the Swift Scout

Teemo

MarksmanMageRangedResource: Mana
Health
615
Mana
334
Attack Damage
54
Attack Speed
0.69
Armor
24
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Attack speed
No other values

If Teemo stands still for seconds without being damaged, he becomes Invisible until he moves. While in a brush, he can maintain Invisibility while moving.

Upon exiting this Invisibility, Teemo gains Attack Speed for seconds.

By rank and level
Attack speedx: Level
Notable changes: +20 (+100%) at Level 5, +20 (+50%) at Level 10, +20 (+33.3%) at Level 15
CD
7s
Mana
70
Range
680
Magic damage
No other values

Teemo fires a dart, Blinding the target for seconds and dealing magic damage.

By rank and level
Magic damagex: Rank
Steady change: +45 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Durationx: Rank
Steady change: +0.25 per +1 Rank
Cooldownx: Rank
CD
14s
Mana
40
Range
20
—
No other values

Passive: Teemo gains % Move Speed while he hasn't been damaged by a champion or turret in the last seconds.

Active: Teemo sprints, gaining % Move Speed that is not lost when struck for seconds.

By rank and level
Passive Move Speed (%)x: Rank
Steady change: +4 per +1 Rank
Active Move Speed (%)x: Rank
Steady change: +8 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
0s
Mana
—
Range
680
Poison damage per tick
Bonus magic damage
Poison magic damage

Passive: Teemo's Attacks apply poison %i:OnHit% On-Hit, dealing an additional magic damage plus magic damage over seconds.

By rank and level
Poison damage per tickx: Rank
Steady change: +6 per +1 Rank
Bonus magic damagex: Rank
Steady change: +14 per +1 Rank
Poison magic damagex: Rank
Steady change: +24 per +1 Rank
Cooldownx: Rank
CD
0.25s
Mana
75
Range
600
Magic damage
No other values

Teemo tosses a mushroom trap that detonates when stepped on. The traps Slow by % and deal magic damage over seconds. Enemies are revealed for the same duration.

Traps last minutes and are stealthed. A mushroom tossed onto another mushroom bounces before landing at its position. This Ability has charges ( second refresh).

By rank and level
Magic damagex: Rank
Steady change: +125 per +1 Rank
Slow (%)x: Rank
Steady change: +10 per +1 Rank
Maximum Bounce Distancex: Rank
Biggest change: +110 (+25%) at Rank 3
Maximum Trapsx: Rank
Steady change: +1 per +1 Rank
Mana Costx: Rank
Steady change: −20 per +1 Rank
Cooldownx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
615Lv1
Lv1 615 → Lv18 2383 · Per level +104
Biggest change: +133 (+5.9%) at Lv18
Mana×2.3
334Lv1
Lv1 334 → Lv18 759 · Per level +25
Biggest change: +32 (+4.4%) at Lv18
Attack Damage×1.9
54Lv1
Lv1 54 → Lv18 105 · Per level +3
Biggest change: +3.8 (+3.8%) at Lv18
Attack Speed×1.6
0.69Lv1
Lv1 0.69 → Lv18 1.086 · Per level +3.38%
Biggest change: +0.03 (+2.8%) at Lv18
Armor×4.2
24Lv1
Lv1 24 → Lv18 100.5 · Per level +4.5
Biggest change: +5.8 (+6.1%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×3
5.5Lv1
Lv1 5.5 → Lv18 16.6 · Per level +0.65
Biggest change: +0.8 (+5.3%) at Lv18
Mana Regen (5s)×1.8
9.6Lv1
Lv1 9.6 → Lv18 17.3 · Per level +0.45
Biggest change: +0.6 (+3.5%) at Lv18
Fixed at every levelMove Speed330Attack Range500AS ratio0.69

Scaling profile

AP
36%
Attack Speed
23%
AD
18%
Critical
18%
Bonus AD
2%
Mana
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.