the Monkey King

Wukong

FighterTankMeleeResource: Mana
Health
610
Mana
330
Attack Damage
66
Attack Speed
0.69
Armor
31
Magic Resist
28
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Armor
Max armor

Wukong gains Armor and regenerates % max Health per 5 seconds. These bonuses are increased by % for seconds every time he or his Clone hit an enemy champion or jungle monster with an Attack or Ability, stacking up to times.

By rank and level
Armorx: Level
Steady change: +0.32 per +1 Level
Max armorx: Level
Steady change: +1.94 per +1 Level
CD
8s
Mana
20
Range
250
Damage (calculation)
Bonus physical damage

Wukong and his Clone's next Attack gains range, deals an additional physical damage, and removes % Armor for seconds.

This Ability's cooldown is reduced by seconds every time Wukong or his Clone hit an enemy with an Attack or Ability.

This Ability triggers spell effects upon dealing damage.

By rank and level
Damage (calculation)x: Rank
Steady change: +25 per +1 Rank
Bonus physical damagex: Rank
Steady change: +25 per +1 Rank
Armor Reduction % (%)x: Rank
Steady change: +5 per +1 Rank
Rangex: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
22s
Mana
60
Range
275
—
No other values

Wukong dashes and becomes Invisible for second, leaving behind a stationary Clone for seconds.

The Clone Attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, each dealing % of normal damage.

By rank and level
Damage Percent (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: −5 per +1 Rank
CD
10s
Mana
30
Range
650
Magic damage
Damage to monsters

Wukong dashes to an enemy, sending out Clones that mimic the dash to up to additional enemies nearby. Each enemy struck takes magic damage. He and his Clone gain % Attack Speed for seconds.

By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Damage to monstersx: Rank
Steady change: +40 per +1 Rank
Attack Speed (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −0.75 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
130s
Mana
100
Range
315
Damage per second
Damage cap vs monsters (internal)
Physical damage
Max health % damage
Damage cap vs monsters

Wukong gains % Move Speed and spins his staff, Knocking Up nearby enemies for seconds and take plus max Health physical damage over seconds.

This Ability can be cast a second time within seconds before going on cooldown.

By rank and level
Damage per secondx: Rank
Damage cap vs monsters (internal)x: Rank
Damage cap vs monsters (internal)x: Level
Notable changes: +200 (+100%) at Level 11, +200 (+50%) at Level 16
Physical damagex: Rank
Max health % damagex: Rank
Steady change: +0.04 per +1 Rank
Damage cap vs monstersx: Rank
Damage cap vs monstersx: Level
Notable changes: +400 (+100%) at Level 11, +400 (+50%) at Level 16
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
610Lv1
Lv1 610 → Lv18 2293 · Per level +99
Biggest change: +127 (+5.8%) at Lv18
Mana×4.3
330Lv1
Lv1 330 → Lv18 1435 · Per level +65
Biggest change: +83 (+6.2%) at Lv18
Attack Damage×1.9
66Lv1
Lv1 66 → Lv18 125.5 · Per level +3.5
Biggest change: +4.5 (+3.7%) at Lv18
Attack Speed×1.5
0.69Lv1
Lv1 0.69 → Lv18 1.026 · Per level +3%
Biggest change: +0.025 (+2.5%) at Lv18
Armor×3.6
31Lv1
Lv1 31 → Lv18 110.9 · Per level +4.7
Biggest change: +6 (+5.7%) at Lv18
Magic Resist×2.2
28Lv1
Lv1 28 → Lv18 62.8 · Per level +2.05
Biggest change: +2.6 (+4.4%) at Lv18
Health Regen (5s)×3
5.5Lv1
Lv1 5.5 → Lv18 16.6 · Per level +0.65
Biggest change: +0.8 (+5.3%) at Lv18
Mana Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Fixed at every levelMove Speed340Attack Range175AS ratio0.658

Scaling profile

AD
50%
AP
31%
Bonus AD
10%
Attack Speed
6%
Mana
4%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.