Resolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants 125 Shield.
Intent: Yasuo's Critical Strike Chance is increased by 100% but his Critical Strike Damage is reduced to 200%. Gain 0.5 Bonus Attack Damage for every 1% Critical Strike Chance above 100%.
Yasuo
- Health
- 590
- Attack Damage
- 60
- Attack Speed
- 0.697
- Armor
- 32
- Magic Resist
- 32
Abilities
Level 1Yasuo thrusts, dealing 83 physical damage. If he hits, he gains a stack for 6 seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for 1 second.
If used while dashing, this Ability strikes in a circle rather than a stab.
Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.
Yasuo dashes through a target, dealing 70 magic damage. Each use of this Ability grants 17.5 bonus damage to subsequent uses for 5 seconds, stacking up to 4 times.
This Ability has a 10 second per-target Cooldown.
Yasuo teleports to an Airborne enemy champion, dealing 200 physical damage and holding all nearby Airborne enemies up for an additional 1 second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks.
Afterwards, Yasuo's critical strikes ignore 60% bonus Armor for 15 seconds.
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growthScaling profile
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Best-fit items
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.