When Milio's Abilities touch ally champions, their next Attack or Ability deals 7% ally Attack Damage as additional magic damage, plus 10 magic damage over 1.5 seconds.
By rank and level
Ally attack damage % damagex: Level
Notable changes: +4 (+57.1%) at Level 6, +4 (+36.4%) at Level 9
Magic damage over timex: Level
Steady change: +2.35 per +1 Level
CD
10s
Mana
50
Range
1200
Magic damage80
Slow40%
Milio kicks a fireball, Knocking Back the first enemy hit. If it hits, the ball bounces past them and explodes, dealing 80 magic damage to surrounding enemies and Slowing them by 40% for 1.5 seconds.
Hitting at least one enemy champion with Ultra Mega Fire Kick refunds 50% of it's Mana cost.
By rank and level
Magic damagex: Rank
Steady change: +60 per +1 Rank
Slowx: Rank
Steady change: +5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
29s
Mana
90
Range
350
Attack range10%
Health restored70
Milio creates a hearth that follows ally champions for 6 seconds. Ally champions nearby gain 10% Attack Range and restore 70 Health over the duration. The hearth also applies Fired Up! every 3 seconds.
Recast: Change the hearth's follow ally.
By rank and level
Attack rangex: Rank
Steady change: +2.5 per +1 Rank
Health restoredx: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
0.5s
Mana
50
Range
650
Shield45
No other values
Milio wraps an ally champion in protective flames, granting 45 Shield and 12% Move Speed for 2.5 seconds.
This ability has 2 charges and the effects stack on repeat targets.
By rank and level
Shieldx: Rank
Steady change: +30 per +1 Rank
Move Speed (%)x: Rank
Steady change: +2 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
CD
160s
Mana
100
Range
700
Health restored150
No other values
Milio unleashes a wave of soothing flames on nearby ally champions, cleansing Disabling and Immobilizing effects, restoring 150 Health, and granting 65% Tenacity for 3 seconds.
By rank and level
Health restoredx: Rank
Steady change: +100 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
560Lv1
Lv1 560 → Lv18 2056 · Per level +88
Biggest change: +113 (+5.8%) at Lv18
Mana×3
365Lv1
Lv1 365 → Lv18 1096 · Per level +43
Biggest change: +55 (+5.3%) at Lv18
Attack Damage×2.1
48Lv1
Lv1 48 → Lv18 102.4 · Per level +3.2
Biggest change: +4.1 (+4.2%) at Lv18
Attack Speed×1.5
0.625Lv1
Lv1 0.625 → Lv18 0.944 · Per level +3%
Biggest change: +0.024 (+2.6%) at Lv18
Armor×4
26Lv1
Lv1 26 → Lv18 104.2 · Per level +4.6
Biggest change: +5.9 (+6%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)
0Lv1
Lv1 0 → Lv18 8.5 · Per level +0.5
Biggest change: +0.6 (+8.1%) at Lv18
Mana Regen (5s)×1.6
11.5Lv1
Lv1 11.5 → Lv18 18.3 · Per level +0.4
Biggest change: +0.5 (+2.9%) at Lv18
Fixed at every levelMove Speed330Attack Range525AS ratio0.625
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.