Every third basic Ability Seraphine casts will echo, automatically casting a second time.
Additionally, Seraphine draws inspiration from the music within her allies, creating a Note for each nearby ally whenever she casts an Ability. For each Note, Seraphine's Attacks gain 25 Attack Range and deal an additional 4 magic damage and consume the Notes.
By rank and level
Bonus magic damagex: Level
Steady change: +1.24 per +1 Level
CD
8s
Mana
60
Range
900
Magic damage60
Max damage vs low health105
Seraphine projects a pure note, dealing 60 magic damage, increased against champions and monsters by the target's missing Health percentage up to 105 damage below 25% Health.
By rank and level
Magic damagex: Rank
Steady change: +25 per +1 Rank
Max damage vs low healthx: Rank
Steady change: +43.75 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
22s
Mana
70
Range
800
Shield strength (internal)60
Self decaying move speed20%
Missing health % heal8
Ally move speed0.08
Shield60
Seraphine spurs her nearby allied champions in song, granting them 0.08 Move Speed, herself 20% decaying Move Speed and both 60 Shield for 2.5 seconds.
If Seraphine is already Shielded, she calls out to her allies to join her, restoring 8% missing Health to them after a 2.5 second delay.
By rank and level
Shield strength (internal)x: Rank
Steady change: +20 per +1 Rank
Self decaying move speedx: Rank
Missing health % healx: Rank
Steady change: +2 per +1 Rank
Ally move speedx: Rank
Shieldx: Rank
Steady change: +20 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
11s
Mana
60
Range
1300
Magic damage70
No other values
Seraphine unleashes a heavy soundwave, dealing 70 magic damage to enemies in a line and Slowing them by 99% for 1.1 seconds.
Enemies that are already Slowed are Rooted instead, and Immobilized enemies are Stunned.
By rank and level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Slow Durationx: Rank
Steady change: +0.1 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
160s
Mana
100
Range
—
Magic damage150
No other values
Seraphine takes the stage, projecting a captivating force that Charms for 1.25 seconds and deals 150 magic damage.
Any champions struck (including allies) become part of the performance, extending the range of this Ability. Allied champions gain maximum Notes.
By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Charm Durationx: Rank
Steady change: +0.25 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
570Lv1
Lv1 570 → Lv18 2185 · Per level +95
Biggest change: +122 (+5.9%) at Lv18
Mana×2.9
360Lv1
Lv1 360 → Lv18 1040 · Per level +40
Biggest change: +51 (+5.2%) at Lv18
Attack Damage×2
50Lv1
Lv1 50 → Lv18 101 · Per level +3
Biggest change: +3.8 (+4%) at Lv18
Attack Speed×1.3
0.669Lv1
Lv1 0.669 → Lv18 0.882 · Per level +2%
Biggest change: +0.016 (+1.8%) at Lv18
Armor×3.7
26Lv1
Lv1 26 → Lv18 97.4 · Per level +4.2
Biggest change: +5.4 (+5.8%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.6
6.5Lv1
Lv1 6.5 → Lv18 16.7 · Per level +0.6
Biggest change: +0.8 (+4.8%) at Lv18
Mana Regen (5s)×2.4
11.5Lv1
Lv1 11.5 → Lv18 27.6 · Per level +0.95
Biggest change: +1.2 (+4.6%) at Lv18
Fixed at every levelMove Speed330Attack Range525AS ratio0.625
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.