the Armordillo

Rammus

TankMeleeResource: Mana
Health
645
Mana
310
Attack Damage
65
Attack Speed
0.7
Armor
35
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Attack damage
No other values

Rammus gains Attack Damage.

By rank and level
—
CD
12s
Mana
60
Range
300
Magic damage
Initial move speed
Max move speed

Rammus curls into a ball, gaining Move Speed, accelerating up to Move Speed over seconds. Rammus stops after colliding with an enemy, dealing magic damage, Knocking Back, and Slowing nearby enemies by % for second.

Recast: Rammus ends this Ability early.

By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Initial move speedx: Rank
Initial move speedx: Level
Steady change: +0.83 per +1 Level
Max move speedx: Rank
Max move speedx: Level
Steady change: +0.05 per +1 Level
Slow (%)x: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Mana costx: Rank
CD
7s
Mana
40
Range
300
Reflected magic damage
Armor
Magic resist
Recast damage

Rammus enters a defensive formation for seconds, gaining Armor and Magic Resist and dealing magic damage to enemies that Attack him.

Recast: Rammus ends this Ability early.

By rank and level
Reflected magic damagex: Rank
Armorx: Rank
Biggest change: +11.25 (+15.3%) at Rank 5
Magic resistx: Rank
Biggest change: +10.85 (+16.7%) at Rank 5
Recast damagex: Rank
Cooldownx: Rank
Mana costx: Rank
CD
12s
Mana
50
Range
325
Magic damage to monsters
No other values

Rammus Taunts an enemy champion or monster for seconds. Monsters are dealt magic damage.

By rank and level
Magic damage to monstersx: Rank
Steady change: +20 per +1 Rank
Durationx: Rank
Steady change: +0.2 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
120s
Mana
100
Range
—
Landing magic damage
Pulse damage
Max damage
Max slow

Rammus hops into the air and slams down in an area, dealing magic damage and Slowing by % for seconds. If used during Powerball, enemies in the center take an additional magic damage and are Knocked Up for seconds.

Rammus then creates aftershocks in the area over seconds, repeating the Slow.

The range of this Ability is increased by Rammus's Move Speed.

By rank and level
Landing magic damagex: Rank
Steady change: +100 per +1 Rank
Pulse damagex: Rank
Max damagex: Rank
Steady change: +100 per +1 Rank
Max slowx: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.6
645Lv1
Lv1 645 → Lv18 2345 · Per level +100
Biggest change: +128 (+5.8%) at Lv18
Mana×2.8
310Lv1
Lv1 310 → Lv18 871 · Per level +33
Biggest change: +42 (+5.1%) at Lv18
Attack Damage×1.7
65Lv1
Lv1 65 → Lv18 111.8 · Per level +2.75
Biggest change: +3.5 (+3.3%) at Lv18
Attack Speed×1.3
0.7Lv1
Lv1 0.7 → Lv18 0.935 · Per level +2.21%
Biggest change: +0.018 (+1.9%) at Lv18
Armor×3.2
35Lv1
Lv1 35 → Lv18 111.5 · Per level +4.5
Biggest change: +5.8 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.2
8Lv1
Lv1 8 → Lv18 17.4 · Per level +0.55
Biggest change: +0.7 (+4.2%) at Lv18
Mana Regen (5s)×2.1
7.8Lv1
Lv1 7.8 → Lv18 16.4 · Per level +0.5
Biggest change: +0.6 (+4.1%) at Lv18
Fixed at every levelMove Speed335Attack Range125AS ratio0.625

Scaling profile

AP
76%
Armor
8%
Magic Resist
6%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.