the Heart of the Tempest

Kennen

MageRangedResource: Energy
Health
580
Energy
200
Attack Damage
48
Attack Speed
0.625
Armor
29
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Energy
—
Range
—
No ranks
—
No other values

Kennen's abilities apply a stack for seconds. At 3 stacks, enemies are Stunned for seconds and Kennen gains Energy.

By rank and level
—
CD
7s
Energy
60
Range
950
Magic damage
No other values

Kennen throws a shuriken, dealing magic damage to the first enemy hit.

By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −0.75 per +1 Rank
Energy Costx: Rank
Steady change: −5 per +1 Rank
CD
13s
Energy
40
Range
725
Passive on-hit magic damage
Active magic damage
Passive damage on critical strike

Passive: Every 5th Attack deals an additional magic damage %i:OnHit% On-Hit.

Active: Kennen sends out a blast of electricity, dealing magic damage to nearby enemies affected by Mark of the Storm.

By rank and level
Passive on-hit magic damagex: Rank
Steady change: +10 per +1 Rank
Active magic damagex: Rank
Steady change: +25 per +1 Rank
Passive damage on critical strikex: Rank
Steady change: +14 per +1 Rank
Cooldownx: Rank
Steady change: −1.75 per +1 Rank
Energy costx: Rank
CD
10s
Energy
80
Range
170
Magic damage
No other values

Kennen turns into a ball of lightning, gaining % Move Speed, dealing magic damage to enemies he passes through, and becoming Ghosted for seconds. If Kennen damages at least one enemy, he gains Energy.

After this ability ends, Kennen gains % Attack Speed for seconds. Critical Strikes extend this duration by second(s). Kennen can Recast to end this Ability early.

By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Attack Speed (%)x: Rank
Steady change: +10 per +1 Rank
Energy costx: Rank
CD
120s
Energy
—
Range
550
Magic damage per tick
No other values

Kennen unleashes a magical storm, dealing magic damage to all nearby enemies every seconds, and gaining Armor and Magic Resist for seconds. Successive hits deal % increased damage for each hit the enemy has already suffered.

By rank and level
Magic damage per tickx: Rank
Steady change: +40 per +1 Rank
Armor Bonusx: Rank
Steady change: +25 per +1 Rank
Magic Resist Bonusx: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
580Lv1
Lv1 580 → Lv18 2246 · Per level +98
Biggest change: +125 (+5.9%) at Lv18
Energy×1
200Lv1
Lv1 200 → Lv18 200 · Per level +0
Attack Damage×2.3
48Lv1
Lv1 48 → Lv18 111.8 · Per level +3.75
Biggest change: +4.8 (+4.5%) at Lv18
Attack Speed×1.6
0.625Lv1
Lv1 0.625 → Lv18 1.024 · Per level +3.4%
Biggest change: +0.03 (+3%) at Lv18
Armor×3.9
29Lv1
Lv1 29 → Lv18 113.2 · Per level +4.95
Biggest change: +6.3 (+5.9%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×3
5.5Lv1
Lv1 5.5 → Lv18 16.6 · Per level +0.65
Biggest change: +0.8 (+5.3%) at Lv18
Energy Regen (5s)×1
50Lv1
Lv1 50 → Lv18 50 · Per level +0
Fixed at every levelMove Speed335Attack Range550AS ratio0.69

Scaling profile

AP
61%
Bonus AD
32%
AD
4%
Attack Speed
2%
Critical
1%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.