the Joy Unbound

Nilah

FighterAssassinMeleeResource: Mana
Health
570
Mana
350
Attack Damage
58
Attack Speed
0.697
Armor
27
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
—
No other values

When Nilah kills a minion, she and her nearest ally gain % of the experience they would have normally lost from sharing the kill.

Nilah gains % increased effectiveness from healing and % from shielding given to her by allied champions abilities. If an ally heals or shields her, they will also gain the increased amount of the shield or heal themselves. If an ally shields or heals themself, Nilah will also gain that additional effect.

By rank and level
—
CD
4s
Mana
30
Range
600
Physical damage
Attack damage value
Bonus attack speed
Healing from damage dealt
Armor penetration

Passive: Nilah gains Armor Penetration, and her Attacks against champions restore damage dealt as Health. Overhealing from this is converted into a Shield for seconds.

Active: Nilah cracks her whip-blade, dealing physical damage. If an enemy unit or structure is hit, Nilah gains 125 Attack Range and % Attack Speed, and her Attacks hit in a cone for seconds.

By rank and level
Physical damagex: Rank
Steady change: +10 per +1 Rank
Attack damage valuex: Rank
Bonus attack speedx: Rank
Bonus attack speedx: Level
Steady change: +2.94 per +1 Level
Healing from damage dealtx: Rank
Armor penetrationx: Rank
Cooldownx: Rank
Mana costx: Rank
CD
26s
Mana
60
Range
150
—
No other values

Nilah envelops herself in mist for seconds, becoming Ghosted, gaining % Move Speed, dodging Attacks, and reducing magic damage taken by %.

While active, touching allied champions envelops them in mist, granting the same benefits for seconds.

By rank and level
Cooldownx: Rank
Steady change: −1 per +1 Rank
Move Speed (%)x: Rank
Steady change: +2.5 per +1 Rank
Mana Costx: Rank
Steady change: −15 per +1 Rank
CD
0.5s
Mana
40
Range
550
Physical damage
No other values

Nilah dashes through a unit, dealing physical damage to any enemies she passes through.

By rank and level
Physical damagex: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
110s
Mana
100
Range
400
Final burst damage
Shield
Damage per tick
Whirl physical damage
Healing from champion damage

Nilah whirls her whip-blade, dealing physical damage over 1 second, then finishes with a burst of physical damage that also Pulls nearby enemies toward her.

Apotheosis heals Nilah and her nearby allies for (+ Formless Blade) of the damage dealt to enemy champions, converting any overhealing into a Shield for seconds.

By rank and level
Final burst damagex: Rank
Steady change: +100 per +1 Rank
Shieldx: Rank
Steady change: +50 per +1 Rank
Damage per tickx: Rank
Steady change: +10 per +1 Rank
Whirl physical damagex: Rank
Steady change: +40 per +1 Rank
Healing from champion damagex: Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
570Lv1
Lv1 570 → Lv18 2287 · Per level +101
Biggest change: +129 (+6%) at Lv18
Mana×2.7
350Lv1
Lv1 350 → Lv18 945 · Per level +35
Biggest change: +45 (+5%) at Lv18
Attack Damage×1.6
58Lv1
Lv1 58 → Lv18 92 · Per level +2
Biggest change: +2.6 (+2.9%) at Lv18
Attack Speed×1.2
0.697Lv1
Lv1 0.697 → Lv18 0.839 · Per level +1.25%
Biggest change: +0.011 (+1.3%) at Lv18
Armor×3.6
27Lv1
Lv1 27 → Lv18 98.4 · Per level +4.2
Biggest change: +5.4 (+5.8%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×3.6
6Lv1
Lv1 6 → Lv18 21.3 · Per level +0.9
Biggest change: +1.2 (+5.7%) at Lv18
Mana Regen (5s)×2.5
8.2Lv1
Lv1 8.2 → Lv18 20.1 · Per level +0.7
Biggest change: +0.9 (+4.7%) at Lv18
Fixed at every levelMove Speed340Attack Range225AS ratio0.67

Scaling profile

Bonus AD
45%
AD
44%
Attack Speed
6%
Mana
4%
Critical
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.