the Noxian Grand General

Swain

MageSupportRangedResource: Mana
Health
595
Mana
400
Attack Damage
58
Attack Speed
0.625
Armor
23
Magic Resist
34
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
Ravenous Flock
Max health % heal
Calculated heal
Total health gained

Swain collects Soul Fragments from Vision of Empire, Nevermove, and enemy champion deaths. Soul Fragments restore maximum Health and permanently grant Swain max Health.

Soul Fragments collected: ?
Total Health gained:

By rank and level
Max health % healx: Level
Calculated healx: Level
Biggest change: +7.6 (+5.9%) at Level 18
Total health gainedx: P Ravenous Flock stacks
Steady change: +150 per +10 P Ravenous Flock stacks
CD
7s
Mana
40
Range
750
Base magic damage
Damage per extra bolt
Max magic damage

Swain unleashes 5 eldritch bolts, dealing magic damage plus magic damage per bolt past the first (max magic damage).

By rank and level
Base magic damagex: Rank
Steady change: +30 per +1 Rank
Damage per extra boltx: Rank
Steady change: +7.5 per +1 Rank
Max magic damagex: Rank
Steady change: +60 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
20s
Mana
60
Range
5500
Magic damage
Damage to minions

Swain opens a demon eye, revealing a location for 1.5 seconds, then deals magic damage and Slows by % for seconds.

Champions hit grant Swain a Soul Fragment and are revealed for seconds.

By rank and level
Magic damagex: Rank
Steady change: +45 per +1 Rank
Damage to minionsx: Rank
Steady change: +22.5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
12s
Mana
50
Range
850
Magic damage
No other values

Swain launches a wave of demonic power that returns, detonating on the first enemy hit to deal magic damage and Root enemies in the area for seconds.

Rooting a champion allows Swain to reactivate this ability to pull all champions Rooted by Nevermove toward him, gaining a Soul Fragment for each.

By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
120s
Mana
100
Range
650
Magic damage per second
Health drained per second
Demonflare magic damage
Heal from minions and monsters

Swain frees the demon, which deals magic damage and drains Health per second from nearby enemies. His Demonic Energy depletes over time but can be recharged indefinitely by draining enemy Champions and is fully restored on Champion takedowns.

After seconds and every seconds thereafter, Swain can cast Demonflare while transformed, which deals magic damage and Slows enemies by %, decaying over s.

By rank and level
Magic damage per secondx: Rank
Steady change: +10 per +1 Rank
Health drained per secondx: Rank
Steady change: +15 per +1 Rank
Demonflare magic damagex: Rank
Steady change: +100 per +1 Rank
Heal from minions and monstersx: Rank
Steady change: +1.5 per +1 Rank
Cooldownx: Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
595Lv1
Lv1 595 → Lv18 2278 · Per level +99
Biggest change: +127 (+5.9%) at Lv18
Mana×2.2
400Lv1
Lv1 400 → Lv18 893 · Per level +29
Biggest change: +37 (+4.3%) at Lv18
Attack Damage×1.8
58Lv1
Lv1 58 → Lv18 103.9 · Per level +2.7
Biggest change: +3.5 (+3.4%) at Lv18
Attack Speed×1.4
0.625Lv1
Lv1 0.625 → Lv18 0.849 · Per level +2.11%
Biggest change: +0.017 (+2%) at Lv18
Armor×4.5
23Lv1
Lv1 23 → Lv18 102.9 · Per level +4.7
Biggest change: +6 (+6.2%) at Lv18
Magic Resist×1.8
34Lv1
Lv1 34 → Lv18 60.4 · Per level +1.55
Biggest change: +2 (+3.4%) at Lv18
Health Regen (5s)×3.8
3Lv1
Lv1 3 → Lv18 11.5 · Per level +0.5
Biggest change: +0.6 (+5.9%) at Lv18
Mana Regen (5s)×2.4
10Lv1
Lv1 10 → Lv18 23.6 · Per level +0.8
Biggest change: +1 (+4.5%) at Lv18
Fixed at every levelMove Speed330Attack Range525AS ratio0.625

Scaling profile

AP
81%
Health
9%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.