Sejuani becomes immune to Slows and gains 10 Armor and 10 Magic Resist after not taking damage from champions or large jungle monsters for 12 seconds.
Sejuani's first Attack against enemies she has Stunned deals an additional 10% max Health magic damage.
By rank and level
Time without damagex: Level
Steady change: −0.35 per +1 Level
CD
18s
Mana
60
Range
650
Magic damage90
No other values
Sejuani charges, dealing 90 magic damage to enemies and Knocking them Up for 0.5 seconds. The charge ends after hitting an enemy champion.
By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
9s
Mana
60
Range
600
First hit damage30.2
Second hit damage55.4
Sejuani swings her flail, dealing 30.2 physical damage and Knocking Back minions and jungle monsters. She then lashes out again, dealing 55.4 physical damage and briefly Slowing targets.
Both swings apply stacks of Permafrost.
By rank and level
First hit damagex: Rank
Steady change: +10 per +1 Rank
Second hit damagex: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
1.5s
Mana
20
Range
560
Magic damage55
No other values
Passive: Nearby melee allied champions' Attacks apply a stack to champions and jungle monsters.
Active: Sejuani deals 55 magic damage to target enemy with 4 stacks and Stuns them for 1 second.
By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
120s
Mana
100
Range
1300
Area magic damage200
First champion hit damage125
Sejuani throws her True Ice bola, Stunning and revealing the first enemy champion hit for 1 second and dealing 125 magic damage.
If the bola travels at least 25% of its range, it Stuns and reveals for 1.5 seconds instead. It then also creates an ice storm that Slows surrounding enemies by 80% for 2 seconds. All affected enemies take 200 magic damage.
By rank and level
Area magic damagex: Rank
Steady change: +100 per +1 Rank
First champion hit damagex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
630Lv1
Lv1 630 → Lv18 2568 · Per level +114
Biggest change: +146 (+6%) at Lv18
Mana×2.7
400Lv1
Lv1 400 → Lv18 1080 · Per level +40
Biggest change: +51 (+5%) at Lv18
Attack Damage×2
66Lv1
Lv1 66 → Lv18 134 · Per level +4
Biggest change: +5.1 (+4%) at Lv18
Attack Speed×1.5
0.688Lv1
Lv1 0.688 → Lv18 1.06 · Per level +3.5%
Biggest change: +0.028 (+2.7%) at Lv18
Armor×3.7
34Lv1
Lv1 34 → Lv18 126.7 · Per level +5.45
Biggest change: +7 (+5.8%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×3
8.5Lv1
Lv1 8.5 → Lv18 25.5 · Per level +1
Biggest change: +1.3 (+5.3%) at Lv18
Mana Regen (5s)×2.7
7Lv1
Lv1 7 → Lv18 18.9 · Per level +0.7
Biggest change: +0.9 (+5%) at Lv18
Fixed at every levelMove Speed340Attack Range150AS ratio0.625
Scaling profile
AP
69%
Health
12%
Armor
5%
Mana
5%
Magic Resist
4%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.