the Chem-Baroness

Renata Glasc

SupportMageRangedResource: Mana
Health
545
Mana
350
Attack Damage
49
Attack Speed
0.625
Armor
27
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Mark pop max health % damage
Own attack max health % damage

Renata's Attacks mark enemies for seconds and deal an additional max Health magic damage if they were unmarked.

Allied champions' Attacks or Abilities consume the mark, dealing max Health magic damage.

Renata may only have one target marked at a time.

By rank and level
Mark pop max health % damagex: Level
Biggest change: +0.26 (+13.9%) at Level 9
Own attack max health % damagex: Level
Biggest change: +0.26 (+13.9%) at Level 9
CD
16s
Mana
80
Range
900
Magic damage
No other values

Renata sends out a missile from her arm, Rooting the first enemy hit for second and dealing magic damage.

Recast: Renata Pulls the enemy in a direction, dealing magic damage to enemies they are thrown into and Stunning for seconds if the thrown enemy is a champion.

By rank and level
Magic damagex: Rank
Steady change: +45 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
28s
Mana
80
Range
800
Attack speed
Move speed toward enemies
Max attack speed
Max move speed

Renata infuses an ally champion, granting Attack Speed and Move Speed towards enemies, increasing to Attack Speed and Move Speed over seconds. Takedowns refresh the duration of the buff.

If the ally would die, they instead return to full Health, which then decays over 3 seconds.

If they get a Takedown while decaying, they will be set to % max Health and stop decaying.

The Champion's death can be delayed by healing or similar effects while in the decaying state, but cannot be prevented unless the Champion gets a Takedown. Champions can only delay their death once.

By rank and level
Attack speedx: Rank
Steady change: +5 per +1 Rank
Move speed toward enemiesx: Rank
Steady change: +2.5 per +1 Rank
Max attack speedx: Rank
Steady change: +10 per +1 Rank
Max move speedx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
14s
Mana
70
Range
800
Magic damage
Shield

Renata sends out a pair of chemtech missiles, dealing magic damage and Slowing surrounding enemies and enemies hit by 30% for seconds. Allies hit gain Shield for seconds.

By rank and level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Shieldx: Rank
Steady change: +15 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
Steady change: +10 per +1 Rank
CD
150s
Mana
100
Range
2000
—
No other values

Renata sends out a wave of chemicals, Berserking enemies for seconds, causing them to Attack the nearest unit, prioritizing their allies.

While Berserk, enemies gain % Attack Speed.

By rank and level
Cooldownx: Rank
Steady change: −20 per +1 Rank
Durationx: Rank
Steady change: +0.5 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
545Lv1
Lv1 545 → Lv18 2143 · Per level +94
Biggest change: +120 (+5.9%) at Lv18
Mana×3.4
350Lv1
Lv1 350 → Lv18 1200 · Per level +50
Biggest change: +64 (+5.6%) at Lv18
Attack Damage×2
49Lv1
Lv1 49 → Lv18 100 · Per level +3
Biggest change: +3.8 (+4%) at Lv18
Attack Speed×1.4
0.625Lv1
Lv1 0.625 → Lv18 0.849 · Per level +2.11%
Biggest change: +0.017 (+2%) at Lv18
Armor×4
27Lv1
Lv1 27 → Lv18 106.9 · Per level +4.7
Biggest change: +6 (+6%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.7
5.5Lv1
Lv1 5.5 → Lv18 14.9 · Per level +0.55
Biggest change: +0.7 (+5%) at Lv18
Mana Regen (5s)×1.7
11.5Lv1
Lv1 11.5 → Lv18 20 · Per level +0.5
Biggest change: +0.6 (+3.3%) at Lv18
Fixed at every levelMove Speed330Attack Range550AS ratio0.625

Scaling profile

AP
90%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.