the Dreadnought

Urgot

FighterTankRangedResource: Mana
Health
655
Mana
340
Attack Damage
63
Attack Speed
0.625
Armor
36
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Cooldown per leg
Base physical damage
Max health % physical damage
Damage cap vs monsters
Trigger range
Cast range

Urgot has a cannon on each of his 6 legs. Attacks and Purge will fire the leg cannon that is facing his target for plus max Health physical damage. This effect has a second Cooldown per leg.

By rank and level
Cooldown per legx: Level
Notable changes: −10 (−33.3%) at Level 6, −10 (−50%) at Level 9, −5 (−50%) at Level 11
Base physical damagex: Level
Notable changes: +12.8 (+28.6%) at Level 9, +14.42 (+24%) at Level 11, +16.18 (+20.8%) at Level 13, +18.06 (+18.4%) at Level 15
Max health % physical damagex: Level
Notable changes: +1 (+50%) at Level 6, +1 (+33.3%) at Level 9, +1 (+25%) at Level 11, +1 (+20%) at Level 13
Damage cap vs monstersx: Level
Steady change: +15.29 per +1 Level
CD
10s
Mana
70
Range
800
Physical damage
No other values

Urgot fires an explosive charge, dealing physical damage and Slowing by % for seconds.

By rank and level
Physical damagex: Rank
Steady change: +45 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Mana costx: Rank
CD
12s
Mana
40
Range
490
Physical damage per shot
Range check

Passive: Urgot's other Abilities mark the last champion hit for 5 seconds.

Active: Urgot begins firing his chain gun at the closest enemy, prioritizing marked enemies. He Attacks them times a second dealing physical damage per shot. Urgot can move while firing and has % Slow resistance, but loses Move Speed.

At max rank, this Ability lasts indefinitely and can be Toggled on and off.

By rank and level
Physical damage per shotx: Rank
Steady change: +2.2 per +1 Rank
Range checkx: Rank
Cooldownx: Rank
Steady change: −3 per +1 Rank
Mana Costx: Rank
Steady change: −10 per +1 Rank
CD
16s
Mana
60
Range
475
Shield
Physical damage

Urgot charges forward, gaining Shield for seconds. The first champion hit is Stunned for seconds and thrown behind Urgot. All enemies Urgot collides with take physical damage.

By rank and level
Shieldx: Rank
Steady change: +20 per +1 Rank
Physical damagex: Rank
Steady change: +30 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
CD
100s
Mana
100
Range
2500
Physical damage
No other values

Urgot fires a chem-drill, impaling the first champion hit, dealing physical damage and Slowing for seconds by 1% per 1% missing Health, up to %.

If the impaled victim falls below % Health, Urgot can Recast this Ability, Suppressing the victim and dragging them to himself. On reaching Urgot, they are killed and nearby enemies are Feared for seconds.

By rank and level
Physical damagex: Rank
Steady change: +125 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.6
655Lv1
Lv1 655 → Lv18 2389 · Per level +102
Biggest change: +131 (+5.8%) at Lv18
Mana×3.3
340Lv1
Lv1 340 → Lv18 1105 · Per level +45
Biggest change: +58 (+5.5%) at Lv18
Attack Damage×2.1
63Lv1
Lv1 63 → Lv18 131 · Per level +4
Biggest change: +5.1 (+4.1%) at Lv18
Attack Speed×1.6
0.625Lv1
Lv1 0.625 → Lv18 1.023 · Per level +3.75%
Biggest change: +0.03 (+3%) at Lv18
Armor×3.4
36Lv1
Lv1 36 → Lv18 121 · Per level +5
Biggest change: +6.4 (+5.6%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.6
7.5Lv1
Lv1 7.5 → Lv18 19.4 · Per level +0.7
Biggest change: +0.9 (+4.8%) at Lv18
Mana Regen (5s)×2.9
7.3Lv1
Lv1 7.3 → Lv18 20.9 · Per level +0.8
Biggest change: +1 (+5.2%) at Lv18
Fixed at every levelMove Speed330Attack Range350AS ratio0.625

Scaling profile

AD
38%
Bonus AD
38%
Health
14%
Attack Speed
6%
Mana
4%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.