the Unforgiven

Yasuo

FighterAssassinMeleeResource: Flow
Health
590
Attack Damage
60
Attack Speed
0.697
Armor
32
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Flow
—
Range
—
No ranks
Shield amount
Critical strike damage

Resolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants Shield.

Intent: Yasuo's Critical Strike Chance is increased by % but his Critical Strike Damage is reduced to . Gain Bonus Attack Damage for every 1% Critical Strike Chance above 100%.

By rank and level
Shield amountx: Level
Biggest change: +35.76 (+6.3%) at Level 18
CD
4s
Flow
—
Range
475
Physical damage
Damage on critical strike

Yasuo thrusts, dealing physical damage. If he hits, he gains a stack for seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for second.

If used while dashing, this Ability strikes in a circle rather than a stab.

By rank and level
Physical damagex: Rank
Steady change: +25 per +1 Rank
Damage on critical strikex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
CD
25s
Flow
—
Range
400
—
No other values

Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.

By rank and level
Widthx: Rank
Steady change: +70 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
CD
0.5s
Flow
—
Range
475
Magic damage
Bonus damage per stack

Yasuo dashes through a target, dealing magic damage. Each use of this Ability grants bonus damage to subsequent uses for seconds, stacking up to times.

This Ability has a second per-target Cooldown.

By rank and level
Magic damagex: Rank
Steady change: +15 per +1 Rank
Bonus damage per stackx: Rank
Steady change: +3.75 per +1 Rank
Per Unit Cooldownx: Rank
Steady change: −1 per +1 Rank
Cooldownx: Rank
Steady change: −0.1 per +1 Rank
CD
70s
Flow
—
Range
1400
Physical damage
No other values

Yasuo teleports to an Airborne enemy champion, dealing physical damage and holding all nearby Airborne enemies up for an additional second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks.

Afterwards, Yasuo's critical strikes ignore % bonus Armor for seconds.

By rank and level
Physical damagex: Rank
Steady change: +150 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.2
590Lv1
Lv1 590 → Lv18 2460 · Per level +110
Biggest change: +141 (+6.1%) at Lv18
Attack Damage×1.7
60Lv1
Lv1 60 → Lv18 102.5 · Per level +2.5
Biggest change: +3.2 (+3.2%) at Lv18
Attack Speed×1.6
0.697Lv1
Lv1 0.697 → Lv18 1.096 · Per level +3.5%
Biggest change: +0.03 (+2.8%) at Lv18
Armor×3.4
32Lv1
Lv1 32 → Lv18 110.2 · Per level +4.6
Biggest change: +5.9 (+5.6%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×3.4
6.5Lv1
Lv1 6.5 → Lv18 21.8 · Per level +0.9
Biggest change: +1.2 (+5.6%) at Lv18
Fixed at every levelMove Speed345Attack Range175AS ratio0.67

Scaling profile

Bonus AD
36%
AD
33%
AP
25%
Attack Speed
6%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.