the Bloodharbor Ripper

Pyke

SupportAssassinMeleeResource: Mana
Health
670
Mana
415
Attack Damage
62
Attack Speed
0.667
Armor
37
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Max stored damage
Stored damage ratio
Ratio with multiple enemies

Pyke stores of damage taken from champions, increased to when there's more than one enemy nearby. Pyke can store up to damage. While unseen by enemies, he rapidly regenerates this stored damage.

Additionally, Pyke converts all Maximum Health increases to Attack Damage instead at a rate of 14 Health to 1 Attack Damage.

By rank and level
—
CD
10s
Mana
70
Range
400
Physical damage
No other values

Tap: Pyke stabs, dealing physical damage to the first enemy hit, preferring champions. They are then Slowed by % for second.

Hold: Pyke throws his harpoon, dealing physical damage to the first enemy hit and Pulling them towards him. They are then Slowed by % for second.

If Pyke successfully hits an enemy champion or the channel does not complete successfully, % of the Mana cost is refunded.

By rank and level
Physical damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
14s
Mana
65
Range
600
Move speed
No other values

Pyke gains Camouflage and % Move Speed decaying over seconds.

By rank and level
Move speedx: Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
15s
Mana
40
Range
550
Stun duration
Physical damage

Pyke dashes, leaving a drowned phantom behind him that returns to him shortly. The phantom Stuns for seconds and deals physical damage to champions.

By rank and level
Stun durationx: Rank
Physical damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
100s
Mana
100
Range
750
Execute health threshold
Bonus AD component
Lethality component
Base threshold
Damage if not executed

Pyke strikes all enemy champions in an X, teleporting to and executing targets below Health. Champions above the threshold and non-champions instead take physical damage equal to % of that amount ().

When an enemy champion dies inside the X, Pyke can Recast this Ability for free within seconds. If he executed that champion, the last assisting ally will also get kill gold. If he did not, he will still get kill gold as if he did.

By rank and level
Execute health thresholdx: Rank
Execute health thresholdx: Level
Notable changes: +40 (+16%) at Level 7, +40 (+13.8%) at Level 8, +40 (+12.1%) at Level 9
Bonus AD componentx: Rank
Lethality componentx: Rank
Base thresholdx: Rank
Base thresholdx: Level
Notable changes: +40 (+16%) at Level 7, +40 (+13.8%) at Level 8, +40 (+12.1%) at Level 9
Damage if not executedx: Rank
Damage if not executedx: Level
Notable changes: +20 (+16%) at Level 7, +20 (+13.8%) at Level 8, +20 (+12.1%) at Level 9
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
670Lv1
Lv1 670 → Lv18 2540 · Per level +110
Biggest change: +141 (+5.9%) at Lv18
Mana×3
415Lv1
Lv1 415 → Lv18 1265 · Per level +50
Biggest change: +64 (+5.3%) at Lv18
Attack Damage×1.5
62Lv1
Lv1 62 → Lv18 96 · Per level +2
Biggest change: +2.6 (+2.7%) at Lv18
Attack Speed×1.4
0.667Lv1
Lv1 0.667 → Lv18 0.95 · Per level +2.5%
Biggest change: +0.021 (+2.3%) at Lv18
Armor×3.2
37Lv1
Lv1 37 → Lv18 116.9 · Per level +4.7
Biggest change: +6 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.2
7Lv1
Lv1 7 → Lv18 15.5 · Per level +0.5
Biggest change: +0.6 (+4.3%) at Lv18
Mana Regen (5s)×3.1
8Lv1
Lv1 8 → Lv18 25 · Per level +1
Biggest change: +1.3 (+5.4%) at Lv18
Fixed at every levelMove Speed330Attack Range150AS ratio0.667

Scaling profile

Bonus AD
75%
AD
11%
Attack Speed
6%
Lethality
4%
Mana
4%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.