Steel and Spirit: Yone uses two blades, causing every second Attack to deal 50% magic damage.
Intent: Yone's Critical Strike Chance is increased by 100% but his Critical Strike Damage is reduced to 200%. Gain 0.5 Bonus AD for every 1% Critical Strike Chance above 100%.
On hit, grants a stack for 6 seconds. At 2 stacks, this ability causes Yone to dash forward with a wave of wind that Knocks Up for 0.75 seconds and deals 90.1 physical damage.
By rank and level
Physical damagex: Rank
Steady change: +25 per +1 Rank
Damage on critical strikex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
CD
14s
Flow
—
Range
700
Base damage72
Shield amount40
Minimum damage to minions30
Damage cap vs monsters150
Yone cleaves forward, dealing 5 + 4% max Health physical damage and 5 + 4% max Health magic damage.
If Yone hits, he gains 40 Shield for 1.5 seconds. The amount of Shield increases for each champion struck.
By rank and level
Base damagex: Rank
Steady change: +10 per +1 Rank
Shield amountx: Rank
Shield amountx: Level
Steady change: +2.94 per +1 Level
Minimum damage to minionsx: Rank
Minimum damage to minionsx: Level
Notable changes: +40 (+30.8%) at Level 14, +40 (+23.5%) at Level 15, +40 (+19%) at Level 16, +40 (+16%) at Level 17, +40 (+13.8%) at Level 18
Damage cap vs monstersx: Rank
Damage cap vs monstersx: Level
Steady change: +10 per +1 Level
Total Max Health Damage (%)x: Rank
Steady change: +1 per +1 Rank
Cooldownx: Rank
CD
22s
Flow
—
Range
—
—
No other values
Yone enters a spirit form for 5 seconds, leaving his body behind for the duration and gaining 10% to 30% ramping Move Speed.
When the spirit form ends, Yone snaps back to his body and repeats 25% of all Attack and Ability damage he dealt to champions during this time. You may Recast this ability during spirit form.
Recast: End spirit form early.
By rank and level
Repeated Damage (%)x: Rank
Steady change: +2.5 per +1 Rank
Cooldownx: Rank
Steady change: −3 per +1 Rank
CD
120s
Flow
—
Range
1000
Total damage200
Physical and magic damage (each)100
Yone strikes all enemies along a path for 100 physical damage and 100 magic damage, teleporting behind the last champion hit and Knocking Up victims towards Yone.
By rank and level
Total damagex: Rank
Steady change: +200 per +1 Rank
Physical and magic damage (each)x: Rank
Steady change: +100 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
620Lv1
Lv1 620 → Lv18 2405 · Per level +105
Biggest change: +134 (+5.9%) at Lv18
Flow×1
500Lv1
Lv1 500 → Lv18 500 · Per level +0
Attack Damage×1.5
62Lv1
Lv1 62 → Lv18 96 · Per level +2
Biggest change: +2.6 (+2.7%) at Lv18
Attack Speed×1.6
0.625Lv1
Lv1 0.625 → Lv18 0.997 · Per level +3.5%
Biggest change: +0.028 (+2.9%) at Lv18
Armor×3.4
33Lv1
Lv1 33 → Lv18 111.2 · Per level +4.6
Biggest change: +5.9 (+5.6%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
7.5Lv1
Lv1 7.5 → Lv18 20.3 · Per level +0.75
Biggest change: +1 (+5%) at Lv18
Flow Regen (5s)
0Lv1
Lv1 0 → Lv18 0 · Per level +0
Fixed at every levelMove Speed345Attack Range175AS ratio0.625
Scaling profile
AD
55%
Bonus AD
39%
Attack Speed
6%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.