Lee Sin's Abilities grant him 40% Attack Speed for two Attacks. The first Attack restores 20 Energy and the second restores 10 Energy.
By rank and level
Energy restored (second attack)x: Level
Notable changes: +5 (+50%) at Level 7, +5 (+33.3%) at Level 13
Energy restored (first attack)x: Level
Notable changes: +10 (+50%) at Level 7, +10 (+33.3%) at Level 13
CD
10s
Energy
50
Range
1100
Initial physical damage60
Recast minimum damage60
Recast maximum damage120
Lee Sin projects a discordant wave of sound, dealing 60 physical damage to the first enemy hit, granting True Sight of them, and allows Lee Sin to Recast for the next 3 seconds.
Recast: Lee Sin dashes to the enemy hit by the sound wave, dealing between 60 to 120 physical damage scaling with the target's missing Health.
By rank and level
Initial physical damagex: Rank
Steady change: +30 per +1 Rank
Recast minimum damagex: Rank
Steady change: +30 per +1 Rank
Recast maximum damagex: Rank
Steady change: +60 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Energy costx: Rank
CD
8s
Energy
50
Range
700
Shield60
No other values
Lee Sin dashes to an ally or ward. If the target is a champion, Lee Sin grants them and himself 60 Shield for 2 seconds. Lee Sin may Recast for the next 3 seconds.
Recast: Lee Sin gains 10% Omnivamp for 4 seconds.
By rank and level
Shieldx: Rank
Steady change: +45 per +1 Rank
Iron Will Omnivamp % (%)x: Rank
Steady change: +4 per +1 Rank
Cooldownx: Rank
Energy costx: Rank
CD
8s
Energy
50
Range
450
Magic damage94.4
No other values
Lee Sin smashes the ground, sending out a shockwave that deals 94.4 magic damage and reveals them for 4 seconds. If this hits an enemy, Lee Sin can Recast for the next 3 seconds.
Recast: Lee Sin Slows nearby enemies struck by the shockwave by 35% decaying over 4 seconds.
By rank and level
Magic damagex: Rank
Steady change: +25 per +1 Rank
Cripple Slow (%)x: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Energy costx: Rank
CD
110s
Energy
—
Range
375
Physical damage150
No other values
Lee Sin performs a powerful roundhouse kick Knocking Back an enemy champion and dealing 150 physical damage.
Enemies the target collides with are briefly Knocked Up and take 150 plus 12% of the kicked enemy's bonus Health as physical damage.
By rank and level
Physical damagex: Rank
Steady change: +200 per +1 Rank
Bonus Health Damage (%)x: Rank
Steady change: +3 per +1 Rank
Cooldownx: Rank
Steady change: −25 per +1 Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
645Lv1
Lv1 645 → Lv18 2481 · Per level +108
Biggest change: +138 (+5.9%) at Lv18
Energy×1
200Lv1
Lv1 200 → Lv18 200 · Per level +0
Attack Damage×1.9
66Lv1
Lv1 66 → Lv18 123.8 · Per level +3.4
Biggest change: +4.4 (+3.6%) at Lv18
Attack Speed×1.5
0.651Lv1
Lv1 0.651 → Lv18 0.983 · Per level +3%
Biggest change: +0.025 (+2.6%) at Lv18
Armor×3.1
36Lv1
Lv1 36 → Lv18 112.5 · Per level +4.5
Biggest change: +5.8 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.6
7.5Lv1
Lv1 7.5 → Lv18 19.4 · Per level +0.7
Biggest change: +0.9 (+4.8%) at Lv18
Energy Regen (5s)×1
50Lv1
Lv1 50 → Lv18 50 · Per level +0
Fixed at every levelMove Speed345Attack Range125AS ratio0.651
Scaling profile
Bonus AD
60%
AD
21%
AP
14%
Attack Speed
6%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.