the Curator of the Sands

Nasus

FighterTankMeleeResource: Mana
Health
650
Mana
326
Attack Damage
67
Attack Speed
0.638
Armor
34
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Life steal
No other values

Nasus has an additional % Life Steal.

By rank and level
Life stealx: Level
Notable changes: +5 (+50%) at Level 7, +5 (+33.3%) at Level 13
CD
7.5s
Mana
20
Range
255
Siphoning Strike
Physical damage
Critical strike damage

Nasus' next Attack deals physical damage. Killing an enemy with this Attack permanently increases its damage by , increased to against champions, large minions and large jungle monsters.

By rank and level
Physical damagex: Rank
Steady change: +20 per +1 Rank
Physical damagex: Q Siphoning Strike stacks
Steady change: +10 per +10 Q Siphoning Strike stacks
Critical strike damagex: Rank
Steady change: +40 per +1 Rank
Critical strike damagex: Q Siphoning Strike stacks
Steady change: +10 per +10 Q Siphoning Strike stacks
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
15s
Mana
80
Range
700
—
No other values

Nasus ages a champion, Slowing them by %, increasing to % over seconds. Their Attack Speed is also reduced by % of the Slow.

By rank and level
Max Slow (%)x: Rank
Steady change: +12 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
12s
Mana
60
Range
650
Magic damage over time
Initial magic damage

Nasus ignites a spirit flame, dealing magic damage. Enemies in the area lose % Armor and take magic damage over seconds.

By rank and level
Magic damage over timex: Rank
Steady change: +30 per +1 Rank
Initial magic damagex: Rank
Steady change: +30 per +1 Rank
Armor Reduction % (%)x: Rank
Steady change: +5 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
CD
120s
Mana
100
Range
400
Max health % magic damage per second
No other values

Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by and Armor and Magic Resistance by .

While the storm rages, nearby enemies take of their maximum Health as magic damage each second and Siphoning Strike has a % reduced Cooldown.

By rank and level
Max health % magic damage per secondx: Rank
Steady change: +1 per +1 Rank
Bonus Healthx: Rank
Steady change: +150 per +1 Rank
Bonus Armor and Magic Resistancex: Rank
Steady change: +15 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
650Lv1
Lv1 650 → Lv18 2418 · Per level +104
Biggest change: +133 (+5.8%) at Lv18
Mana×4.2
326Lv1
Lv1 326 → Lv18 1380 · Per level +62
Biggest change: +79 (+6.1%) at Lv18
Attack Damage×2
67Lv1
Lv1 67 → Lv18 135 · Per level +4
Biggest change: +5.1 (+3.9%) at Lv18
Attack Speed×1.6
0.638Lv1
Lv1 0.638 → Lv18 1.015 · Per level +3.48%
Biggest change: +0.028 (+2.9%) at Lv18
Armor×3.4
34Lv1
Lv1 34 → Lv18 113.9 · Per level +4.7
Biggest change: +6 (+5.6%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
9Lv1
Lv1 9 → Lv18 24.3 · Per level +0.9
Biggest change: +1.2 (+5%) at Lv18
Mana Regen (5s)×2.1
7.5Lv1
Lv1 7.5 → Lv18 15.9 · Per level +0.5
Biggest change: +0.6 (+4.2%) at Lv18
Fixed at every levelMove Speed350Attack Range125AS ratio0.638

Scaling profile

AP
45%
AD
35%
Critical
10%
Attack Speed
6%
Mana
4%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.