the Boss

Sett

FighterTankMeleeResource: Cost
Health
670
Attack Damage
60
Attack Speed
0.625
Armor
33
Magic Resist
28
Level1

Abilities

Level 1
CD
—
Cost
—
Range
—
No ranks
Healing value
Right punch bonus damage
Health regeneration

Sett's Attacks alternate between left and right punches. Right punches follow the left quickly and deal an additional physical damage.

Sett gains Health Regeneration for each % missing Health.

By rank and level
Healing valuex: Level
Steady change: +0.1 per +1 Level
Right punch bonus damagex: Level
Steady change: +5 per +1 Level
Health regenerationx: Level
Notable changes: +0.5 (+100%) at Level 11, +1 (+100%) at Level 16
CD
9s
Cost
—
Range
0
Max health % physical damage
Bonus max health % component

Sett itches for a fight, gaining % Move Speed towards enemy champions for seconds.

Additionally Sett's next two Attacks deal an additional plus max Health physical damage.

By rank and level
Max health % physical damagex: Rank
Steady change: +0.3 per +1 Rank
Bonus max health % componentx: Rank
Steady change: +0.5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Base Damagex: Rank
Steady change: +10 per +1 Rank
% Max Health Per 100 AD (%)x: Rank
Steady change: +0.5 per +1 Rank
CD
18s
Cost
—
Range
—
Base true damage
Grit consumed ratio
Max Grit
Max damage

Passive: Sett stores % of damage taken as Grit, up to . Grit decays quickly seconds after the damage was taken.

Active: Sett consumes all Grit, gaining a % Grit consumed Shield decaying over seconds. Sett then delivers a massive punch, dealing plus Grit consumed true damage to enemies in the center (max ? damage). Enemies not in the center instead take physical damage.

By rank and level
Base true damagex: Rank
Steady change: +20 per +1 Rank
Grit consumed ratiox: Rank
Max Gritx: Rank
Max damagex: Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
CD
16s
Cost
—
Range
490
Physical damage
AD ratio
Bonus damage to monsters

Sett smashes enemies on either side of him into each other, dealing physical damage and Slowing them by % for seconds. If Sett grabbed at least one enemy on each side, all enemies are Stunned for second.

By rank and level
Physical damagex: Rank
Steady change: +20 per +1 Rank
AD ratiox: Rank
Bonus damage to monstersx: Rank
Bonus damage to monstersx: Level
Steady change: +7.35 per +1 Level
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
CD
120s
Cost
—
Range
400
Physical damage
Grabbed enemy bonus health %
Bonus AD ratio

Sett grabs an enemy champion and Suppresses them as he carries them forward, then slams them into the ground, dealing plus % of the grabbed enemy's bonus Health physical damage to surrounding enemies and Slowing them by % for second. Enemies take less damage the further they are from where Sett lands.

By rank and level
Physical damagex: Rank
Steady change: +100 per +1 Rank
Grabbed enemy bonus health %x: Rank
Steady change: +10 per +1 Rank
Bonus AD ratiox: Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
670Lv1
Lv1 670 → Lv18 2608 · Per level +114
Biggest change: +146 (+5.9%) at Lv18
Attack Damage×2.1
60Lv1
Lv1 60 → Lv18 128 · Per level +4
Biggest change: +5.1 (+4.2%) at Lv18
Attack Speed×1.3
0.625Lv1
Lv1 0.625 → Lv18 0.811 · Per level +1.75%
Biggest change: +0.014 (+1.8%) at Lv18
Armor×3.4
33Lv1
Lv1 33 → Lv18 112.9 · Per level +4.7
Biggest change: +6 (+5.6%) at Lv18
Magic Resist×2.2
28Lv1
Lv1 28 → Lv18 62.8 · Per level +2.05
Biggest change: +2.6 (+4.4%) at Lv18
Health Regen (5s)×2.2
7Lv1
Lv1 7 → Lv18 15.5 · Per level +0.5
Biggest change: +0.6 (+4.3%) at Lv18
Fixed at every levelMove Speed340Attack Range125AS ratio0.625

Scaling profile

Health
46%
Bonus AD
25%
AD
23%
Attack Speed
6%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.