Locke's Attacks deal an additional 5 magic damage on-hit, increased up to 10 magic damage based on the target's missing Health.
By rank and level
Magic damage (minimum)x: Level
Steady change: +2.06 per +1 Level
Magic damage (maximum)x: Level
Steady change: +4.12 per +1 Level
CD
10s
Mana
70
Range
950
Nail throw magic damage40
Magic damage per stack18
Ammo cooldown reset10%
Locke readies a set of Soul Nails to throw, dealing 40 magic damage and marking enemies hit. Nails apply a 25/25/60% Slow for 1/1/2 seconds, stacking with the amount of nails hit.
Attacking the enemy consumes the Soul Nails, dealing 18 magic damage per stack, increased by 20% and 40% for two and three nails respectively.
By rank and level
Nail throw magic damagex: Rank
Steady change: +8 per +1 Rank
Magic damage per stackx: Rank
Steady change: +8 per +1 Rank
Ammo cooldown resetx: Rank
Ammo cooldown resetx: Level
Steady change: +1.76 per +1 Level
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
18s
Mana
60
Range
250
Move speed40%
Damage taken healed back40
Duration6
Attack speed40%
Healing cap (health remaining)100
Additional health restored20
Decay duration2
Locke ignites his own soul, gaining 40% Attack Speed and 40% Move Speed that decays over 2 seconds.
For 6 seconds, he suffers 2% current Health true damage per second but Heals back the last 40 damage taken, and an additional 20 Health based on missing Health and time passed, up to a maximum of 100 Health remaining.
Can be Recast to end early.
By rank and level
Move speedx: Rank
Damage taken healed backx: Rank
Steady change: +20 per +1 Rank
Durationx: Rank
Attack speedx: Rank
Attack speedx: Level
Steady change: +1.76 per +1 Level
Healing cap (health remaining)x: Rank
Healing cap (health remaining)x: Level
Steady change: +23.53 per +1 Level
Additional health restoredx: Rank
Additional health restoredx: Level
Steady change: +10.59 per +1 Level
Decay durationx: Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
10s
Mana
30
Range
425
Arrival magic damage40
Dash magic damage40
Locke teleports to a location, dealing 40 magic damage to nearby enemies on arrival.
On his next Attack, he dashes to his target, dealing 40 magic damage to all enemies in his path. Each hit consumes Soul Nails.
If Locke scores a takedown, the Cooldown of this Ability is reset.
By rank and level
Arrival magic damagex: Rank
Steady change: +15 per +1 Rank
Dash magic damagex: Rank
Steady change: +20 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
CD
120s
Mana
100
Range
1000
Purgatory
Magic damage150
Execute bonus0%
ExecuteTooltipCalc10%
Locke throws a binding artifact to a location, dealing 150 magic damage and Slowing enemies in the area by 99%, decaying over 2 seconds. The artifact marks enemies hit for 5 seconds, sealing away marked enemy champions brought below 10%, and resetting the duration of the mark on other affected champions.
After the duration ends, if at least one champion was sealed, the artifact lands on the ground. Locke can pick up the artifact to permanently increase its execution threshold by 0.5%, and refund 20% of his total Cooldown, for each champion sealed.
By rank and level
Magic damagex: Rank
Steady change: +75 per +1 Rank
Execute bonusx: Rank
Execute bonusx: R Purgatory stacks
Steady change: +5 per +10 R Purgatory stacks
ExecuteTooltipCalcx: Rank
Steady change: +1 per +1 Rank
ExecuteTooltipCalcx: R Purgatory stacks
Steady change: +5 per +10 R Purgatory stacks
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
620Lv1
Lv1 620 → Lv18 2473 · Per level +109
Biggest change: +140 (+6%) at Lv18
Mana×4.6
280Lv1
Lv1 280 → Lv18 1300 · Per level +60
Biggest change: +77 (+6.3%) at Lv18
Attack Damage×1.9
58Lv1
Lv1 58 → Lv18 109 · Per level +3
Biggest change: +3.8 (+3.7%) at Lv18
Attack Speed×1.5
0.688Lv1
Lv1 0.688 → Lv18 1.039 · Per level +3.3%
Biggest change: +0.026 (+2.6%) at Lv18
Armor×3.2
32Lv1
Lv1 32 → Lv18 103.4 · Per level +4.2
Biggest change: +5.4 (+5.5%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
9Lv1
Lv1 9 → Lv18 24.3 · Per level +0.9
Biggest change: +1.2 (+5%) at Lv18
Mana Regen (5s)×2.9
7Lv1
Lv1 7 → Lv18 20.6 · Per level +0.8
Biggest change: +1 (+5.2%) at Lv18
Fixed at every levelMove Speed340Attack Range125AS ratio0.625
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.