the Eye of Twilight

Shen

TankMeleeResource: Energy
Health
610
Energy
400
Attack Damage
64
Attack Speed
0.751
Armor
34
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Energy
—
Range
—
No ranks
Cooldown reduction
Shield

Shen gains Shield for seconds after using an Ability. This effect has a second Cooldown, reduced by seconds when one of Shen's Abilities successfully affects an ally or enemy.

Shen has a Spirit Blade that his other Abilities use.

By rank and level
Cooldown reductionx: Level
Steady change: +0.24 per +1 Level
Shieldx: Level
Steady change: +4.29 per +1 Level
CD
8s
Energy
140
Range
400
Base magic damage
Max health % magic damage
Empowered max health % damage
Damage to turrets

Shen recalls his Spirit Blade. Enemies hit by the pull are Slowed by % while moving away from Shen for the next seconds.

Additionally, Shen's next Attacks deal an additional plus max Health magic damage. If Shen hit an enemy champion with the Spirit Blade, the damage is increased to plus max Health magic damage and he gains % Attack Speed for those Attacks.

By rank and level
Base magic damagex: Rank
Base magic damagex: Level
Notable changes: +6 (+60%) at Level 4, +6 (+37.5%) at Level 7, +6 (+27.3%) at Level 10, +6 (+21.4%) at Level 13, +6 (+17.6%) at Level 16
Max health % magic damagex: Rank
Steady change: +0.5 per +1 Rank
Empowered max health % damagex: Rank
Steady change: +0.5 per +1 Rank
Damage to turretsx: Rank
Damage to turretsx: Level
Notable changes: +6 (+60%) at Level 4, +6 (+37.5%) at Level 7, +6 (+27.3%) at Level 10, +6 (+21.4%) at Level 13, +6 (+17.6%) at Level 16
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Energy Costx: Rank
Steady change: −10 per +1 Rank
Monster Damage Capx: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −0.75 per +1 Rank
CD
16s
Energy
40
Range
400
—
No other values

Shen creates a defensive zone at his Spirit Blade for seconds. Attacks against allied champions in the zone are blocked.

If there are no champions to protect in the zone when it starts, it will wait for up to seconds.

By rank and level
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Energy costx: Rank
CD
18s
Energy
150
Range
600
Energy restored
Physical damage

Passive: Dealing damage with Twilight Assault or this Ability recovers Energy.

Active: Shen dashes, Taunting champions and jungle monsters for seconds and dealing physical damage.

By rank and level
Energy restoredx: Rank
Energy restoredx: Level
Notable changes: +10 (+33.3%) at Level 4, +10 (+25%) at Level 12
Physical damagex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Energy costx: Rank
CD
200s
Energy
—
Range
—
Minimum shield
Maximum shield

Shen grants an allied champion anywhere on the map between and Shield based on their missing Health for seconds (max Shield at 60% missing Health). After channeling for seconds, Shen teleports to his ally's location with his Spirit Blade.

By rank and level
Minimum shieldx: Rank
Steady change: +100 per +1 Rank
Maximum shieldx: Rank
Steady change: +160 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
610Lv1
Lv1 610 → Lv18 2293 · Per level +99
Biggest change: +127 (+5.8%) at Lv18
Energy×1
400Lv1
Lv1 400 → Lv18 400 · Per level +0
Attack Damage×1.8
64Lv1
Lv1 64 → Lv18 115 · Per level +3
Biggest change: +3.8 (+3.5%) at Lv18
Attack Speed×1.4
0.751Lv1
Lv1 0.751 → Lv18 1.083 · Per level +3%
Biggest change: +0.025 (+2.4%) at Lv18
Armor×3.1
34Lv1
Lv1 34 → Lv18 105.4 · Per level +4.2
Biggest change: +5.4 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.5
8.5Lv1
Lv1 8.5 → Lv18 21.3 · Per level +0.75
Biggest change: +1 (+4.7%) at Lv18
Energy Regen (5s)×1
50Lv1
Lv1 50 → Lv18 50 · Per level +0
Fixed at every levelMove Speed340Attack Range125AS ratio0.651

Scaling profile

AP
50%
Health
45%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.