The Eternal Hunters

Kindred

MarksmanRangedResource: Mana
Health
595
Mana
300
Attack Damage
65
Attack Speed
0.625
Armor
29
Magic Resist
33
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
Mark of the Kindred
Q attack speed bonus
W current health % damage
E missing health % damage
FirstTierRangeIncreaseTT

Kindred can designate a champion to hunt by clicking their portrait above their inventory. They also designate certain jungle monsters to hunt with an icon on the minimap automatically.

Getting a takedown on a hunted target grants Kindred a Mark, empowering them. After Marks, Kindred gains Attack Range. Every Marks after the fourth grants a further Attack Range.

Marks empower Kindred's basic Abilities:
• Dance of Arrows grants an additional Attack Speed
• Wolf's Frenzy deal an additional current Health damage.
• Mounting Dread deal an additional missing Health damage.

By rank and level
Q attack speed bonusx: P Mark of the Kindred stacks
Steady change: +50 per +10 P Mark of the Kindred stacks
W current health % damagex: P Mark of the Kindred stacks
Steady change: +10 per +10 P Mark of the Kindred stacks
E missing health % damagex: P Mark of the Kindred stacks
Steady change: +5 per +10 P Mark of the Kindred stacks
CD
9s
Mana
35
Range
340
Attack speed
Physical damage

Kindred vaults, firing an arrow at up to 3 enemies, dealing physical damage and gaining Attack Speed for seconds.

While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to seconds.

By rank and level
Attack speedx: Rank
Attack speedx: P Mark of the Kindred stacks
Steady change: +50 per +10 P Mark of the Kindred stacks
Physical damagex: Rank
Steady change: +25 per +1 Rank
Cooldown in Wolf's Frenzyx: Rank
Steady change: −0.5 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
18s
Mana
40
Range
560
Health restored (max)
Wolf bite magic damage
Current health % damage

Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to Health based on their missing Health.

Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal plus current Health magic damage.

By rank and level
Health restored (max)x: Rank
Health restored (max)x: Level
Steady change: +2 per +1 Level
Wolf bite magic damagex: Rank
Steady change: +5 per +1 Rank
Current health % damagex: Rank
Current health % damagex: P Mark of the Kindred stacks
Steady change: +10 per +10 P Mark of the Kindred stacks
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
14s
Mana
—
Range
500
Pounce physical damage
Missing health % damage
Critical strike damage
Slow

Kindred weakens an enemy, Slowing them by % for second.

Kindred's third Attack against the target within seconds of each other directs Wolf to pounce on the enemy, dealing an additional plus missing Health physical damage.

By rank and level
Pounce physical damagex: Rank
Steady change: +30 per +1 Rank
Missing health % damagex: Rank
Missing health % damagex: P Mark of the Kindred stacks
Steady change: +5 per +10 P Mark of the Kindred stacks
Critical strike damagex: Rank
Critical strike damagex: P Mark of the Kindred stacks
Steady change: +0.08 per +10 P Mark of the Kindred stacks
Slowx: Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
CD
160s
Mana
100
Range
500
—
No other values

Kindred blesses the ground for seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.

When the blessing ends, all units inside heal for Health.

By rank and level
Healingx: Rank
Steady change: +75 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
595Lv1
Lv1 595 → Lv18 2363 · Per level +104
Biggest change: +133 (+6%) at Lv18
Mana×3
300Lv1
Lv1 300 → Lv18 895 · Per level +35
Biggest change: +45 (+5.3%) at Lv18
Attack Damage×1.9
65Lv1
Lv1 65 → Lv18 120.3 · Per level +3.25
Biggest change: +4.2 (+3.6%) at Lv18
Attack Speed×1.6
0.625Lv1
Lv1 0.625 → Lv18 0.997 · Per level +3.5%
Biggest change: +0.028 (+2.9%) at Lv18
Armor×3.8
29Lv1
Lv1 29 → Lv18 108.9 · Per level +4.7
Biggest change: +6 (+5.8%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×2.3
7Lv1
Lv1 7 → Lv18 16.4 · Per level +0.55
Biggest change: +0.7 (+4.5%) at Lv18
Mana Regen (5s)×2
7Lv1
Lv1 7 → Lv18 13.8 · Per level +0.4
Biggest change: +0.5 (+3.9%) at Lv18
Fixed at every levelMove Speed325Attack Range500AS ratio0.625

Scaling profile

Bonus AD
27%
Critical
24%
Attack Speed
23%
AD
18%
AP
6%
Mana
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.