the Crimson Reaper

Vladimir

MageFighterRangedResource: Cost
Health
600
Cost
2
Attack Damage
55
Attack Speed
0.658
Armor
24
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Cost
—
Range
—
No ranks
Bonus ability power
Bonus health

Vladimir gains 1 Ability Power for every bonus Health. He also gains max Health per 1 Ability Power.

Bonus Ability Power:
Bonus Health:

By rank and level
—
CD
9s
Cost
—
Range
600
Magic damage
Health restored
Empowered magic damage
Empowered missing health % heal
Empowered bonus heal
Empowered heal percent (internal)
Move speed

Vladimir drains his target's lifeforce, dealing magic damage and restoring Health. After using this Ability twice, Vladimir gains % Move Speed for 0.5 seconds and empowers the next use of this Ability for seconds.

The empowered version of this Ability deals magic damage instead and restores an additional plus missing Health.

By rank and level
Magic damagex: Rank
Steady change: +20 per +1 Rank
Health restoredx: Rank
Steady change: +5 per +1 Rank
Empowered magic damagex: Rank
Steady change: +37 per +1 Rank
Empowered missing health % healx: Rank
Empowered bonus healx: Rank
Empowered bonus healx: Level
Steady change: +10 per +1 Level
Empowered heal percent (internal)x: Rank
Move speedx: Rank
Move speedx: Level
Notable changes: +10 (+100%) at Level 6, +10 (+50%) at Level 11, +10 (+33.3%) at Level 16
Cooldownx: Rank
Steady change: −1.1 per +1 Rank
CD
28s
Cost
—
Range
350
Magic damage
Health restored per enemy

Vladimir sinks into a pool of blood for 2 seconds, gaining % decaying Move Speed for second and becoming Untargetable and Ghosted while Slowing enemies in the pool by %.

Vladimir deals magic damage and restores Health per enemy over the duration.

By rank and level
Magic damagex: Rank
Steady change: +55 per +1 Rank
Health restored per enemyx: Rank
Steady change: +16.5 per +1 Rank
Cooldownx: Rank
Steady change: −3 per +1 Rank
CD
13s
Cost
—
Range
600
Min magic damage
Max magic damage
Health spent

Begin Charging: Vladimir charges up a reservoir of blood, spending up to Health. While at full charge, Vladimir is Slowed by 20%.

Release: Vladimir unleashes a torrent of blood missiles at surrounding enemies, dealing between and magic damage based on charge time. If this Ability was charged for at least 1 second, it also Slows targets by % for 0.5 seconds.

By rank and level
Min magic damagex: Rank
Steady change: +15 per +1 Rank
Max magic damagex: Rank
Steady change: +30 per +1 Rank
Health spentx: Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
CD
120s
Cost
—
Range
625
Magic damage and heal
Bonus heal per extra champion

Vladimir creates a virulent plague, causing its victims to take % increased damage from all sources for seconds. After it expires, Vladimir deals magic damage to all infected targets. Vladimir restores Health if he hits a champion, and restores an additional Health for each champion beyond the first.

By rank and level
Magic damage and healx: Rank
Steady change: +100 per +1 Rank
Bonus heal per extra championx: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
600Lv1
Lv1 600 → Lv18 2470 · Per level +110
Biggest change: +141 (+6%) at Lv18
Cost×1
2Lv1
Lv1 2 → Lv18 2 · Per level +0
Attack Damage×1.9
55Lv1
Lv1 55 → Lv18 106 · Per level +3
Biggest change: +3.8 (+3.8%) at Lv18
Attack Speed×1.3
0.658Lv1
Lv1 0.658 → Lv18 0.882 · Per level +2%
Biggest change: +0.017 (+1.9%) at Lv18
Armor×4.2
24Lv1
Lv1 24 → Lv18 100.5 · Per level +4.5
Biggest change: +5.8 (+6.1%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.5
7Lv1
Lv1 7 → Lv18 17.2 · Per level +0.6
Biggest change: +0.8 (+4.7%) at Lv18
Cost Regen (5s)
0Lv1
Lv1 0 → Lv18 0 · Per level +0
Fixed at every levelMove Speed330Attack Range450AS ratio0.658

Scaling profile

AP
69%
Health
26%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.