the Piltover Enforcer

Vi

FighterAssassinMeleeResource: Mana
Health
655
Mana
295
Attack Damage
61
Attack Speed
0.644
Armor
30
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Shield amount
Shield cooldown

Vi gains Shield for seconds after hitting an enemy or structure with an activated Ability.

By rank and level
Shield cooldownx: Level
Steady change: −0.5 per +1 Level
CD
12s
Mana
50
Range
250
Min physical damage
Max physical damage

Begin Charging: Vi begins charging a powerful punch, Slowing herself by %.

Release: Vi dashes forward dealing between and physical damage based on charge time and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, and Knocks them Back.

By rank and level
Min physical damagex: Rank
Steady change: +20 per +1 Rank
Max physical damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
0s
Mana
—
Range
750
Max health % physical damage
No other values

Passive: Every 3rd Attack on the same target deals an additional max Health physical damage, removes % Armor and grants Vi % Attack Speed for seconds. It also reduces the remaining Cooldown of Blast Shield by seconds.

By rank and level
Max health % physical damagex: Rank
Steady change: +1 per +1 Rank
Attack Speed (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
1s
Mana
26
Range
400
Physical damage
No other values

Vi's next Attack deals physical damage to the target and enemies behind them.

This Ability has 2 charges ( second refresh).

By rank and level
Physical damagex: Rank
Steady change: +20 per +1 Rank
Mana Costx: Rank
Steady change: +6 per +1 Rank
Cooldownx: Rank
CD
140s
Mana
100
Range
800
Physical damage
Damage to secondary targets

Vi singles out an enemy champion, revealing them and dashing unstoppably towards them. Upon reaching them, Vi Knocks them Up for seconds and deals physical damage.

Any other enemies Vi collides with are dealt damage, knocked aside, and Stunned for seconds.

By rank and level
Physical damagex: Rank
Steady change: +100 per +1 Rank
Damage to secondary targetsx: Rank
Steady change: +100 per +1 Rank
Cooldownx: Rank
Steady change: −25 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
655Lv1
Lv1 655 → Lv18 2440 · Per level +105
Biggest change: +134 (+5.8%) at Lv18
Mana×4.7
295Lv1
Lv1 295 → Lv18 1400 · Per level +65
Biggest change: +83 (+6.3%) at Lv18
Attack Damage×2.1
61Lv1
Lv1 61 → Lv18 127.3 · Per level +3.9
Biggest change: +5 (+4.1%) at Lv18
Attack Speed×1.3
0.644Lv1
Lv1 0.644 → Lv18 0.863 · Per level +2%
Biggest change: +0.016 (+1.9%) at Lv18
Armor×3.7
30Lv1
Lv1 30 → Lv18 109.9 · Per level +4.7
Biggest change: +6 (+5.8%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
10Lv1
Lv1 10 → Lv18 27 · Per level +1
Biggest change: +1.3 (+5%) at Lv18
Mana Regen (5s)×2.4
8Lv1
Lv1 8 → Lv18 19.1 · Per level +0.65
Biggest change: +0.8 (+4.6%) at Lv18
Fixed at every levelMove Speed340Attack Range125AS ratio0.644

Scaling profile

Bonus AD
42%
AD
23%
AP
17%
Health
9%
Attack Speed
6%
Mana
4%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.