the Ashen Exorcist

Locke

AssassinMageMeleeResource: Mana
Health
620
Mana
280
Attack Damage
58
Attack Speed
0.688
Armor
32
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Magic damage (minimum)
Magic damage (maximum)

Locke's Attacks deal an additional magic damage on-hit, increased up to magic damage based on the target's missing Health.

By rank and level
Magic damage (minimum)x: Level
Steady change: +2.06 per +1 Level
Magic damage (maximum)x: Level
Steady change: +4.12 per +1 Level
CD
10s
Mana
70
Range
950
Nail throw magic damage
Magic damage per stack
Ammo cooldown reset

Locke readies a set of Soul Nails to throw, dealing magic damage and marking enemies hit. Nails apply a //% Slow for // seconds, stacking with the amount of nails hit.

Attacking the enemy consumes the Soul Nails, dealing magic damage per stack, increased by % and % for two and three nails respectively.

By rank and level
Nail throw magic damagex: Rank
Steady change: +8 per +1 Rank
Magic damage per stackx: Rank
Steady change: +8 per +1 Rank
Ammo cooldown resetx: Rank
Ammo cooldown resetx: Level
Steady change: +1.76 per +1 Level
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
18s
Mana
60
Range
250
Move speed
Damage taken healed back
Duration
Attack speed
Healing cap (health remaining)
Additional health restored
Decay duration

Locke ignites his own soul, gaining Attack Speed and Move Speed that decays over seconds.

For seconds, he suffers % current Health true damage per second but Heals back the last damage taken, and an additional Health based on missing Health and time passed, up to a maximum of Health remaining.

Can be Recast to end early.

By rank and level
Move speedx: Rank
Damage taken healed backx: Rank
Steady change: +20 per +1 Rank
Durationx: Rank
Attack speedx: Rank
Attack speedx: Level
Steady change: +1.76 per +1 Level
Healing cap (health remaining)x: Rank
Healing cap (health remaining)x: Level
Steady change: +23.53 per +1 Level
Additional health restoredx: Rank
Additional health restoredx: Level
Steady change: +10.59 per +1 Level
Decay durationx: Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
10s
Mana
30
Range
425
Arrival magic damage
Dash magic damage

Locke teleports to a location, dealing magic damage to nearby enemies on arrival.

On his next Attack, he dashes to his target, dealing magic damage to all enemies in his path. Each hit consumes Soul Nails.

If Locke scores a takedown, the Cooldown of this Ability is reset.

By rank and level
Arrival magic damagex: Rank
Steady change: +15 per +1 Rank
Dash magic damagex: Rank
Steady change: +20 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
CD
120s
Mana
100
Range
1000
Purgatory
Magic damage
Execute bonus
ExecuteTooltipCalc

Locke throws a binding artifact to a location, dealing magic damage and Slowing enemies in the area by %, decaying over seconds. The artifact marks enemies hit for seconds, sealing away marked enemy champions brought below , and resetting the duration of the mark on other affected champions.

After the duration ends, if at least one champion was sealed, the artifact lands on the ground. Locke can pick up the artifact to permanently increase its execution threshold by %, and refund % of his total Cooldown, for each champion sealed.

By rank and level
Magic damagex: Rank
Steady change: +75 per +1 Rank
Execute bonusx: Rank
Execute bonusx: R Purgatory stacks
Steady change: +5 per +10 R Purgatory stacks
ExecuteTooltipCalcx: Rank
Steady change: +1 per +1 Rank
ExecuteTooltipCalcx: R Purgatory stacks
Steady change: +5 per +10 R Purgatory stacks
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
620Lv1
Lv1 620 → Lv18 2473 · Per level +109
Biggest change: +140 (+6%) at Lv18
Mana×4.6
280Lv1
Lv1 280 → Lv18 1300 · Per level +60
Biggest change: +77 (+6.3%) at Lv18
Attack Damage×1.9
58Lv1
Lv1 58 → Lv18 109 · Per level +3
Biggest change: +3.8 (+3.7%) at Lv18
Attack Speed×1.5
0.688Lv1
Lv1 0.688 → Lv18 1.039 · Per level +3.3%
Biggest change: +0.026 (+2.6%) at Lv18
Armor×3.2
32Lv1
Lv1 32 → Lv18 103.4 · Per level +4.2
Biggest change: +5.4 (+5.5%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
9Lv1
Lv1 9 → Lv18 24.3 · Per level +0.9
Biggest change: +1.2 (+5%) at Lv18
Mana Regen (5s)×2.9
7Lv1
Lv1 7 → Lv18 20.6 · Per level +0.8
Biggest change: +1 (+5.2%) at Lv18
Fixed at every levelMove Speed340Attack Range125AS ratio0.625

Scaling profile

AP
90%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.