Abilities Level 1 P Soul Eater ▶ Play video
CD —
Mana —
Range — No ranks
Life steal 10
No other values
Nasus has an additional 10 % Life Steal.
By rank and level
Life steal x: Level
Notable changes: +5 (+50%) at Level 7, +5 (+33.3%) at Level 13
Source data (JSON)
Q Siphoning Strike ▶ Play video
CD 7.5 s
Mana 20
Range 255 Physical damage 97
Critical strike damage 194
Nasus' next Attack deals 97 physical damage . Killing an enemy with this Attack permanently increases its damage by 4 , increased to 10 against champions, large minions and large jungle monsters.
By rank and level
Physical damage x: Rank
Steady change: +20 per +1 Rank
Physical damage x: Q Siphoning Strike stacks
Steady change: +10 per +10 Q Siphoning Strike stacks
Critical strike damage x: Rank
Steady change: +40 per +1 Rank
Critical strike damage x: Q Siphoning Strike stacks
Steady change: +10 per +10 Q Siphoning Strike stacks
Cooldown x: Rank
Steady change: −1 per +1 Rank
Source data (JSON)
W Wither ▶ Play video
CD 15 s
Mana 80
Range 700 —
No other values
Nasus ages a champion, Slowing them by 35 %, increasing to 47 % over 5 seconds. Their Attack Speed is also reduced by 75 % of the Slow .
By rank and level
Max Slow (%) x: Rank
Steady change: +12 per +1 Rank
Cooldown x: Rank
Steady change: −1 per +1 Rank
Source data (JSON)
E Spirit Fire ▶ Play video
CD 12 s
Mana 60
Range 650 Magic damage over time 50
Nasus ignites a spirit flame, dealing 50 magic damage . Enemies in the area lose 30 % Armor and take 50 magic damage over 5 seconds.
By rank and level
Magic damage over time x: Rank
Steady change: +30 per +1 Rank
Initial magic damage x: Rank
Steady change: +30 per +1 Rank
Armor Reduction % (%) x: Rank
Steady change: +5 per +1 Rank
Mana Cost x: Rank
Steady change: +10 per +1 Rank
Source data (JSON)
R Fury of the Sands ▶ Play video
CD 120 s
Mana 100
Range 400 Max health % magic damage per second 3%
No other values
Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300 and Armor and Magic Resistance by 40 . While the storm rages, nearby enemies take 3% of their maximum Health as magic damage each second and Siphoning Strike has a 50 % reduced Cooldown.
By rank and level
Max health % magic damage per second x: Rank
Steady change: +1 per +1 Rank
Bonus Health x: Rank
Steady change: +150 per +1 Rank
Bonus Armor and Magic Resistance x: Rank
Steady change: +15 per +1 Rank
Cooldown x: Rank
Steady change: −20 per +1 Rank
Source data (JSON)
Base Stats Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth Health ×3.7
650Lv1
Lv1 650 → Lv18 2418 · Per level +104
Biggest change: +133 (+5.8%) at Lv18
Mana ×4.2
326Lv1
Lv1 326 → Lv18 1380 · Per level +62
Biggest change: +79 (+6.1%) at Lv18
Attack Damage ×2
67Lv1
Lv1 67 → Lv18 135 · Per level +4
Biggest change: +5.1 (+3.9%) at Lv18
Attack Speed ×1.6
0.638Lv1
Lv1 0.638 → Lv18 1.015 · Per level +3.48%
Biggest change: +0.028 (+2.9%) at Lv18
Armor ×3.4
34Lv1
Lv1 34 → Lv18 113.9 · Per level +4.7
Biggest change: +6 (+5.6%) at Lv18
Magic Resist ×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s) ×2.7
9Lv1
Lv1 9 → Lv18 24.3 · Per level +0.9
Biggest change: +1.2 (+5%) at Lv18
Mana Regen (5s) ×2.1
7.5Lv1
Lv1 7.5 → Lv18 15.9 · Per level +0.5
Biggest change: +0.6 (+4.2%) at Lv18
Fixed at every level Move Speed 350 Attack Range 125 AS ratio 0.638 All levels table ›
Scaling profile Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Best-fit items Show all (10) › Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.