If Teemo stands still for 1.5 seconds without being damaged, he becomes Invisible until he moves. While in a brush, he can maintain Invisibility while moving.
Upon exiting this Invisibility, Teemo gains 20% Attack Speed for 5 seconds.
By rank and level
Attack speedx: Level
Notable changes: +20 (+100%) at Level 5, +20 (+50%) at Level 10, +20 (+33.3%) at Level 15
CD
7s
Mana
70
Range
680
Magic damage80
No other values
Teemo fires a dart, Blinding the target for 2 seconds and dealing 80 magic damage.
By rank and level
Magic damagex: Rank
Steady change: +45 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Durationx: Rank
Steady change: +0.25 per +1 Rank
Cooldownx: Rank
CD
14s
Mana
40
Range
20
—
No other values
Passive: Teemo gains 12% Move Speed while he hasn't been damaged by a champion or turret in the last 5 seconds.
Active: Teemo sprints, gaining 24% Move Speed that is not lost when struck for 3 seconds.
By rank and level
Passive Move Speed (%)x: Rank
Steady change: +4 per +1 Rank
Active Move Speed (%)x: Rank
Steady change: +8 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
0s
Mana
—
Range
680
Poison damage per tick6
Bonus magic damage9
Poison magic damage24
Passive: Teemo's Attacks apply poison %i:OnHit% On-Hit, dealing an additional 9 magic damage plus 24 magic damage over 4 seconds.
By rank and level
Poison damage per tickx: Rank
Steady change: +6 per +1 Rank
Bonus magic damagex: Rank
Steady change: +14 per +1 Rank
Poison magic damagex: Rank
Steady change: +24 per +1 Rank
Cooldownx: Rank
CD
0.25s
Mana
75
Range
600
Magic damage200
No other values
Teemo tosses a mushroom trap that detonates when stepped on. The traps Slow by 30% and deal 200 magic damage over 4 seconds. Enemies are revealed for the same duration.
Traps last 5 minutes and are stealthed. A mushroom tossed onto another mushroom bounces before landing at its position. This Ability has 3 charges (35 second refresh).
By rank and level
Magic damagex: Rank
Steady change: +125 per +1 Rank
Slow (%)x: Rank
Steady change: +10 per +1 Rank
Maximum Bounce Distancex: Rank
Biggest change: +110 (+25%) at Rank 3
Maximum Trapsx: Rank
Steady change: +1 per +1 Rank
Mana Costx: Rank
Steady change: −20 per +1 Rank
Cooldownx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
615Lv1
Lv1 615 → Lv18 2383 · Per level +104
Biggest change: +133 (+5.9%) at Lv18
Mana×2.3
334Lv1
Lv1 334 → Lv18 759 · Per level +25
Biggest change: +32 (+4.4%) at Lv18
Attack Damage×1.9
54Lv1
Lv1 54 → Lv18 105 · Per level +3
Biggest change: +3.8 (+3.8%) at Lv18
Attack Speed×1.6
0.69Lv1
Lv1 0.69 → Lv18 1.086 · Per level +3.38%
Biggest change: +0.03 (+2.8%) at Lv18
Armor×4.2
24Lv1
Lv1 24 → Lv18 100.5 · Per level +4.5
Biggest change: +5.8 (+6.1%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×3
5.5Lv1
Lv1 5.5 → Lv18 16.6 · Per level +0.65
Biggest change: +0.8 (+5.3%) at Lv18
Mana Regen (5s)×1.8
9.6Lv1
Lv1 9.6 → Lv18 17.3 · Per level +0.45
Biggest change: +0.6 (+3.5%) at Lv18
Fixed at every levelMove Speed330Attack Range500AS ratio0.69
Scaling profile
AP
36%
Attack Speed
23%
AD
18%
Critical
18%
Bonus AD
2%
Mana
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.