the Magus Ascendant

Xerath

MageSupportRangedResource: Mana
Health
575
Mana
400
Attack Damage
55
Attack Speed
0.658
Armor
22
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Mana restored vs minions
Mana restored vs champions

Every 16 seconds Xerath's next Attack against a champion restores Mana. It restores Mana if attacking minions, jungle monsters or structures.

Whenever Xerath kills a unit, this cooldown is reduced by seconds.

By rank and level
Mana restored vs minionsx: Level
Notable changes: +15 (+10%) at Level 16, +15 (+9.1%) at Level 17, +15 (+8.3%) at Level 18
Mana restored vs championsx: Level
Notable changes: +30 (+10%) at Level 16, +30 (+9.1%) at Level 17, +30 (+8.3%) at Level 18
CD
9s
Mana
80
Range
750
Magic damage
No other values

Begin Charging: Xerath begins charging an arcane beam, Slowing himself gradually up to 50%.

Release: Xerath fires the beam, dealing magic damage. The range increases with time charged.

By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
CD
14s
Mana
80
Range
1000
Magic damage
Magic damage at center

Xerath calls down a blast of arcane energy, dealing magic damage and Slowing them by % for seconds. Enemies in the center take magic damage instead and are Slowed by %, decaying over seconds.

By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Magic damage at centerx: Rank
Steady change: +58.34 per +1 Rank
Max Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
13s
Mana
60
Range
1050
Magic damage
No other values

Xerath fires an orb of raw magic, Stunning the first enemy hit for up to seconds based on distance travelled, and dealing magic damage.

By rank and level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
130s
Mana
100
Range
5000
Artillery magic damage
Bonus damage per champion hit

Xerath ascends to his true form and channels for seconds. During this time he may Recast up to times.

Recast: Xerath launches a magical artillery, dealing magic damage. For each champion hit, the artillery deals an additional magic damage.

By rank and level
Artillery magic damagex: Rank
Steady change: +50 per +1 Rank
Bonus damage per champion hitx: Rank
Steady change: +5 per +1 Rank
Number of Shotsx: Rank
Steady change: +1 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
575Lv1
Lv1 575 → Lv18 2377 · Per level +106
Biggest change: +136 (+6.1%) at Lv18
Mana×1.9
400Lv1
Lv1 400 → Lv18 774 · Per level +22
Biggest change: +28 (+3.8%) at Lv18
Attack Damage×1.9
55Lv1
Lv1 55 → Lv18 106 · Per level +3
Biggest change: +3.8 (+3.8%) at Lv18
Attack Speed×1.2
0.658Lv1
Lv1 0.658 → Lv18 0.802 · Per level +1.36%
Biggest change: +0.011 (+1.4%) at Lv18
Armor×4.6
22Lv1
Lv1 22 → Lv18 101.9 · Per level +4.7
Biggest change: +6 (+6.3%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.7
5.5Lv1
Lv1 5.5 → Lv18 14.9 · Per level +0.55
Biggest change: +0.7 (+5%) at Lv18
Mana Regen (5s)×3
6.8Lv1
Lv1 6.8 → Lv18 20.5 · Per level +0.8
Biggest change: +1 (+5.3%) at Lv18
Fixed at every levelMove Speed340Attack Range525AS ratio0.625

Scaling profile

AP
90%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.