The Undead Juggernaut

Sion

TankFighterMeleeResource: Mana
Health
655
Mana
400
Attack Damage
68
Attack Speed
0.679
Armor
36
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
—
No other values

After being killed Sion will reanimate himself allowing him to move and Attack, but his Health rapidly decays while he is reanimated. He also gains % Lifesteal, attacks extremely fast, and his Attacks deal an additional % max Health physical damage.

All of his Abilities are replaced with Death Surge, which grants him a burst of Move Speed.

By rank and level
—
CD
10s
Mana
45
Range
10000
Minimum physical damage
Maximum physical damage

Begin Charging: Sion charges a heavy blow for up to 2 seconds.

Release: Sion slams his axe down, briefly Slowing and dealing between and physical damage based on charge time. If Sion charged for at least 1 second, enemies are Knocked Up and Stunned for between and 2.25 seconds based on charge time.

By rank and level
Minimum physical damagex: Rank
Steady change: +21.8 per +1 Rank
Maximum physical damagex: Rank
Steady change: +85.4 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
15s
Mana
75
Range
500
Shield
Detonation magic damage

Passive: Sion gains max Health when he kills a unit, or for champion takedowns, large minions and large monsters.

Active: Sion gains Shield for 6 seconds. After seconds if the shield still holds, Sion can Recast to detonate the shield to deal plus % max Health magic damage.

By rank and level
Shieldx: Rank
Steady change: +28.1 per +1 Rank
Detonation magic damagex: Rank
Steady change: +25 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
CD
12s
Mana
35
Range
800
Magic damage
No other values

Sion fires a shockwave, dealing magic damage, Slowing them by % for seconds and removing % Armor for seconds. Non-champions hit are Knocked Back. Enemies hit by a Knocked Back unit take the same damage and effects.

By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
140s
Mana
100
Range
7500
Minimum physical damage
Maximum physical damage

Sion charges Unstoppably in a direction for 8 seconds, turning towards the mouse cursor. Sion stops on colliding with an enemy champion or wall or on Recasting this Ability.

At the end of the charge, Sion deals between and physical damage based on distance travelled. Enemies close to Sion are Stunned for between and seconds based on distance travelled. Enemies in a larger area are Slowed by % for 3 seconds.

By rank and level
Minimum physical damagex: Rank
Steady change: +150 per +1 Rank
Maximum physical damagex: Rank
Steady change: +450 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −40 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.5
655Lv1
Lv1 655 → Lv18 2270 · Per level +95
Biggest change: +122 (+5.7%) at Lv18
Mana×3.2
400Lv1
Lv1 400 → Lv18 1284 · Per level +52
Biggest change: +67 (+5.5%) at Lv18
Attack Damage×2
68Lv1
Lv1 68 → Lv18 136 · Per level +4
Biggest change: +5.1 (+3.9%) at Lv18
Attack Speed×1.2
0.679Lv1
Lv1 0.679 → Lv18 0.829 · Per level +1.3%
Biggest change: +0.011 (+1.4%) at Lv18
Armor×3
36Lv1
Lv1 36 → Lv18 107.4 · Per level +4.2
Biggest change: +5.4 (+5.3%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.5
9Lv1
Lv1 9 → Lv18 22.6 · Per level +0.8
Biggest change: +1 (+4.7%) at Lv18
Mana Regen (5s)×2.3
8Lv1
Lv1 8 → Lv18 18.2 · Per level +0.6
Biggest change: +0.8 (+4.4%) at Lv18
Fixed at every levelMove Speed345Attack Range175AS ratio0.679

Scaling profile

AD
42%
AP
21%
Bonus AD
15%
Health
12%
Attack Speed
6%
Mana
4%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.