While in Brush, Rengar leaps to enemies he Attacks.
Rengar generates 1 Ferocity when he uses a non-ultimate Ability. At the start of the leap Unseen Predator will generate 1 Ferocity if none of his current Ferocity was generated this way.
At 4 Ferocity, his next non-ultimate Ability is empowered. Casting an empowered Ability grants Rengar 30% Move Speed for 1.5 seconds.
Unique takedowns increase Rengar's Attack Damage from Bonetooth Necklace.
By rank and level
Move speedx: Level
Notable changes: +10 (+33.3%) at Level 7, +10 (+25%) at Level 13
CD
0.25s
Ferocity
—
Range
450
Attack speed50%
Bonus damage23.4
Physical damage91.4
Max Ferocity damage116.6
Rengar's next 2 Attacks gain 40% Attack Speed. The first Attack deals 91.4 physical damage.
Max Ferocity: The first Attack deals 116.6 physical damage and grants Rengar 50% Attack Speed for 5 seconds.
By rank and level
Attack speedx: Rank
Attack speedx: Level
Steady change: +3 per +1 Level
Bonus damagex: Rank
Steady change: +35 per +1 Rank
Physical damagex: Rank
Steady change: +35 per +1 Rank
Max Ferocity damagex: Rank
Max Ferocity damagex: Level
Biggest change: +18.35 (+8.2%) at Level 8
Cooldownx: Rank
CD
0.25s
Ferocity
—
Range
450
Bonus damage vs monsters65
Magic damage50
Max Ferocity damage50
Rengar roars, dealing 50 magic damage to nearby enemies and restoring 50% of the damage taken in the last 1.5 seconds as Health.
Max Ferocity: Deals 50 magic damage and additionally cleanses Rengar of crowd control.
By rank and level
Bonus damage vs monstersx: Rank
Bonus damage vs monstersx: Level
Steady change: +3.82 per +1 Level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Max Ferocity damagex: Rank
Max Ferocity damagex: Level
Steady change: +10 per +1 Level
Cooldownx: Rank
CD
0.25s
Ferocity
—
Range
1000
Physical damage55
Max Ferocity damage50
Rengar throws a bola, dealing 55 physical damage to the first enemy hit, revealing and Slowing them by 30% for 1.75 seconds.
Max Ferocity: Deals 50 physical damage and Roots for 1.75 seconds.
By rank and level
Physical damagex: Rank
Steady change: +45 per +1 Rank
Max Ferocity damagex: Rank
Max Ferocity damagex: Level
Steady change: +15 per +1 Level
Slow (%)x: Rank
Steady change: +15 per +1 Rank
Cooldownx: Rank
CD
100s
Ferocity
—
Range
2500
Bonus physical damage68
No other values
Passive: Rengar will also leap Attack when Camouflaged.
Active: Rengar gains 40% Move Speed and True Sight in a small area around the nearest enemy champion for 12 seconds.
After 2 seconds, Rengar becomes Camouflaged and can leap without being in Brush. Leaping to the nearest champion deals an additional 68 physical damage, shreds 15 Armor for 4 seconds, and ends this Ability.
By rank and level
Bonus physical damagex: Rank
Armor Reductionx: Rank
Steady change: +5 per +1 Rank
Durationx: Rank
Steady change: +4 per +1 Rank
Move Speed (%)x: Rank
Steady change: +10 per +1 Rank
Tracking Rangex: Rank
Steady change: +500 per +1 Rank
Cooldownx: Rank
Steady change: −10 per +1 Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
590Lv1
Lv1 590 → Lv18 2358 · Per level +104
Biggest change: +133 (+6%) at Lv18
Ferocity×1
4Lv1
Lv1 4 → Lv18 4 · Per level +0
Attack Damage×1.8
68Lv1
Lv1 68 → Lv18 119 · Per level +3
Biggest change: +3.8 (+3.3%) at Lv18
Attack Speed×1.5
0.667Lv1
Lv1 0.667 → Lv18 1.007 · Per level +3%
Biggest change: +0.026 (+2.6%) at Lv18
Armor×3.1
34Lv1
Lv1 34 → Lv18 105.4 · Per level +4.2
Biggest change: +5.4 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.4
6Lv1
Lv1 6 → Lv18 14.5 · Per level +0.5
Biggest change: +0.6 (+4.6%) at Lv18
Ferocity Regen (5s)
0Lv1
Lv1 0 → Lv18 0 · Per level +0
Fixed at every levelMove Speed345Attack Range125AS ratio0.667
Scaling profile
AD
48%
AP
28%
Bonus AD
18%
Attack Speed
6%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.