the Shadow Reaper

Kayn

FighterAssassinMeleeResource: Mana
Health
655
Mana
410
Attack Damage
68
Attack Speed
0.669
Armor
38
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Darkin Slayer healing
Shadow Assassin bonus damage

Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin.

Darkin: Heal for a percentage of spell damage dealt to champions.

Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.

By rank and level
Shadow Assassin bonus damagex: Level
Steady change: +1.18 per +1 Level
CD
7s
Mana
40
Range
350
Physical damage
Darkin Slayer max health % damage
Darkin Slayer physical damage

Kayn dashes then spins his scythe, dealing physical damage to enemies he passes through, then deals the damage again to nearby enemies.

Darkin Slayer: Instead deal plus max Health physical damage.

By rank and level
Physical damagex: Rank
Steady change: +30 per +1 Rank
Darkin Slayer max health % damagex: Rank
Darkin Slayer physical damagex: Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
13s
Mana
40
Range
700
Physical damage
No other values

Kayn swipes his scythe upward, dealing physical damage and Slowing enemies hit by %, decaying over seconds.

Shadow Assassin: Kayn can move while using this Ability and increases its range.

Darkin Slayer: Additionally Knocks Up enemies hit for second.

By rank and level
Physical damagex: Rank
Steady change: +45 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
21s
Mana
90
Range
400
Health restored
No other values

Kayn gains % Move Speed, becomes Ghosted, and can move through Terrain for seconds. When he first enters terrain, he restores Health.

Being Immobilized and spending more than consecutive seconds outside of Terrain ends this Ability early.

Shadow Assassin: Gain % Move Speed, Slow immunity, and reduce the Cooldown to seconds.

By rank and level
Health restoredx: Rank
Steady change: +10 per +1 Rank
Durationx: Rank
Steady change: +0.5 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana costx: Rank
CD
120s
Mana
100
Range
550
Physical damage
Darkin Slayer max health % damage
Health restored

Passive: Champions damaged by Kayn are marked for 3.15 seconds.

Kayn infests a marked enemy, becoming Untargetable. After seconds or after Recasting, Kayn bursts out, dealing physical damage to the enemy.

Shadow Assassin: Increases this Ability's range, the distance Kayn exits, and refreshes The Darkin Scythe's Cooldown on exit.

Darkin Slayer: Instead deals max Health physical damage and restores Health (% damage amount).

By rank and level
Physical damagex: Rank
Steady change: +100 per +1 Rank
Darkin Slayer max health % damagex: Rank
Health restoredx: Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
655Lv1
Lv1 655 → Lv18 2406 · Per level +103
Biggest change: +132 (+5.8%) at Lv18
Mana×3.1
410Lv1
Lv1 410 → Lv18 1260 · Per level +50
Biggest change: +64 (+5.4%) at Lv18
Attack Damage×1.8
68Lv1
Lv1 68 → Lv18 124.1 · Per level +3.3
Biggest change: +4.2 (+3.5%) at Lv18
Attack Speed×1.5
0.669Lv1
Lv1 0.669 → Lv18 0.976 · Per level +2.7%
Biggest change: +0.023 (+2.4%) at Lv18
Armor×3
38Lv1
Lv1 38 → Lv18 114.5 · Per level +4.5
Biggest change: +5.8 (+5.3%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.6
8Lv1
Lv1 8 → Lv18 20.8 · Per level +0.75
Biggest change: +1 (+4.9%) at Lv18
Mana Regen (5s)×2.4
11.5Lv1
Lv1 11.5 → Lv18 27.6 · Per level +0.95
Biggest change: +1.2 (+4.6%) at Lv18
Fixed at every levelMove Speed340Attack Range175AS ratio0.669

Scaling profile

Bonus AD
68%
AD
22%
Attack Speed
6%
Mana
4%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.