the Starchild

Soraka

SupportMageRangedResource: Mana
Health
605
Mana
425
Attack Damage
50
Attack Speed
0.625
Armor
32
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
—
No other values

Soraka gains % Move Speed while moving towards allied champions who are below % Health.

By rank and level
—
CD
8s
Mana
45
Range
810
Magic damage
Rejuvenation heal

Soraka calls down a star, dealing magic damage and Slowing by % for seconds.

Hitting an enemy champion grants Soraka Rejuvenation, which restores Health over seconds and grants % Move Speed decaying over the same duration.

By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Rejuvenation healx: Rank
Steady change: +15 per +1 Rank
Move Speed (%)x: Rank
Steady change: +2.5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
6s
Mana
40
Range
550
Health restored
Minimum health

Soraka restores Health to another allied champion.

If Soraka is affected by Rejuvenation, the Health cost will be reduced by %, and the target will gain Rejuvenation for seconds.

By rank and level
Health restoredx: Rank
Steady change: +20 per +1 Rank
Minimum healthx: Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Health Cost Reduction (%)x: Rank
Steady change: +5 per +1 Rank
CD
20s
Mana
70
Range
925
Magic damage
No other values

Soraka creates a starfield that deals magic damage to champions. The field lingers for seconds, Silencing enemies inside. When the zone disappears, champions inside the zone are Rooted for second(s) and take magic damage.

By rank and level
Magic damagex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Root Durationx: Rank
Steady change: +0.25 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
150s
Mana
100
Range
—
Health restored
Heal vs low health

Soraka calls upon divine powers, restoring Health to all allied champions, regardless of distance. Healing is increased to on targets below 40% Health.

By rank and level
Health restoredx: Rank
Steady change: +100 per +1 Rank
Heal vs low healthx: Rank
Steady change: +150 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.5
605Lv1
Lv1 605 → Lv18 2101 · Per level +88
Biggest change: +113 (+5.7%) at Lv18
Mana×2.6
425Lv1
Lv1 425 → Lv18 1105 · Per level +40
Biggest change: +51 (+4.9%) at Lv18
Attack Damage×2
50Lv1
Lv1 50 → Lv18 101 · Per level +3
Biggest change: +3.8 (+4%) at Lv18
Attack Speed×1.4
0.625Lv1
Lv1 0.625 → Lv18 0.852 · Per level +2.14%
Biggest change: +0.017 (+2%) at Lv18
Armor×3.7
32Lv1
Lv1 32 → Lv18 117 · Per level +5
Biggest change: +6.4 (+5.8%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×4.4
2.5Lv1
Lv1 2.5 → Lv18 11 · Per level +0.5
Biggest change: +0.6 (+6.2%) at Lv18
Mana Regen (5s)×1.6
11.5Lv1
Lv1 11.5 → Lv18 18.3 · Per level +0.4
Biggest change: +0.5 (+2.9%) at Lv18
Fixed at every levelMove Speed325Attack Range550AS ratio0.625

Scaling profile

AP
83%
Health
7%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.