Sivir's Attacks and Abilities grant her a burst of 55 Decaying Move Speed for 1.5 seconds when they damage enemy champions.
By rank and level
Decaying move speedx: Level
Notable changes: +5 (+9.1%) at Level 6, +5 (+8.3%) at Level 11, +5 (+7.7%) at Level 16, +5 (+7.1%) at Level 18
CD
10s
Mana
55
Range
1200
Physical damage60
Damage before crit scaling60
Crit chance scaling0%
Sivir hurls her crossblade like a boomerang, dealing 60 to all enemies it cuts through. Hitting non-champions reduces the damage to subsequent targets, down to a minimum of 40%.
By rank and level
Physical damagex: Rank
Steady change: +25 per +1 Rank
Damage before crit scalingx: Rank
Steady change: +25 per +1 Rank
Crit chance scalingx: Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
12s
Mana
60
Range
20
Bounce physical damage24
Damage to first target60
Max total damage252
For the next 4 seconds, Sivir gains 20% Attack Speed and her auto attacks are empowered to bounce to additional surrounding enemies dealing 24 physical damage each bounce for up to 8 bounces.
These bounces critically strike if the attack generating them does.
By rank and level
Bounce physical damagex: Rank
Steady change: +1.5 per +1 Rank
Damage to first targetx: Rank
Max total damagex: Rank
Steady change: +12 per +1 Rank
Attack Speed (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
24s
Mana
—
Range
20
Health restored36
No other values
Sivir creates a magical barrier for 1.5 seconds that blocks the next incoming enemy Ability. If an ability is blocked, Sivir restores 36 health and triggers Fleet of Foot.
By rank and level
Health restoredx: Rank
Steady change: +3 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
CD
120s
Mana
100
Range
1000
—
No other values
Sivir rallies her nearby allies, granting them 20% Move Speed for 8 seconds.
Sivir's attacks against champions while On The Hunt reduce the cooldown of her basic abilities by 0.5 seconds.
Takedowns on recently damaged enemies refreshes the duration of the hunt.
By rank and level
Cooldownx: Rank
Steady change: −20 per +1 Rank
Max Move Speed (%)x: Rank
Steady change: +5 per +1 Rank
Durationx: Rank
Steady change: +2 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
600Lv1
Lv1 600 → Lv18 2368 · Per level +104
Biggest change: +133 (+6%) at Lv18
Mana×3.3
340Lv1
Lv1 340 → Lv18 1105 · Per level +45
Biggest change: +58 (+5.5%) at Lv18
Attack Damage×1.7
60Lv1
Lv1 60 → Lv18 102.5 · Per level +2.5
Biggest change: +3.2 (+3.2%) at Lv18
Attack Speed×1.3
0.625Lv1
Lv1 0.625 → Lv18 0.795 · Per level +1.6%
Biggest change: +0.013 (+1.6%) at Lv18
Armor×3.3
30Lv1
Lv1 30 → Lv18 98 · Per level +4
Biggest change: +5.1 (+5.5%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×3.9
3.3Lv1
Lv1 3.3 → Lv18 12.6 · Per level +0.55
Biggest change: +0.7 (+5.9%) at Lv18
Mana Regen (5s)×3.3
6Lv1
Lv1 6 → Lv18 19.6 · Per level +0.8
Biggest change: +1 (+5.5%) at Lv18
Fixed at every levelMove Speed335Attack Range500AS ratio0.625
Scaling profile
AD
42%
Attack Speed
23%
Critical
19%
AP
9%
Bonus AD
5%
Mana
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.