When an enemy champion dies near Lissandra they become a frozen zombie that seeks out living enemies. Enemies near these zombies are Slowed by 25%. After 4 seconds, frozen zombies shatter, dealing 120 magic damage.
By rank and level
Magic damagex: Level
Notable changes: +30 (+8.8%) at Level 13, +30 (+8.1%) at Level 14, +30 (+7.5%) at Level 15, +30 (+7%) at Level 16, +30 (+6.5%) at Level 17, +30 (+6.1%) at Level 18
CD
7s
Mana
55
Range
725
Magic damage80
No other values
Lissandra throws a spear of ice that shatters on the first enemy hit, dealing 80 magic damage, Slowing them by 20% for 1.5 seconds, and also damaging and slowing the enemies behind them.
By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Slow (%)x: Rank
Steady change: +4 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
10s
Mana
40
Range
450
Magic damage70
No other values
Lissandra creates an ice field, Rooting nearby enemies for 1.25 seconds and dealing 70 magic damage.
By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Root Durationx: Rank
Steady change: +0.1 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
24s
Mana
80
Range
1050
Magic damage70
No other values
Lissandra casts forth an ice claw that deals 70 magic damage. Lissandra can Recast while the claw travels to teleport to its location.
By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Cooldownx: Rank
Steady change: −3 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
120s
Mana
100
Range
550
Magic damage150
Health restored100
Lissandra encases herself or an enemy champion in ice. Enemies are Stunned for 1.5 seconds. When self cast, Lissandra enters Stasis for 2.5 seconds and restores 100 Health, increased by 1% for each 1% missing Health.
In either case, dark ice eminates from the target, dealing 150 magic damage. The ice persists for 3 seconds, Slowing enemies by 45%.
By rank and level
Magic damagex: Rank
Steady change: +100 per +1 Rank
Health restoredx: Rank
Steady change: +50 per +1 Rank
Slow (%)x: Rank
Steady change: +15 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
620Lv1
Lv1 620 → Lv18 2490 · Per level +110
Biggest change: +141 (+6%) at Lv18
Mana×2.1
475Lv1
Lv1 475 → Lv18 985 · Per level +30
Biggest change: +38 (+4.1%) at Lv18
Attack Damage×1.8
55Lv1
Lv1 55 → Lv18 100.9 · Per level +2.7
Biggest change: +3.5 (+3.5%) at Lv18
Attack Speed×1.2
0.656Lv1
Lv1 0.656 → Lv18 0.815 · Per level +1.5%
Biggest change: +0.012 (+1.5%) at Lv18
Armor×4.2
22Lv1
Lv1 22 → Lv18 93.4 · Per level +4.2
Biggest change: +5.4 (+6.1%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.3
7Lv1
Lv1 7 → Lv18 16.4 · Per level +0.55
Biggest change: +0.7 (+4.5%) at Lv18
Mana Regen (5s)×1.9
8Lv1
Lv1 8 → Lv18 14.8 · Per level +0.4
Biggest change: +0.5 (+3.6%) at Lv18
Fixed at every levelMove Speed325Attack Range550AS ratio0.625
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.