the Titan of the Depths

Nautilus

TankSupportMeleeResource: Mana
Health
646
Mana
400
Attack Damage
58
Attack Speed
0.706
Armor
39
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Flat bonus damage
Physical damage
Root duration

Nautilus' first Attack against a target deals physical damage and Roots them for seconds.

By rank and level
Flat bonus damagex: Level
Steady change: +6 per +1 Level
Physical damagex: Level
Biggest change: +10.22 (+4.6%) at Level 18
Root durationx: Level
Notable changes: +0.25 (+33.3%) at Level 6, +0.25 (+25%) at Level 11, +0.25 (+20%) at Level 16
CD
14s
Mana
60
Range
1150
Magic damage
No other values

Nautilus hurls his anchor forward. If it hits an enemy, Nautilus drags himself and the target together, dealing magic damage and Stunning them briefly. If the anchor hits terrain, Nautilus will drag himself towards it.

By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
12s
Mana
60
Range
350
Bonus magic damage
Shield

Nautilus gains a Shield for seconds. While the Shield persists, Nautilus' Attacks deal an additional magic damage over 2 seconds to his target and all surrounding enemies.

By rank and level
Bonus magic damagex: Rank
Steady change: +10 per +1 Rank
Shieldx: Rank
Steady change: +16.46 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
7s
Mana
50
Range
600
Magic damage per explosion
Damage to monsters

Nautilus creates three exploding waves around himself, each dealing magic damage to enemies in the area and Slows them by % decaying over seconds.

By rank and level
Magic damage per explosionx: Rank
Steady change: +35 per +1 Rank
Damage to monstersx: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
CD
120s
Mana
100
Range
825
Target magic damage
Damage to other enemies

Nautilus fires a shockwave that chases an enemy champion, dealing magic damage, Knocking them Up and Stunning them for seconds. Other enemies hit by the shockwave are also Knocked Up and Stunned and take magic damage.

By rank and level
Target magic damagex: Rank
Steady change: +125 per +1 Rank
Damage to other enemiesx: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Stun Duration:x: Rank
Steady change: +0.5 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.6
646Lv1
Lv1 646 → Lv18 2346 · Per level +100
Biggest change: +128 (+5.8%) at Lv18
Mana×3
400Lv1
Lv1 400 → Lv18 1199 · Per level +47
Biggest change: +60 (+5.3%) at Lv18
Attack Damage×2
58Lv1
Lv1 58 → Lv18 114.1 · Per level +3.3
Biggest change: +4.2 (+3.8%) at Lv18
Attack Speed×1.1
0.706Lv1
Lv1 0.706 → Lv18 0.81 · Per level +1%
Biggest change: +0.008 (+1%) at Lv18
Armor×3.2
39Lv1
Lv1 39 → Lv18 123.2 · Per level +4.95
Biggest change: +6.3 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.1
8.5Lv1
Lv1 8.5 → Lv18 17.9 · Per level +0.55
Biggest change: +0.7 (+4.1%) at Lv18
Mana Regen (5s)×2
8.7Lv1
Lv1 8.7 → Lv18 17.1 · Per level +0.5
Biggest change: +0.6 (+3.9%) at Lv18
Fixed at every levelMove Speed325Attack Range175AS ratio0.612

Scaling profile

AP
67%
AD
16%
Health
11%
Mana
5%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.