Rek'Sai generates 25 Fury when she Attacks and 25 Fury from Abilities.
While Burrowed, she consumes her Fury to restore up to 54 Health over 3 seconds, increasing with level.
By rank and level
Max health restoredx: Level
Biggest change: +39.3 (+9.4%) at Level 18
CD
4s
Cost
—
Range
325
Bonus physical damage18.6
Burrowed damage50
Unburrowed: Rek'Sai's next 3 Attacks within 3 seconds gain 35% Attack Speed and deal an additional 18.6 physical damage to nearby enemies. Attacks refresh the duration of this Ability.
By rank and level
Bonus physical damagex: Rank
Steady change: +3.1 per +1 Rank
Burrowed damagex: Rank
Steady change: +30 per +1 Rank
Queen's Wrath Cooldownx: Rank
Steady change: −0.5 per +1 Rank
CD
4s
Cost
—
Range
1650
Unburrow damage30
No other values
Unburrowed: Rek'Sai burrows into the ground, gaining access to new Abilities but cannot Attack. She gains 5 Move Speed, 65% reduced vision range, and nearby enemies that move and are otherwise unseen will have their positions revealed to Rek'sai and her allies.
By rank and level
Unburrow damagex: Rank
Steady change: +25 per +1 Rank
Knock Up Immunityx: Rank
Steady change: −1 per +1 Rank
Burrowed Move Speedx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
6s
Cost
—
Range
250
Base damage70
Empowered damage84
Dash speed840
Unburrowed: Rek'Sai bites a target, dealing 70 physical damage. At max Fury, the bite deals 84 true damage instead.
By rank and level
Base damagex: Rank
Steady change: +25 per +1 Rank
Empowered damagex: Rank
Steady change: +30 per +1 Rank
Dash speedx: Rank
Tunnel Cast Cooldownx: Rank
Steady change: −1 per +1 Rank
Tunnel Use Cooldownx: Rank
Steady change: −1 per +1 Rank
Cooldownx: Rank
CD
120s
Cost
—
Range
1500
Physical damage150
No other values
Rek'Sai targets an enemy damaged by her in the last 5 seconds and then dives underground, becoming Untargetable. Moments later, she leaps unstoppably at her target, dealing 150 plus 15% max Health physical damage and resets the cooldown of Burrow / Un-burrow.
By rank and level
Physical damagex: Rank
Steady change: +100 per +1 Rank
% Health damage (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
600Lv1
Lv1 600 → Lv18 2283 · Per level +99
Biggest change: +127 (+5.9%) at Lv18
Attack Damage×1.8
62Lv1
Lv1 62 → Lv18 113 · Per level +3
Biggest change: +3.8 (+3.5%) at Lv18
Attack Speed×1.3
0.667Lv1
Lv1 0.667 → Lv18 0.894 · Per level +2%
Biggest change: +0.017 (+1.9%) at Lv18
Armor×3.2
35Lv1
Lv1 35 → Lv18 111.5 · Per level +4.5
Biggest change: +5.8 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×4.4
2.5Lv1
Lv1 2.5 → Lv18 11 · Per level +0.5
Biggest change: +0.6 (+6.2%) at Lv18
Fixed at every levelMove Speed340Attack Range175AS ratio0.667
Scaling profile
Bonus AD
28%
AP
27%
Health
18%
AD
17%
Attack Speed
6%
Move Speed
4%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.