Vladimir gains 1 Ability Power for every 30 bonus Health. He also gains 1.6 max Health per 1 Ability Power.
Bonus Ability Power: 0 Bonus Health: 0
By rank and level
—
CD
9s
Cost
—
Range
600
Magic damage80
Health restored20
Empowered magic damage148
Empowered missing health % heal0.05
Empowered bonus heal30
Empowered heal percent (internal)5%
Move speed10
Vladimir drains his target's lifeforce, dealing 80 magic damage and restoring 20 Health. After using this Ability twice, Vladimir gains 10% Move Speed for 0.5 seconds and empowers the next use of this Ability for 2.5 seconds.
The empowered version of this Ability deals 148 magic damage instead and restores an additional 30 plus 0.05 missing Health.
By rank and level
Magic damagex: Rank
Steady change: +20 per +1 Rank
Health restoredx: Rank
Steady change: +5 per +1 Rank
Empowered magic damagex: Rank
Steady change: +37 per +1 Rank
Empowered missing health % healx: Rank
Empowered bonus healx: Rank
Empowered bonus healx: Level
Steady change: +10 per +1 Level
Empowered heal percent (internal)x: Rank
Move speedx: Rank
Move speedx: Level
Notable changes: +10 (+100%) at Level 6, +10 (+50%) at Level 11, +10 (+33.3%) at Level 16
Cooldownx: Rank
Steady change: −1.1 per +1 Rank
CD
28s
Cost
—
Range
350
Magic damage80
Health restored per enemy24
Vladimir sinks into a pool of blood for 2 seconds, gaining 37.5% decaying Move Speed for 1 second and becoming Untargetable and Ghosted while Slowing enemies in the pool by 40%.
Vladimir deals 80 magic damage and restores 24 Health per enemy over the duration.
By rank and level
Magic damagex: Rank
Steady change: +55 per +1 Rank
Health restored per enemyx: Rank
Steady change: +16.5 per +1 Rank
Cooldownx: Rank
Steady change: −3 per +1 Rank
CD
13s
Cost
—
Range
600
Min magic damage39
Max magic damage96
Health spent48
Begin Charging: Vladimir charges up a reservoir of blood, spending up to 48 Health. While at full charge, Vladimir is Slowed by 20%.
Release: Vladimir unleashes a torrent of blood missiles at surrounding enemies, dealing between 39 and 96 magic damage based on charge time. If this Ability was charged for at least 1 second, it also Slows targets by 40% for 0.5 seconds.
By rank and level
Min magic damagex: Rank
Steady change: +15 per +1 Rank
Max magic damagex: Rank
Steady change: +30 per +1 Rank
Health spentx: Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
CD
120s
Cost
—
Range
625
Magic damage and heal150
Bonus heal per extra champion60
Vladimir creates a virulent plague, causing its victims to take 10% increased damage from all sources for 4 seconds. After it expires, Vladimir deals 150 magic damage to all infected targets. Vladimir restores 150 Health if he hits a champion, and restores an additional 60 Health for each champion beyond the first.
By rank and level
Magic damage and healx: Rank
Steady change: +100 per +1 Rank
Bonus heal per extra championx: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
600Lv1
Lv1 600 → Lv18 2470 · Per level +110
Biggest change: +141 (+6%) at Lv18
Cost×1
2Lv1
Lv1 2 → Lv18 2 · Per level +0
Attack Damage×1.9
55Lv1
Lv1 55 → Lv18 106 · Per level +3
Biggest change: +3.8 (+3.8%) at Lv18
Attack Speed×1.3
0.658Lv1
Lv1 0.658 → Lv18 0.882 · Per level +2%
Biggest change: +0.017 (+1.9%) at Lv18
Armor×4.2
24Lv1
Lv1 24 → Lv18 100.5 · Per level +4.5
Biggest change: +5.8 (+6.1%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.5
7Lv1
Lv1 7 → Lv18 17.2 · Per level +0.6
Biggest change: +0.8 (+4.7%) at Lv18
Cost Regen (5s)
0Lv1
Lv1 0 → Lv18 0 · Per level +0
Fixed at every levelMove Speed330Attack Range450AS ratio0.658
Scaling profile
AP
69%
Health
26%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.