the Enlightened One

Karma

MageSupportRangedResource: Mana
Health
630
Mana
374
Attack Damage
49
Attack Speed
0.625
Armor
28
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Mantra cooldown reduction
No other values

Karma begins the game with a point in Mantra.

She reduces the Cooldown of Mantra by seconds when she damages a champion with an Ability.

By rank and level
—
CD
9s
Mana
40
Range
950
Empowered state
Magic damage

Karma fires a blast of energy, dealing magic damage to the first target hit and surrounding enemies, and Slowing them by % for seconds.

By rank and level
Empowered statex: Rank
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
12s
Mana
50
Range
675
Magic damage
No other values

Karma tethers herself to a champion or jungle monster, dealing magic damage and revealing them for s. If the tether remains unbroken, the target takes magic damage again and is Rooted for s.

By rank and level
Magic damagex: Rank
Steady change: +25 per +1 Rank
Root Durationx: Rank
Steady change: +0.1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
10s
Mana
60
Range
800
Shield
No other values

Karma grants an allied champion Shield for s and % Move Speed for s.

By rank and level
Shieldx: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
40s
Mana
—
Range
1100
Inner Flame bonus damage
Flame circle magic damage
Inspire bonus shield
Missing health % healed
Nearby ally shield

Karma empowers her next Ability used within 8 seconds.

• Inner Flame: Deals an additional magic damage and leaves behind a circle of flame, Slowing enemies and dealing an additional magic damage.
• Focused Resolve: Karma will restore missing Health at the beginning and end of the tether, and Root for s longer.
• Inspire: Karma shields her target for more Shield, and also shields allies near her target, granting them Shield and % Move Speed.

By rank and level
Inner Flame bonus damagex: Rank
Steady change: +60 per +1 Rank
Flame circle magic damagex: Rank
Steady change: +90 per +1 Rank
Inspire bonus shieldx: Rank
Steady change: +40 per +1 Rank
Missing health % healedx: Rank
Nearby ally shieldx: Rank
Steady change: +40 per +1 Rank
Renewal Root Extensionx: Rank
Steady change: +0.25 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
630Lv1
Lv1 630 → Lv18 2483 · Per level +109
Biggest change: +140 (+6%) at Lv18
Mana×2.8
374Lv1
Lv1 374 → Lv18 1054 · Per level +40
Biggest change: +51 (+5.1%) at Lv18
Attack Damage×2
49Lv1
Lv1 49 → Lv18 100 · Per level +3
Biggest change: +3.8 (+4%) at Lv18
Attack Speed×1.4
0.625Lv1
Lv1 0.625 → Lv18 0.869 · Per level +2.3%
Biggest change: +0.018 (+2.2%) at Lv18
Armor×4
28Lv1
Lv1 28 → Lv18 113 · Per level +5
Biggest change: +6.4 (+6%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.7
5.5Lv1
Lv1 5.5 → Lv18 14.9 · Per level +0.55
Biggest change: +0.7 (+5%) at Lv18
Mana Regen (5s)×2
13Lv1
Lv1 13 → Lv18 26.6 · Per level +0.8
Biggest change: +1 (+4%) at Lv18
Fixed at every levelMove Speed335Attack Range525AS ratio0.625

Scaling profile

AP
90%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.