the Desert Rose

Samira

MarksmanAssassinRangedResource: Mana
Health
630
Mana
349
Attack Damage
57
Attack Speed
0.658
Armor
26
Magic Resist
33
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Max dash range
Bonus magic damage
Max bonus damage
Move speed per grade

Samira builds a combo by dealing damage with Attacks or Abilities against enemy champions unique from the previous one. Each one increases her Style, from "E" to "S" grade (6 total). Samira gains Move Speed per grade.

Samira's Attacks and Abilities in melee range deal an additional magic damage, increased up to based on the target's missing Health.

Samira's Attacks against enemies affected by Immobilizing effects will dash her to her Attack Range. If the enemy is Knocked Up, she also keeps them Knocked Up for at least 0.5 seconds.

By rank and level
Max dash rangex: Level
Notable changes: +75 (+11.5%) at Level 4, +75 (+10.3%) at Level 8, +75 (+9.4%) at Level 12, +75 (+8.6%) at Level 16
Bonus magic damagex: Level
Biggest change: +1.83 (+6.4%) at Level 18
Max bonus damagex: Level
Biggest change: +3.66 (+6.4%) at Level 18
Move speed per gradex: Level
Notable changes: +0.25 (+9.1%) at Level 6, +0.25 (+8.3%) at Level 11, +0.25 (+7.7%) at Level 16
CD
6s
Mana
30
Range
950
Physical damage
Critical strike damage

Samira fires a shot, dealing physical damage to the first enemy hit.

If this Ability is cast towards an enemy in melee range, Samira will instead slash with her sword, dealing physical damage.

By rank and level
Physical damagex: Rank
Steady change: +5 per +1 Rank
Critical strike damagex: Rank
Steady change: +7.5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
30s
Mana
60
Range
325
Physical damage per hit
No other values

Samira slashes around her for seconds, damaging enemies twice for physical damage each and destroying any enemy missiles that enter the area.

By rank and level
Physical damage per hitx: Rank
Steady change: +15 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana costx: Rank
CD
20s
Mana
40
Range
600
Magic damage
No other values

Samira dashes through an enemy (including structures), slashing enemies she passes through dealing magic damage and gaining % Attack Speed for seconds.

If an enemy champion is killed within 3 seconds of Samira damaging them, This Ability's Cooldown is reset.

By rank and level
Magic damagex: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Attack Speed (%)x: Rank
Steady change: +5 per +1 Rank
Mana costx: Rank
CD
5s
Mana
—
Range
600
Physical damage per shot
Critical strike damage

Samira can only use this Ability if her current Style rating is S. Using this Ability consumes all Style rating.

Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her 10 times over 2 seconds, each shot dealing physical damage and applying Life Steal at % effectiveness. Each shot can also critically strike.

By rank and level
Physical damage per shotx: Rank
Steady change: +20 per +1 Rank
Critical strike damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
630Lv1
Lv1 630 → Lv18 2466 · Per level +108
Biggest change: +138 (+5.9%) at Lv18
Mana×2.9
349Lv1
Lv1 349 → Lv18 995 · Per level +38
Biggest change: +49 (+5.1%) at Lv18
Attack Damage×1.9
57Lv1
Lv1 57 → Lv18 108 · Per level +3
Biggest change: +3.8 (+3.7%) at Lv18
Attack Speed×1.6
0.658Lv1
Lv1 0.658 → Lv18 1.027 · Per level +3.3%
Biggest change: +0.028 (+2.8%) at Lv18
Armor×4.1
26Lv1
Lv1 26 → Lv18 105.9 · Per level +4.7
Biggest change: +6 (+6%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×3.9
3.3Lv1
Lv1 3.3 → Lv18 12.6 · Per level +0.55
Biggest change: +0.7 (+5.9%) at Lv18
Mana Regen (5s)×2.5
8.2Lv1
Lv1 8.2 → Lv18 20.1 · Per level +0.7
Biggest change: +0.9 (+4.7%) at Lv18
Fixed at every levelMove Speed335Attack Range500AS ratio0.658

Scaling profile

AD
45%
Attack Speed
23%
Critical
22%
Bonus AD
8%
Mana
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.