Mounted: Kled's mount Skaarl takes damage instead of Kled. When his Health depletes, Kled dismounts.
Dismounted: Kled replaces Bear Trap on a Rope, gains 70 Move Speed toward enemy champions, and he gains 4 bonus Armor and Magic Resist, increased by 30% for each nearby enemy Champion, up to 10. While dismounted, Kled's attacks deal 15% reduced damage to Champions.
Kled gains 15 Courage by Attacking champions, 5 Courage by Attacking epic monsters and structures, and 5 Courage by killing minions. At max Courage Kled remounts with 40% of Skaarl's Health, once every 30 seconds.
By rank and level
Move speed toward championsx: Level
Steady change: +5 per +1 Level
Skaarl's healthx: Level
Biggest change: +75.29 (+5.7%) at Level 18
Skaarl's health on remountx: Level
Notable changes: +10 (+25%) at Level 6, +10 (+20%) at Level 11, +10 (+16.7%) at Level 16
Damage reduction to championsx: Level
Notable changes: −5 (−33.3%) at Level 6, −5 (−50%) at Level 11, −5 (−100%) at Level 16
CD
11s
Cost
—
Range
800
Trap physical damage30
Yank physical damage60
Dismounted damage35
Mounted: Kled throws a bear trap that deals 30 physical damage and hooks onto the first enemy champion or large jungle monster hit.
If Kled stays near a hooked enemy for 1.75 seconds, he yanks out the trap, dealing 60 physical damage, Pulling them, and Slowing by 30% for 2.5 seconds.
By rank and level
Trap physical damagex: Rank
Steady change: +25 per +1 Rank
Yank physical damagex: Rank
Steady change: +50 per +1 Rank
Dismounted damagex: Rank
Steady change: +15 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
CD
13s
Cost
—
Range
0
Max health % damage4.5%
No other values
Passive: Kled's next Attack grants 150% Attack Speed for four Attacks or 4 seconds.
The fourth hit deals an additional 20 plus 4.5% max Health physical damage.
By rank and level
Max health % damagex: Rank
Steady change: +0.5 per +1 Rank
Flat Damagex: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
CD
13s
Cost
—
Range
550
Physical damage35
No other values
Kled dashes, dealing 35 physical damage to enemies he passes through, pulling minions and small monsters towards him.
If this Ability hits an enemy champion or large jungle monster, Kled gains 50% Move Speed for 1 second(s) and can Recast within 3 seconds to dash back through the same target.
By rank and level
Physical damagex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
CD
140s
Cost
—
Range
3500
Max shield200
Max health % damage (maximum)12%
Max health % damage (minimum)4%
Kled charges toward an area, leaving a trail that grants allies increasing Move Speed. While charging and for 2 seconds after Kled gains up to 200 Shield. Skaarl rams the first enemy champion encountered, dealing 4% to 12% max Health magic damage (based on distance travelled) and briefly Knocking Back.
By rank and level
Max shieldx: Rank
Steady change: +100 per +1 Rank
Max health % damage (maximum)x: Rank
Steady change: +6 per +1 Rank
Max health % damage (minimum)x: Rank
Steady change: +2 per +1 Rank
Rangex: Rank
Steady change: +500 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.5
410Lv1
Lv1 410 → Lv18 1838 · Per level +84
Biggest change: +108 (+6.2%) at Lv18
Attack Damage×1.9
65Lv1
Lv1 65 → Lv18 124.5 · Per level +3.5
Biggest change: +4.5 (+3.7%) at Lv18
Attack Speed×1.6
0.625Lv1
Lv1 0.625 → Lv18 0.997 · Per level +3.5%
Biggest change: +0.028 (+2.9%) at Lv18
Armor×3.5
35Lv1
Lv1 35 → Lv18 123.4 · Per level +5.2
Biggest change: +6.7 (+5.7%) at Lv18
Magic Resist×2.2
28Lv1
Lv1 28 → Lv18 62.8 · Per level +2.05
Biggest change: +2.6 (+4.4%) at Lv18
Health Regen (5s)×3.1
6Lv1
Lv1 6 → Lv18 18.8 · Per level +0.75
Biggest change: +1 (+5.4%) at Lv18
Fixed at every levelMove Speed345Attack Range125AS ratio0.625
Scaling profile
Bonus AD
79%
AD
12%
Attack Speed
6%
Health
4%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.