Sett's Attacks alternate between left and right punches. Right punches follow the left quickly and deal an additional 5 physical damage.
Sett gains 0.15 Health Regeneration for each 5% missing Health.
By rank and level
Healing valuex: Level
Steady change: +0.1 per +1 Level
Right punch bonus damagex: Level
Steady change: +5 per +1 Level
Health regenerationx: Level
Notable changes: +0.5 (+100%) at Level 11, +1 (+100%) at Level 16
CD
9s
Cost
—
Range
0
Max health % physical damage1.6%
Bonus max health % component1%
Sett itches for a fight, gaining 30% Move Speed towards enemy champions for 1.5 seconds.
Additionally Sett's next two Attacks deal an additional 10 plus 1.6% max Health physical damage.
By rank and level
Max health % physical damagex: Rank
Steady change: +0.3 per +1 Rank
Bonus max health % componentx: Rank
Steady change: +0.5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Base Damagex: Rank
Steady change: +10 per +1 Rank
% Max Health Per 100 AD (%)x: Rank
Steady change: +0.5 per +1 Rank
CD
18s
Cost
—
Range
—
Base true damage80
Grit consumed ratio25%
Max Grit335
Max damage83.75
Passive: Sett stores 100% of damage taken as Grit, up to 335. Grit decays quickly 4 seconds after the damage was taken.
Active: Sett consumes all Grit, gaining a 100% Grit consumed Shield decaying over 3 seconds. Sett then delivers a massive punch, dealing 80 plus 25% Grit consumed true damage to enemies in the center (max ? damage). Enemies not in the center instead take physical damage.
By rank and level
Base true damagex: Rank
Steady change: +20 per +1 Rank
Grit consumed ratiox: Rank
Max Gritx: Rank
Max damagex: Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
CD
16s
Cost
—
Range
490
Physical damage86
AD ratio36
Bonus damage to monsters125
Sett smashes enemies on either side of him into each other, dealing 86 physical damage and Slowing them by 70% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are Stunned for 1 second.
By rank and level
Physical damagex: Rank
Steady change: +20 per +1 Rank
AD ratiox: Rank
Bonus damage to monstersx: Rank
Bonus damage to monstersx: Level
Steady change: +7.35 per +1 Level
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
CD
120s
Cost
—
Range
400
Physical damage200
Grabbed enemy bonus health %40%
Bonus AD ratio0
Sett grabs an enemy champion and Suppresses them as he carries them forward, then slams them into the ground, dealing 200 plus 40% of the grabbed enemy's bonus Health physical damage to surrounding enemies and Slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.
By rank and level
Physical damagex: Rank
Steady change: +100 per +1 Rank
Grabbed enemy bonus health %x: Rank
Steady change: +10 per +1 Rank
Bonus AD ratiox: Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
670Lv1
Lv1 670 → Lv18 2608 · Per level +114
Biggest change: +146 (+5.9%) at Lv18
Attack Damage×2.1
60Lv1
Lv1 60 → Lv18 128 · Per level +4
Biggest change: +5.1 (+4.2%) at Lv18
Attack Speed×1.3
0.625Lv1
Lv1 0.625 → Lv18 0.811 · Per level +1.75%
Biggest change: +0.014 (+1.8%) at Lv18
Armor×3.4
33Lv1
Lv1 33 → Lv18 112.9 · Per level +4.7
Biggest change: +6 (+5.6%) at Lv18
Magic Resist×2.2
28Lv1
Lv1 28 → Lv18 62.8 · Per level +2.05
Biggest change: +2.6 (+4.4%) at Lv18
Health Regen (5s)×2.2
7Lv1
Lv1 7 → Lv18 15.5 · Per level +0.5
Biggest change: +0.6 (+4.3%) at Lv18
Fixed at every levelMove Speed340Attack Range125AS ratio0.625
Scaling profile
Health
46%
Bonus AD
25%
AD
23%
Attack Speed
6%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.