Renata's Attacks mark enemies for 6 seconds and deal an additional 1% max Health magic damage if they were unmarked.
Allied champions' Attacks or Abilities consume the mark, dealing 1% max Health magic damage.
Renata may only have one target marked at a time.
By rank and level
Mark pop max health % damagex: Level
Biggest change: +0.26 (+13.9%) at Level 9
Own attack max health % damagex: Level
Biggest change: +0.26 (+13.9%) at Level 9
CD
16s
Mana
80
Range
900
Magic damage80
No other values
Renata sends out a missile from her arm, Rooting the first enemy hit for 1 second and dealing 80magic damage.
Recast: Renata Pulls the enemy in a direction, dealing 80 magic damage to enemies they are thrown into and Stunning for 0.5 seconds if the thrown enemy is a champion.
By rank and level
Magic damagex: Rank
Steady change: +45 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
28s
Mana
80
Range
800
Attack speed10%
Move speed toward enemies10%
Max attack speed20%
Max move speed20%
Renata infuses an ally champion, granting 10% Attack Speed and 10% Move Speed towards enemies, increasing to 20% Attack Speed and 20% Move Speed over 5 seconds. Takedowns refresh the duration of the buff.
If the ally would die, they instead return to full Health, which then decays over 3 seconds.
If they get a Takedown while decaying, they will be set to 20% max Health and stop decaying.
The Champion's death can be delayed by healing or similar effects while in the decaying state, but cannot be prevented unless the Champion gets a Takedown. Champions can only delay their death once.
By rank and level
Attack speedx: Rank
Steady change: +5 per +1 Rank
Move speed toward enemiesx: Rank
Steady change: +2.5 per +1 Rank
Max attack speedx: Rank
Steady change: +10 per +1 Rank
Max move speedx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
14s
Mana
70
Range
800
Magic damage65
Shield50
Renata sends out a pair of chemtech missiles, dealing 65 magic damage and Slowing surrounding enemies and enemies hit by 30% for 2 seconds. Allies hit gain 50 Shield for 3 seconds.
By rank and level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Shieldx: Rank
Steady change: +15 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
Steady change: +10 per +1 Rank
CD
150s
Mana
100
Range
2000
—
No other values
Renata sends out a wave of chemicals, Berserking enemies for 1.25 seconds, causing them to Attack the nearest unit, prioritizing their allies.
While Berserk, enemies gain 100% Attack Speed.
By rank and level
Cooldownx: Rank
Steady change: −20 per +1 Rank
Durationx: Rank
Steady change: +0.5 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
545Lv1
Lv1 545 → Lv18 2143 · Per level +94
Biggest change: +120 (+5.9%) at Lv18
Mana×3.4
350Lv1
Lv1 350 → Lv18 1200 · Per level +50
Biggest change: +64 (+5.6%) at Lv18
Attack Damage×2
49Lv1
Lv1 49 → Lv18 100 · Per level +3
Biggest change: +3.8 (+4%) at Lv18
Attack Speed×1.4
0.625Lv1
Lv1 0.625 → Lv18 0.849 · Per level +2.11%
Biggest change: +0.017 (+2%) at Lv18
Armor×4
27Lv1
Lv1 27 → Lv18 106.9 · Per level +4.7
Biggest change: +6 (+6%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.7
5.5Lv1
Lv1 5.5 → Lv18 14.9 · Per level +0.55
Biggest change: +0.7 (+5%) at Lv18
Mana Regen (5s)×1.7
11.5Lv1
Lv1 11.5 → Lv18 20 · Per level +0.5
Biggest change: +0.6 (+3.3%) at Lv18
Fixed at every levelMove Speed330Attack Range550AS ratio0.625
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.