Fury of the North

Sejuani

TankMeleeResource: Mana
Health
630
Mana
400
Attack Damage
66
Attack Speed
0.688
Armor
34
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Max health % magic damage
Armor
Magic resist
Time without damage

Sejuani becomes immune to Slows and gains Armor and Magic Resist after not taking damage from champions or large jungle monsters for seconds.

Sejuani's first Attack against enemies she has Stunned deals an additional max Health magic damage.

By rank and level
Time without damagex: Level
Steady change: −0.35 per +1 Level
CD
18s
Mana
60
Range
650
Magic damage
No other values

Sejuani charges, dealing magic damage to enemies and Knocking them Up for seconds. The charge ends after hitting an enemy champion.

By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
9s
Mana
60
Range
600
First hit damage
Second hit damage

Sejuani swings her flail, dealing physical damage and Knocking Back minions and jungle monsters. She then lashes out again, dealing physical damage and briefly Slowing targets.

Both swings apply stacks of Permafrost.

By rank and level
First hit damagex: Rank
Steady change: +10 per +1 Rank
Second hit damagex: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
1.5s
Mana
20
Range
560
Magic damage
No other values

Passive: Nearby melee allied champions' Attacks apply a stack to champions and jungle monsters.

Active: Sejuani deals magic damage to target enemy with 4 stacks and Stuns them for second.

By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
120s
Mana
100
Range
1300
Area magic damage
First champion hit damage

Sejuani throws her True Ice bola, Stunning and revealing the first enemy champion hit for second and dealing magic damage.

If the bola travels at least 25% of its range, it Stuns and reveals for seconds instead. It then also creates an ice storm that Slows surrounding enemies by % for seconds. All affected enemies take magic damage.

By rank and level
Area magic damagex: Rank
Steady change: +100 per +1 Rank
First champion hit damagex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
630Lv1
Lv1 630 → Lv18 2568 · Per level +114
Biggest change: +146 (+6%) at Lv18
Mana×2.7
400Lv1
Lv1 400 → Lv18 1080 · Per level +40
Biggest change: +51 (+5%) at Lv18
Attack Damage×2
66Lv1
Lv1 66 → Lv18 134 · Per level +4
Biggest change: +5.1 (+4%) at Lv18
Attack Speed×1.5
0.688Lv1
Lv1 0.688 → Lv18 1.06 · Per level +3.5%
Biggest change: +0.028 (+2.7%) at Lv18
Armor×3.7
34Lv1
Lv1 34 → Lv18 126.7 · Per level +5.45
Biggest change: +7 (+5.8%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×3
8.5Lv1
Lv1 8.5 → Lv18 25.5 · Per level +1
Biggest change: +1.3 (+5.3%) at Lv18
Mana Regen (5s)×2.7
7Lv1
Lv1 7 → Lv18 18.9 · Per level +0.7
Biggest change: +0.9 (+5%) at Lv18
Fixed at every levelMove Speed340Attack Range150AS ratio0.625

Scaling profile

AP
69%
Health
12%
Armor
5%
Mana
5%
Magic Resist
4%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.