Keeper of the Hammer

Poppy

TankFighterMeleeResource: Mana
Health
610
Mana
300
Attack Damage
56
Attack Speed
0.658
Armor
35
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Cooldown
Bonus magic damage
Shield

Every seconds, Poppy's next Attack throws her buckler, gaining range and dealing an additional magic damage. The buckler ricochets off the target, landing nearby. Poppy can pick it up to gain Shield, and enemies can step on it to destroy it.

The buckler automatically returns to Poppy if it kills the target.

By rank and level
Cooldownx: Level
Notable changes: −4 (−25%) at Level 7, −4 (−33.3%) at Level 13
Bonus magic damagex: Level
Steady change: +9.41 per +1 Level
Shieldx: Level
Biggest change: +40.54 (+8.9%) at Level 18
CD
8s
Mana
35
Range
430
Base physical damage
Slow

Poppy smashes the ground, dealing plus % max Health physical damage and making the ground unstable.

The unstable area Slows enemies by and erupts after second, dealing plus % max Health physical damage again.

By rank and level
Base physical damagex: Rank
Steady change: +25 per +1 Rank
Slowx: Rank
Steady change: +3 per +1 Rank
% Max Health (%)x: Rank
Steady change: +0.5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Monster Capx: Rank
Steady change: +35 per +1 Rank
CD
20s
Mana
50
Range
400
Armor
Magic resist
Magic damage

Passive: Poppy gains Armor and Magic Resist. This bonus is doubled if Poppy is below % Health.

Active: Poppy gains % Move Speed and projects a field around her for seconds that stops enemy dashes. Enemies who are stopped by the field are Grounded and Slowed by % for seconds and take magic damage.

By rank and level
Armorx: Rank
Magic resistx: Rank
Magic damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana costx: Rank
CD
14s
Mana
70
Range
475
Physical damage
No other values

Poppy tackles an enemy, dealing physical damage and carrying them forward. If Poppy tackles them into terrain, the enemy is Stunned for seconds and take an additional physical damage.

By rank and level
Physical damagex: Rank
Steady change: +20 per +1 Rank
Wall Damagex: Rank
Steady change: +20 per +1 Rank
Stun Duration:x: Rank
Steady change: +0.1 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
140s
Mana
100
Range
500
Charged physical damage
Uncharged physical damage

Begin Casting: Poppy begins charging her hammer for up to seconds, Slowing herself by %.

Release: Poppy smashes the ground, creating a shockwave that deals physical damage to the first champion hit and surrounding enemies, Knocks them Back towards their Nexus, and makes them Untargetable while they fly. The range and Knock Back distance increase with charge duration.

An uncharged swing deals physical damage and Knocks Up for seconds.

By rank and level
Charged physical damagex: Rank
Steady change: +100 per +1 Rank
Uncharged physical damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
610Lv1
Lv1 610 → Lv18 2480 · Per level +110
Biggest change: +141 (+6%) at Lv18
Mana×3.5
300Lv1
Lv1 300 → Lv18 1065 · Per level +45
Biggest change: +58 (+5.7%) at Lv18
Attack Damage×2.2
56Lv1
Lv1 56 → Lv18 124 · Per level +4
Biggest change: +5.1 (+4.3%) at Lv18
Attack Speed×1.4
0.658Lv1
Lv1 0.658 → Lv18 0.924 · Per level +2.5%
Biggest change: +0.02 (+2.2%) at Lv18
Armor×3.4
35Lv1
Lv1 35 → Lv18 120 · Per level +5
Biggest change: +6.4 (+5.6%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.5
9Lv1
Lv1 9 → Lv18 22.6 · Per level +0.8
Biggest change: +1 (+4.7%) at Lv18
Mana Regen (5s)×2.7
7Lv1
Lv1 7 → Lv18 18.9 · Per level +0.7
Biggest change: +0.9 (+5%) at Lv18
Fixed at every levelMove Speed345Attack Range125AS ratio0.625

Scaling profile

Bonus AD
38%
Health
23%
AP
16%
AD
11%
Attack Speed
6%
Mana
4%
Armor
1%
Magic Resist
1%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.