the Pridestalker

Rengar

AssassinFighterMeleeResource: Ferocity
Health
590
Ferocity
4
Attack Damage
68
Attack Speed
0.667
Armor
34
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Ferocity
—
Range
—
No ranks
Move speed
No other values

While in Brush, Rengar leaps to enemies he Attacks.

Rengar generates 1 Ferocity when he uses a non-ultimate Ability. At the start of the leap Unseen Predator will generate 1 Ferocity if none of his current Ferocity was generated this way.

At Ferocity, his next non-ultimate Ability is empowered. Casting an empowered Ability grants Rengar Move Speed for seconds.

Unique takedowns increase Rengar's Attack Damage from Bonetooth Necklace.

By rank and level
Move speedx: Level
Notable changes: +10 (+33.3%) at Level 7, +10 (+25%) at Level 13
CD
0.25s
Ferocity
—
Range
450
Attack speed
Bonus damage
Physical damage
Max Ferocity damage

Rengar's next 2 Attacks gain % Attack Speed. The first Attack deals physical damage.

Max Ferocity: The first Attack deals physical damage and grants Rengar Attack Speed for seconds.

By rank and level
Attack speedx: Rank
Attack speedx: Level
Steady change: +3 per +1 Level
Bonus damagex: Rank
Steady change: +35 per +1 Rank
Physical damagex: Rank
Steady change: +35 per +1 Rank
Max Ferocity damagex: Rank
Max Ferocity damagex: Level
Biggest change: +18.35 (+8.2%) at Level 8
Cooldownx: Rank
CD
0.25s
Ferocity
—
Range
450
Bonus damage vs monsters
Magic damage
Max Ferocity damage

Rengar roars, dealing magic damage to nearby enemies and restoring % of the damage taken in the last seconds as Health.

Max Ferocity: Deals magic damage and additionally cleanses Rengar of crowd control.

By rank and level
Bonus damage vs monstersx: Rank
Bonus damage vs monstersx: Level
Steady change: +3.82 per +1 Level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Max Ferocity damagex: Rank
Max Ferocity damagex: Level
Steady change: +10 per +1 Level
Cooldownx: Rank
CD
0.25s
Ferocity
—
Range
1000
Physical damage
Max Ferocity damage

Rengar throws a bola, dealing physical damage to the first enemy hit, revealing and Slowing them by % for seconds.

Max Ferocity: Deals physical damage and Roots for seconds.

By rank and level
Physical damagex: Rank
Steady change: +45 per +1 Rank
Max Ferocity damagex: Rank
Max Ferocity damagex: Level
Steady change: +15 per +1 Level
Slow (%)x: Rank
Steady change: +15 per +1 Rank
Cooldownx: Rank
CD
100s
Ferocity
—
Range
2500
Bonus physical damage
No other values

Passive: Rengar will also leap Attack when Camouflaged.

Active: Rengar gains % Move Speed and True Sight in a small area around the nearest enemy champion for seconds.

After seconds, Rengar becomes Camouflaged and can leap without being in Brush. Leaping to the nearest champion deals an additional physical damage, shreds Armor for seconds, and ends this Ability.

By rank and level
Bonus physical damagex: Rank
Armor Reductionx: Rank
Steady change: +5 per +1 Rank
Durationx: Rank
Steady change: +4 per +1 Rank
Move Speed (%)x: Rank
Steady change: +10 per +1 Rank
Tracking Rangex: Rank
Steady change: +500 per +1 Rank
Cooldownx: Rank
Steady change: −10 per +1 Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
590Lv1
Lv1 590 → Lv18 2358 · Per level +104
Biggest change: +133 (+6%) at Lv18
Ferocity×1
4Lv1
Lv1 4 → Lv18 4 · Per level +0
Attack Damage×1.8
68Lv1
Lv1 68 → Lv18 119 · Per level +3
Biggest change: +3.8 (+3.3%) at Lv18
Attack Speed×1.5
0.667Lv1
Lv1 0.667 → Lv18 1.007 · Per level +3%
Biggest change: +0.026 (+2.6%) at Lv18
Armor×3.1
34Lv1
Lv1 34 → Lv18 105.4 · Per level +4.2
Biggest change: +5.4 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.4
6Lv1
Lv1 6 → Lv18 14.5 · Per level +0.5
Biggest change: +0.6 (+4.6%) at Lv18
Ferocity Regen (5s)
0Lv1
Lv1 0 → Lv18 0 · Per level +0
Fixed at every levelMove Speed345Attack Range125AS ratio0.667

Scaling profile

AD
48%
AP
28%
Bonus AD
18%
Attack Speed
6%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.