Every 25 seconds Vex becomes afflicted with Doom, causing her next basic Ability to Knock Down and Fear enemies for 1 seconds.
Whenever a nearby enemy dashes or blinks, Vex marks them with Gloom for 6 seconds. Vex's next Attack against a Gloomed enemy deals an additional 40 magic damage and reduces this Ability's Cooldown by 25%.
By rank and level
Gloom bonus magic damagex: Level
Steady change: +6.47 per +1 Level
Fear durationx: Level
Notable changes: +0.25 (+33.3%) at Level 6, +0.25 (+25%) at Level 9, +0.25 (+20%) at Level 13
Doom cooldownx: Level
Notable changes: −3 (−12%) at Level 6, −3 (−13.6%) at Level 11, −3 (−15.8%) at Level 16
Damage modifier vs minionsx: Level
Notable changes: +5 (+12.5%) at Level 6, +5 (+11.1%) at Level 9, +5 (+10%) at Level 13, +5 (+9.1%) at Level 16
CD
8s
Mana
45
Range
1200
Magic damage70
No other values
Vex launches a wave of mist that deals 70 magic damage. After a delay, the wave becomes smaller and faster.
Consumes Gloom on enemies hit.
By rank and level
Magic damagex: Rank
Steady change: +45 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
CD
16s
Mana
75
Range
475
Shield amount50
Magic damage80
Vex gains 50 Shield for 2.5 seconds and emits a shockwave that deals 80 magic damage.
Consumes Gloom on enemies hit.
By rank and level
Shield amountx: Rank
Steady change: +25 per +1 Rank
Magic damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
12s
Mana
70
Range
800
Magic damage50
No other values
Vex commands Shadow to fly to a location, increasing in size as it travels. Upon arriving, it deals 50 magic damage and Slows by 30% for 2 seconds.
Killing an enemy with this ability reduces Doom'n Gloom's Cooldown by 10%.
Applies Gloom to enemies hit.
By rank and level
Magic damagex: Rank
Steady change: +20 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
Steady change: +10 per +1 Rank
CD
140s
Mana
100
Range
2000
Initial damage75
Recast damage150
Shadow excitedly surges forward, dealing 75 magic damage and marking the first enemy champion hit for 4 seconds.
Recast: Dash to the marked champion, dealing 150 magic damage on arrival.
If the marked champion dies within 8 seconds of taking damage from this Ability, its Cooldown is temporarily reset.
By rank and level
Initial damagex: Rank
Steady change: +50 per +1 Rank
Recast damagex: Rank
Steady change: +100 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
590Lv1
Lv1 590 → Lv18 2358 · Per level +104
Biggest change: +133 (+6%) at Lv18
Mana×2.1
490Lv1
Lv1 490 → Lv18 1034 · Per level +32
Biggest change: +41 (+4.1%) at Lv18
Attack Damage×1.9
54Lv1
Lv1 54 → Lv18 100.8 · Per level +2.75
Biggest change: +3.5 (+3.6%) at Lv18
Attack Speed×1.2
0.669Lv1
Lv1 0.669 → Lv18 0.775 · Per level +1%
Biggest change: +0.008 (+1%) at Lv18
Armor×4.3
23Lv1
Lv1 23 → Lv18 98.7 · Per level +4.45
Biggest change: +5.7 (+6.1%) at Lv18
Magic Resist×1.8
28Lv1
Lv1 28 → Lv18 50.1 · Per level +1.3
Biggest change: +1.7 (+3.4%) at Lv18
Health Regen (5s)×2.6
6.5Lv1
Lv1 6.5 → Lv18 16.7 · Per level +0.6
Biggest change: +0.8 (+4.8%) at Lv18
Mana Regen (5s)×3.3
6Lv1
Lv1 6 → Lv18 19.6 · Per level +0.8
Biggest change: +1 (+5.5%) at Lv18
Fixed at every levelMove Speed335Attack Range550AS ratio0.625
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.