the Ice Witch

Lissandra

MageRangedResource: Mana
Health
620
Mana
475
Attack Damage
55
Attack Speed
0.656
Armor
22
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Magic damage
No other values

When an enemy champion dies near Lissandra they become a frozen zombie that seeks out living enemies. Enemies near these zombies are Slowed by %. After seconds, frozen zombies shatter, dealing magic damage.

By rank and level
Magic damagex: Level
Notable changes: +30 (+8.8%) at Level 13, +30 (+8.1%) at Level 14, +30 (+7.5%) at Level 15, +30 (+7%) at Level 16, +30 (+6.5%) at Level 17, +30 (+6.1%) at Level 18
CD
7s
Mana
55
Range
725
Magic damage
No other values

Lissandra throws a spear of ice that shatters on the first enemy hit, dealing magic damage, Slowing them by % for seconds, and also damaging and slowing the enemies behind them.

By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Slow (%)x: Rank
Steady change: +4 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
10s
Mana
40
Range
450
Magic damage
No other values

Lissandra creates an ice field, Rooting nearby enemies for seconds and dealing magic damage.

By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Root Durationx: Rank
Steady change: +0.1 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
24s
Mana
80
Range
1050
Magic damage
No other values

Lissandra casts forth an ice claw that deals magic damage. Lissandra can Recast while the claw travels to teleport to its location.

By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Cooldownx: Rank
Steady change: −3 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
120s
Mana
100
Range
550
Magic damage
Health restored

Lissandra encases herself or an enemy champion in ice. Enemies are Stunned for seconds. When self cast, Lissandra enters Stasis for seconds and restores Health, increased by % for each % missing Health.

In either case, dark ice eminates from the target, dealing magic damage. The ice persists for seconds, Slowing enemies by %.

By rank and level
Magic damagex: Rank
Steady change: +100 per +1 Rank
Health restoredx: Rank
Steady change: +50 per +1 Rank
Slow (%)x: Rank
Steady change: +15 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
620Lv1
Lv1 620 → Lv18 2490 · Per level +110
Biggest change: +141 (+6%) at Lv18
Mana×2.1
475Lv1
Lv1 475 → Lv18 985 · Per level +30
Biggest change: +38 (+4.1%) at Lv18
Attack Damage×1.8
55Lv1
Lv1 55 → Lv18 100.9 · Per level +2.7
Biggest change: +3.5 (+3.5%) at Lv18
Attack Speed×1.2
0.656Lv1
Lv1 0.656 → Lv18 0.815 · Per level +1.5%
Biggest change: +0.012 (+1.5%) at Lv18
Armor×4.2
22Lv1
Lv1 22 → Lv18 93.4 · Per level +4.2
Biggest change: +5.4 (+6.1%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.3
7Lv1
Lv1 7 → Lv18 16.4 · Per level +0.55
Biggest change: +0.7 (+4.5%) at Lv18
Mana Regen (5s)×1.9
8Lv1
Lv1 8 → Lv18 14.8 · Per level +0.4
Biggest change: +0.5 (+3.6%) at Lv18
Fixed at every levelMove Speed325Attack Range550AS ratio0.625

Scaling profile

AP
90%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.