The souls of enemy champions that die within 3 seconds of being hit by Viego become wraiths. Viego can Attack wraiths to Possess them, restoring 2% of enemy's max Health and gaining access to their non-ultimate Abilities, Attacks, and items for 10 seconds. During this time he replaces their Ultimate with a free cast of his own and gains 10% Move Speed towards enemy champions.
By rank and level
—
CD
5s
Mana
—
Range
600
Physical damage64.9
Second hit physical damage11.4
Current health % physical damage2%
Health % damage on crit3.4%
Passive: Viego's Attacks deal an additional 2% current Health physical damage. His first Attack against an enemy he has recently damaged with an Ability hits a second time, dealing 11.4 physical damage and restoring 150% of damage dealt as Health. These bonuses are kept during Possession.
Begin Charging: Viego begins gathering Mist, Slowing himself by 10%.
Release: Viego dashes forward and hurls the gathered Mist. Deals 80 magic damage and Stuns the first enemy hit for 0.25 to 1.25 seconds based on charge time.
By rank and level
Magic damagex: Rank
Steady change: +55 per +1 Rank
Cooldownx: Rank
CD
14s
Mana
—
Range
750
Move speed25%
No other values
Viego sends forth a spectre to haunt the first terrain hit, surrounding it with Mist for 8 seconds. Viego gains Camouflage, 25% Move Speed, and 30% Attack Speed while inside the Mist.
By rank and level
Move speedx: Rank
Steady change: +2.5 per +1 Rank
Attack Speed (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
CD
120s
Mana
—
Range
500
Physical damage68.4
Missing health % physical damage12
Viego discards any souls he is currently Possessing and teleports. On arrival he Attacks the champion with the lowest percent Health, briefly Slowing them by 99% and dealing 68.4 + 12% missing Health physical damage. Other nearby enemies are Knocked Back and take 68.4 physical damage.
By rank and level
Physical damagex: Rank
Missing health % physical damagex: Rank
Steady change: +4 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
630Lv1
Lv1 630 → Lv18 2483 · Per level +109
Biggest change: +140 (+6%) at Lv18
Mana×1
10000Lv1
Lv1 10000 → Lv18 10000 · Per level +0
Attack Damage×2.2
57Lv1
Lv1 57 → Lv18 125 · Per level +4
Biggest change: +5.1 (+4.3%) at Lv18
Attack Speed×1.5
0.658Lv1
Lv1 0.658 → Lv18 0.966 · Per level +2.75%
Biggest change: +0.023 (+2.5%) at Lv18
Armor×3.3
34Lv1
Lv1 34 → Lv18 112.2 · Per level +4.6
Biggest change: +5.9 (+5.5%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
7Lv1
Lv1 7 → Lv18 18.9 · Per level +0.7
Biggest change: +0.9 (+5%) at Lv18
Mana Regen (5s)
0Lv1
Lv1 0 → Lv18 0 · Per level +0
Fixed at every levelMove Speed345Attack Range200AS ratio0.658
Scaling profile
AD
50%
AP
35%
Attack Speed
6%
Mana
4%
Critical
4%
Bonus AD
1%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.