Malphite grants himself 66.5 Shield after not taking damage for 8 seconds.
By rank and level
Seconds without damagex: Level
Notable changes: −1 (−12.5%) at Level 7, −1 (−14.3%) at Level 13
CD
8s
Mana
70
Range
625
Magic damage70
No other values
Malphite launches a shard of earth at an enemy, dealing 70 magic damage and Slowing them by 20% for 3 seconds. Malphite also steals the amount Slowed, gaining it as Move Speed for 3 seconds.
By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
10s
Mana
30
Range
400
Bonus physical damage36
Aftershock physical damage21
Passive: Malphite gains 10% Armor (%i:scaleArmor%?). This effect is increased to 30% (%i:scaleArmor%?) while Granite Shield is active.
Active: Malphite's next Attack deals an additional 36 physical damage and creates an aftershock which deals 21 physical damage %i:OnHit% On-Hit in their direction. His Attacks continue to create aftershocks %i:OnHit% On-Hit for the next 5 seconds.
By rank and level
Bonus physical damagex: Rank
Steady change: +10 per +1 Rank
Aftershock physical damagex: Rank
Steady change: +10 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Armor (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
CD
7s
Mana
50
Range
400
Magic damage76
No other values
Malphite slams the ground, dealing 76 magic damage and reducing Attack Speed by 30% for 3 seconds.
By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Attack Speed Reduction (%)x: Rank
Steady change: +5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
130s
Mana
100
Range
1000
Magic damage200
No other values
Malphite charges with the force of a landslide, dashing Unstoppably. At the end of the dash, Malphite Knocks Up for 1.5 seconds and deals 200 magic damage.
By rank and level
Magic damagex: Rank
Steady change: +100 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
665Lv1
Lv1 665 → Lv18 2433 · Per level +104
Biggest change: +133 (+5.8%) at Lv18
Mana×4.6
280Lv1
Lv1 280 → Lv18 1300 · Per level +60
Biggest change: +77 (+6.3%) at Lv18
Attack Damage×2.1
62Lv1
Lv1 62 → Lv18 130 · Per level +4
Biggest change: +5.1 (+4.1%) at Lv18
Attack Speed×1.5
0.736Lv1
Lv1 0.736 → Lv18 1.105 · Per level +3.4%
Biggest change: +0.028 (+2.6%) at Lv18
Armor×3.1
40Lv1
Lv1 40 → Lv18 124.2 · Per level +4.95
Biggest change: +6.3 (+5.4%) at Lv18
Magic Resist×2.2
28Lv1
Lv1 28 → Lv18 62.8 · Per level +2.05
Biggest change: +2.6 (+4.4%) at Lv18
Health Regen (5s)×2.3
7Lv1
Lv1 7 → Lv18 16.4 · Per level +0.55
Biggest change: +0.7 (+4.5%) at Lv18
Mana Regen (5s)×2.3
7.3Lv1
Lv1 7.3 → Lv18 16.7 · Per level +0.55
Biggest change: +0.7 (+4.4%) at Lv18
Fixed at every levelMove Speed335Attack Range125AS ratio0.638
Scaling profile
AP
70%
Health
13%
Armor
7%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.