the Rune Mage

Ryze

MageRangedResource: Mana
Health
620
Mana
300
Attack Damage
55
Attack Speed
0.658
Armor
22
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Max mana
No other values

Ryze gains % max Mana. His Abilities do additional damage based on his bonus Mana.

By rank and level
—
CD
5s
Mana
40
Range
1000
Magic damage
No other values

Passive: Rune Prison and Spell Flux refresh this Ability's Cooldown and charge a rune for seconds (max runes).

Active: Ryze unleashes a blast, dealing magic damage to the first enemy hit. If the target has Flux on it, it is consumed, causing this Ability to deal % increased damage and bounces to nearby enemies with Flux.

Ryze also discharges all runes, granting Ryze % Move Speed for seconds if runes were charged.

By rank and level
Magic damagex: Rank
Steady change: +20 per +1 Rank
Move Speed (%)x: Rank
Steady change: +5 per +1 Rank
Mana Costx: Rank
Steady change: −2 per +1 Rank
Cooldownx: Rank
CD
11s
Mana
50
Range
615
Magic damage
No other values

Ryze deals magic damage and Slows by % for seconds. If the target has Flux, it is consumed and this Ability Roots instead of Slowing.

By rank and level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
3.5s
Mana
40
Range
615
Magic damage
No other values

Ryze fires an orb, dealing magic damage and applies Flux for seconds to the target and nearby enemies. Enemies already afflicted with Flux will cause it to spread further.

By rank and level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −0.25 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
180s
Mana
100
Range
3000
—
No other values

Passive: Overload damage bonus against targets with Flux increased to %.

Active: Ryze opens a portal to another location. After seconds, all allies near the portal are teleported to that location.

By rank and level
Cooldownx: Rank
Steady change: −20 per +1 Rank
Overload Damage Increase (%)x: Rank
Steady change: +30 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.4
620Lv1
Lv1 620 → Lv18 2728 · Per level +124
Biggest change: +159 (+6.2%) at Lv18
Mana×5
300Lv1
Lv1 300 → Lv18 1490 · Per level +70
Biggest change: +90 (+6.4%) at Lv18
Attack Damage×1.9
55Lv1
Lv1 55 → Lv18 106 · Per level +3
Biggest change: +3.8 (+3.8%) at Lv18
Attack Speed×1.3
0.658Lv1
Lv1 0.658 → Lv18 0.882 · Per level +2.11%
Biggest change: +0.017 (+2%) at Lv18
Armor×4.6
22Lv1
Lv1 22 → Lv18 101.9 · Per level +4.7
Biggest change: +6 (+6.3%) at Lv18
Magic Resist×1.7
32Lv1
Lv1 32 → Lv18 54.1 · Per level +1.3
Biggest change: +1.7 (+3.2%) at Lv18
Health Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Mana Regen (5s)×3.1
8Lv1
Lv1 8 → Lv18 25 · Per level +1
Biggest change: +1.3 (+5.4%) at Lv18
Fixed at every levelMove Speed340Attack Range550AS ratio0.625

Scaling profile

AP
79%
Mana
16%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.