After using an Ability, Lucian's next Attack within 3.5 seconds will fire two shots. The second shot deals 30 physical damage to the target, increased to 60 against minions.
Vigilance: When Lucian is directly healed or shielded by an ally, or when a nearby enemy Champion is Immobilized, his pistols become Overcharged with energy, causing his next 2 basic attacks to deal an additional 14 magic damage.
By rank and level
Second shot physical damagex: Level
Notable changes: +5 (+14%) at Level 7, +6.35 (+13%) at Level 13
Second shot critical damagex: Level
Notable changes: +8.75 (+14%) at Level 7, +11.11 (+13%) at Level 13
CD
9s
Mana
48
Range
500
Physical damage90
No other values
Lucian shoots a bolt of piercing light, dealing 90 physical damage.
By rank and level
Physical damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +8 per +1 Rank
CD
14s
Mana
60
Range
900
Magic damage75
No other values
Lucian fires a shot that explodes at the end of its range or on the first enemy hit, dealing 75 magic damage, briefly revealing enemies and marking them for 6 seconds.
When Lucian or an ally damages a marked enemy, Lucian gains 60 Move Speed for 1 second. Allies triggering this effect will also grant Lucian Vigilance.
By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Move Speedx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
16s
Mana
32
Range
445
—
No other values
Lucian dashes.
Cooldown is reduced by 1 second whenever Lucian hits an enemy with Lightslinger (2 seconds for champions).
By rank and level
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: −8 per +1 Rank
CD
110s
Mana
100
Range
1400
Physical damage per shot30
Total physical damage660
Number of shots22
Lucian rapidly fires 22 shots in a direction for 3 seconds or until he Recasts. Each shot deals 30 physical damage to the first enemy hit.
While firing, Lucian may use Relentless Pursuit.
Total Damage: 660 physical damage
By rank and level
Physical damage per shotx: Rank
Steady change: +15 per +1 Rank
Total physical damagex: Rank
Steady change: +330 per +1 Rank
Number of shotsx: Rank
Cooldownx: Rank
Steady change: −10 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
641Lv1
Lv1 641 → Lv18 2341 · Per level +100
Biggest change: +128 (+5.8%) at Lv18
Mana×3.3
320Lv1
Lv1 320 → Lv18 1051 · Per level +43
Biggest change: +55 (+5.5%) at Lv18
Attack Damage×1.8
60Lv1
Lv1 60 → Lv18 109.3 · Per level +2.9
Biggest change: +3.7 (+3.5%) at Lv18
Attack Speed×1.4
0.638Lv1
Lv1 0.638 → Lv18 0.909 · Per level +2.5%
Biggest change: +0.02 (+2.3%) at Lv18
Armor×3.6
28Lv1
Lv1 28 → Lv18 99.4 · Per level +4.2
Biggest change: +5.4 (+5.7%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×3.9
3.8Lv1
Lv1 3.8 → Lv18 14.8 · Per level +0.65
Biggest change: +0.8 (+6%) at Lv18
Mana Regen (5s)×2.9
7Lv1
Lv1 7 → Lv18 20.6 · Per level +0.8
Biggest change: +1 (+5.2%) at Lv18
Fixed at every levelMove Speed335Attack Range500AS ratio0.638
Scaling profile
AD
36%
Critical
25%
Attack Speed
23%
AP
12%
Mana
2%
Bonus AD
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.