
Mana
300
Attack Damage
62
Attack Speed
0.625
Armor
36
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Mist Walker health
Mist Walker attack damage
Enemy deaths per grave
Area damage modifier
Bonus attack speed

Yorick raises a grave for every enemies that die near him. Champions and large monsters always leave a grave.

These graves can be used to Awaken Mist Walkers with Health and Attack Damage, up to in an area.

By rank and level
Mist Walker healthx: Level
Biggest change: +15.06 (+5.3%) at Level 18
Mist Walker attack damagex: Level
Biggest change: +6.4 (+6.8%) at Level 18
Enemy deaths per gravex: Level
Notable changes: −1 (−12.5%) at Level 3, −1 (−14.3%) at Level 5, −1 (−16.7%) at Level 7, −1 (−20%) at Level 9, −1 (−25%) at Level 11, −1 (−33.3%) at Level 13
Area damage modifierx: Level
Steady change: −2 per +1 Level
Bonus attack speedx: Level
Biggest change: +0.05 (+7.3%) at Level 18
CD
6s
Mana
20
Range
0
Health restored
Bonus physical damage

Yorick's next Attack deals an additional physical damage and restores plus % of his missing Health, reduced by % against non-Champions. If this Attack hits a Champion or large Monster or kills the target, it leaves a grave.

When there are 3 or more graves nearby and this Ability has already been used, Yorick can Recast to raise Mist Walkers from all nearby graves.

By rank and level
Health restoredx: Rank
Health restoredx: Level
Notable changes: +5 (+13.2%) at Level 13, +5 (+11.6%) at Level 14, +5 (+10.4%) at Level 15, +5 (+9.4%) at Level 16, +5 (+8.6%) at Level 17, +5 (+7.9%) at Level 18
Bonus physical damagex: Rank
Steady change: +20 per +1 Rank
Healing (%)x: Rank
Steady change: +1 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
20s
Mana
70
Range
600
—
No other values

Yorick summons a wall of spirits blocking enemies' path, but not allies'. The wall has Health and disappears after seconds.

By rank and level
Cooldownx: Rank
Steady change: −2 per +1 Rank
Healthx: Rank
Notable changes: +1 (+50%) at Rank 3, +1 (+33.3%) at Rank 5
Mana costx: Rank
CD
12s
Mana
50
Range
700
Minimum damage
Max health % magic damage
Slow amount
Damage cap vs monsters

Yorick throws a globule of Black Mist that deals max Health magic damage, Slows by for seconds and marks champions and monsters for seconds. Marked enemies continuously Awaken nearby graves (but not exceeding the maximum of ) and suffer % reduced Armor.

Yorick and his summoned units gain % Move Speed toward the mark. Mist Walkers will leap once at marked enemies that get away from them.

By rank and level
Minimum damagex: Rank
Steady change: +35 per +1 Rank
Max health % magic damagex: Rank
Steady change: +0.5 per +1 Rank
Slow amountx: Rank
Damage cap vs monstersx: Rank
Steady change: +25 per +1 Rank
Armor Reduction % (%)x: Rank
Steady change: +3 per +1 Rank
Move Speed (%)x: Rank
Steady change: +3 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
160s
Mana
100
Range
600
Maiden of the Mist health
Maiden magic attack damage
Maiden armor and magic resist

Yorick summons the Maiden of the Mist with Health and Magic Attack Damage plus Mist Walkers. The Maiden automatically raises Mist Walkers from nearby enemy deaths and marks enemy Champions with her attacks. When Yorick damages the Maiden's target, he deals % max Health magic damage.

After 10 seconds, Yorick can Recast this Ability to free the Maiden, sending her down the nearest lane.

By rank and level
Maiden of the Mist healthx: Rank
Maiden of the Mist healthx: Level
Notable changes: +250 (+10.2%) at Level 16, +250 (+9.3%) at Level 17, +250 (+8.5%) at Level 18
Maiden magic attack damagex: Rank
Steady change: +25 per +1 Rank
Maiden armor and magic resistx: Rank
Maiden armor and magic resistx: Level
Notable changes: +5 (+16.7%) at Level 7, +5 (+14.3%) at Level 8, +5 (+12.5%) at Level 9, +5 (+11.1%) at Level 10, +5 (+10%) at Level 11, +5 (+9.1%) at Level 12, +5 (+8.3%) at Level 13, +5 (+7.7%) at Level 14, +5 (+7.1%) at Level 15, +5 (+6.7%) at Level 16, +5 (+6.3%) at Level 17, +5 (+5.9%) at Level 18
Mark Damage (%)x: Rank
Steady change: +0.5 per +1 Rank
Mist Walkersx: Rank
Steady change: +1 per +1 Rank
Cooldownx: Rank
Steady change: −30 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
650Lv1
Lv1 650 → Lv18 2588 · Per level +114
Biggest change: +146 (+6%) at Lv18
Mana×4.4
300Lv1
Lv1 300 → Lv18 1320 · Per level +60
Biggest change: +77 (+6.2%) at Lv18
Attack Damage×2.4
62Lv1
Lv1 62 → Lv18 147 · Per level +5
Biggest change: +6.4 (+4.6%) at Lv18
Attack Speed×1.3
0.625Lv1
Lv1 0.625 → Lv18 0.838 · Per level +2%
Biggest change: +0.016 (+1.9%) at Lv18
Armor×3.1
36Lv1
Lv1 36 → Lv18 112.5 · Per level +4.5
Biggest change: +5.8 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Mana Regen (5s)×2.7
7.5Lv1
Lv1 7.5 → Lv18 20.3 · Per level +0.75
Biggest change: +1 (+5%) at Lv18
Fixed at every levelMove Speed340Attack Range175AS ratio0.625

Scaling profile

Health
47%
AP
25%
AD
15%
Attack Speed
6%
Mana
4%
Bonus AD
4%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.