Viktor gains Hex Fragments whenever he kills an enemy. Every 100Hex Fragments Viktor obtains will permanently upgrade an active Ability. After upgrading all of his basic Abilities, Viktor can upgrade his Ultimate Ability.
Viktor blasts an enemy, dealing 60 magic damage and granting Viktor 30 Shield for 2.5 seconds.
Viktor's next Attack within 4 seconds deals 73 magic damage.
Upgraded: Grants 48 Shield and Viktor additionally gains 30% Move Speed for 2.5 seconds.
By rank and level
Magic damagex: Rank
Steady change: +15 per +1 Rank
Next attack magic damagex: Rank
Steady change: +25 per +1 Rank
Shield amountx: Rank
Shield amountx: Level
Steady change: +5.88 per +1 Level
Upgraded shield amountx: Rank
Upgraded shield amountx: Level
Steady change: +9.41 per +1 Level
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
17s
Mana
65
Range
800
—
No other values
Viktor deploys a gravitational imprisonment device for 4 seconds, Slowing enemies inside it by 33%. Enemies who remain within its radius for 1.25 seconds are Stunned for 1.5 seconds.
Upgraded Passive: Viktor's Abilities Slow by 20% for 1 second.
By rank and level
Cooldownx: Rank
Steady change: −1 per +1 Rank
Movement Slow (%)x: Rank
Steady change: +3 per +1 Rank
Mana costx: Rank
CD
12s
Mana
60
Range
525
Ray magic damage70
Aftershock magic damage20
Viktor fires a hextech ray in a chosen direction, dealing 70 magic damage to any enemies it hits.
Upgraded: An aftershock follows Hextech Ray, dealing 20 magic damage.
By rank and level
Ray magic damagex: Rank
Steady change: +40 per +1 Rank
Aftershock magic damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
120s
Mana
100
Range
700
Initial magic damage100
Magic damage per second65
Viktor conjures an Arcane Storm in an area for 6.5 seconds, which instantly deals 100 magic damage followed by 65 magic damage per second to surrounding enemies. The storm automatically follows champions it has recently damaged.
Recast: Viktor can manually move the storm.
Upgraded: The storm moves 25% faster. If a champion that the storm has damaged dies, the storm increases its size and its duration by 3 seconds (up to 6 times).
By rank and level
Initial magic damagex: Rank
Steady change: +75 per +1 Rank
Magic damage per secondx: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
600Lv1
Lv1 600 → Lv18 2300 · Per level +100
Biggest change: +128 (+5.9%) at Lv18
Mana×2.9
405Lv1
Lv1 405 → Lv18 1170 · Per level +45
Biggest change: +58 (+5.2%) at Lv18
Attack Damage×2
53Lv1
Lv1 53 → Lv18 104 · Per level +3
Biggest change: +3.8 (+3.8%) at Lv18
Attack Speed×1.4
0.658Lv1
Lv1 0.658 → Lv18 0.894 · Per level +2.11%
Biggest change: +0.018 (+2%) at Lv18
Armor×4.3
23Lv1
Lv1 23 → Lv18 97.8 · Per level +4.4
Biggest change: +5.6 (+6.1%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.4
8Lv1
Lv1 8 → Lv18 19.1 · Per level +0.65
Biggest change: +0.8 (+4.6%) at Lv18
Mana Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Fixed at every levelMove Speed330Attack Range525AS ratio0.658
Scaling profile
AP
77%
AD
17%
Mana
5%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.