the Redeemer

Senna

SupportMarksmanRangedResource: Mana
Health
530
Mana
350
Attack Damage
50
Attack Speed
0.625
Armor
25
Magic Resist
33
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Bonus physical damage
Move speed stolen
Current health % damage
Debuff duration
Critical strike damage

Senna can attack souls that spawn from dead enemies to absorb their Mist. She can also siphon Mist from enemy champions she hits with Attacks or Abilities twice, dealing an additional % current Health physical damage.

Each stack of Mist grants Attack Damage. Every stacks grant Attack Range and % Critical Strike Chance but she only has Critical Strike Damage. % of excess Critical Strike Chance is converted into Lifesteal.

Senna's Attacks take extra time to fire, deal an additional physical damage, and briefly grant her of the target's Move Speed.

By rank and level
Move speed stolenx: Level
Notable changes: +5 (+50%) at Level 6, +5 (+33.3%) at Level 9
Current health % damagex: Level
Steady change: +1 per +1 Level
Debuff durationx: Level
Notable changes: −1 (−16.7%) at Level 6, −1 (−20%) at Level 11
CD
15s
Mana
70
Range
600
Physical damage
Health restored
Slow

Senna shoots a bolt of piercing shadow through an ally or enemy, dealing physical damage to enemies and Slowing them by for second(s). Restores Health to allied champions.

Attacks reduce this Ability's Cooldown by second.

By rank and level
Physical damagex: Rank
Steady change: +25 per +1 Rank
Health restoredx: Rank
Steady change: +20 per +1 Rank
Slowx: Rank
Slow Durationx: Rank
Steady change: +0.25 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
CD
11s
Mana
50
Range
1250
Physical damage
No other values

Senna sends forth the Black Mist, dealing physical damage to the first enemy hit. After a second delay the target and other nearby enemies are Rooted for second(s).

By rank and level
Physical damagex: Rank
Steady change: +40 per +1 Rank
Root Durationx: Rank
Steady change: +0.25 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
26s
Mana
70
Range
400
Move speed
No other values

Senna dissolves into a cloud of Black Mist for seconds, becoming a Wraith. Allied champions who enter the Mist are Camouflaged and become Wraiths when they leave. Wraiths gain Move Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.

By rank and level
Move speedx: Rank
Durationx: Rank
Steady change: +0.5 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Mana costx: Rank
CD
140s
Mana
100
Range
—
Dawning Shadow
Physical damage
Shield

Senna fires a beam of light that deals physical damage to all enemy champions hit. Allied champions hit in a wider area receive Shield for seconds.

By rank and level
Physical damagex: Rank
Steady change: +150 per +1 Rank
Shieldx: Rank
Steady change: +40 per +1 Rank
Shieldx: R Dawning Shadow stacks
Steady change: +15 per +10 R Dawning Shadow stacks
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
530Lv1
Lv1 530 → Lv18 2043 · Per level +89
Biggest change: +114 (+5.9%) at Lv18
Mana×3.2
350Lv1
Lv1 350 → Lv18 1115 · Per level +45
Biggest change: +58 (+5.4%) at Lv18
Attack Damage×1
50Lv1
Lv1 50 → Lv18 50 · Per level +0
Attack Speed×1.3
0.625Lv1
Lv1 0.625 → Lv18 0.802 · Per level +2.6%
Biggest change: +0.013 (+1.7%) at Lv18
Armor×3.7
25Lv1
Lv1 25 → Lv18 93 · Per level +4
Biggest change: +5.1 (+5.8%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×3.7
3.5Lv1
Lv1 3.5 → Lv18 12.9 · Per level +0.55
Biggest change: +0.7 (+5.8%) at Lv18
Mana Regen (5s)×2
11.5Lv1
Lv1 11.5 → Lv18 23.4 · Per level +0.7
Biggest change: +0.9 (+4%) at Lv18
Fixed at every levelMove Speed330Attack Range600AS ratio0.4

Scaling profile

Attack Speed
23%
Bonus AD
20%
AD
20%
Critical
18%
AP
17%
Mana
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.