Kennen's abilities apply a stack for 6 seconds. At 3 stacks, enemies are Stunned for 1.25 seconds and Kennen gains 25 Energy.
By rank and level
—
CD
7s
Energy
60
Range
950
Magic damage75
No other values
Kennen throws a shuriken, dealing 75 magic damage to the first enemy hit.
By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −0.75 per +1 Rank
Energy Costx: Rank
Steady change: −5 per +1 Rank
CD
13s
Energy
40
Range
725
Passive on-hit magic damage35
Active magic damage70
Passive damage on critical strike49
Passive: Every 5th Attack deals an additional 35 magic damage %i:OnHit% On-Hit.
Active: Kennen sends out a blast of electricity, dealing 70 magic damage to nearby enemies affected by Mark of the Storm.
By rank and level
Passive on-hit magic damagex: Rank
Steady change: +10 per +1 Rank
Active magic damagex: Rank
Steady change: +25 per +1 Rank
Passive damage on critical strikex: Rank
Steady change: +14 per +1 Rank
Cooldownx: Rank
Steady change: −1.75 per +1 Rank
Energy costx: Rank
CD
10s
Energy
80
Range
170
Magic damage80
No other values
Kennen turns into a ball of lightning, gaining 100% Move Speed, dealing 80 magic damage to enemies he passes through, and becoming Ghosted for 2 seconds. If Kennen damages at least one enemy, he gains 40 Energy.
After this ability ends, Kennen gains 50% Attack Speed for 4 seconds. Critical Strikes extend this duration by 1 second(s). Kennen can Recast to end this Ability early.
By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Attack Speed (%)x: Rank
Steady change: +10 per +1 Rank
Energy costx: Rank
CD
120s
Energy
—
Range
550
Magic damage per tick40
No other values
Kennen unleashes a magical storm, dealing 40 magic damage to all nearby enemies every 0.5 seconds, and gaining 25 Armor and 25 Magic Resist for 3 seconds. Successive hits deal 10% increased damage for each hit the enemy has already suffered.
By rank and level
Magic damage per tickx: Rank
Steady change: +40 per +1 Rank
Armor Bonusx: Rank
Steady change: +25 per +1 Rank
Magic Resist Bonusx: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
580Lv1
Lv1 580 → Lv18 2246 · Per level +98
Biggest change: +125 (+5.9%) at Lv18
Energy×1
200Lv1
Lv1 200 → Lv18 200 · Per level +0
Attack Damage×2.3
48Lv1
Lv1 48 → Lv18 111.8 · Per level +3.75
Biggest change: +4.8 (+4.5%) at Lv18
Attack Speed×1.6
0.625Lv1
Lv1 0.625 → Lv18 1.024 · Per level +3.4%
Biggest change: +0.03 (+3%) at Lv18
Armor×3.9
29Lv1
Lv1 29 → Lv18 113.2 · Per level +4.95
Biggest change: +6.3 (+5.9%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×3
5.5Lv1
Lv1 5.5 → Lv18 16.6 · Per level +0.65
Biggest change: +0.8 (+5.3%) at Lv18
Energy Regen (5s)×1
50Lv1
Lv1 50 → Lv18 50 · Per level +0
Fixed at every levelMove Speed335Attack Range550AS ratio0.69
Scaling profile
AP
61%
Bonus AD
32%
AD
4%
Attack Speed
2%
Critical
1%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.