Ornn can spend gold to forge non-consumable items anywhere.
When Ornn reaches level 13, he will upgrade one of his Legendary items into a Masterwork Item. For each level after 13, Ornn can upgrade an ally's Legendary Item by clicking on them while nearby.
Ornn gains an additional 10% bonus Health, Armor, and Magic Resist from all sources. This value increases by 4% of these bonus stats per Legendary item Ornn upgrades.
Ornn
- Health
- 660
- Mana
- 341
- Attack Damage
- 69
- Attack Speed
- 0.625
- Armor
- 33
- Magic Resist
- 32
Abilities
Level 1Ornn slams the ground, creating a fissure dealing 95.9 physical damage and Slowing by 40% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds.
Ornn stomps forward Unstoppably while breathing fire, dealing 12% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.
Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional 9% max Health magic damage. Ornn's Attacks against Brittle targets Knock them Back, dealing the additional damage.
Ornn charges, dealing 80 physical damage. If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those not hit by the charge.
Ornn's charge destroys magma pillars and terrain created by enemies.
Ornn summons a massive lava elemental, which stampedes towards him, dealing 125 magic damage, applying Brittle to, and Slowing enemies hit by 40% for 3 seconds.
Ornn can Recast to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion for 1 second and subsequent champions for 0.5 seconds. The elemental also deals 125 magic damage and reapplies Brittle.
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growthScaling profile
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Best-fit items
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.